Total War: WARHAMMER II

Total War: WARHAMMER II

Reduced Quantity of Basic Dwarfen Runes Forged
20 Comments
=[NK]= Col. Jack O'Neil  [author] 26 Dec, 2021 @ 6:07pm 
I've just updated the list of mods I've been working and helping working on incase there are any extras you guys are interested in! :) Happy festive season!
=[NK]= Col. Jack O'Neil  [author] 18 Oct, 2021 @ 5:27am 
No problems mate, let me know if you need any help.
Starfather 17 Oct, 2021 @ 11:43am 
Thanks, Man!
=[NK]= Col. Jack O'Neil  [author] 17 Oct, 2021 @ 11:03am 
This was a reply I'd posted and never heard back, so never published anything.

@nasser
It actually seems pretty easy to do, I just need to generate a new ID. How many runes do you want for the basic? and how many for the intermediate and advanced ones? And do you want me to increase the cost, or leave it normal?
=[NK]= Col. Jack O'Neil  [author] 17 Oct, 2021 @ 11:01am 
From memory it's db/ritual_payload_ancillaries_tables/data__
And you need to add rows with different number IDs, with the same name. Add a many as you want :)
Starfather 17 Oct, 2021 @ 7:35am 
hi, I have a question! say If I wanted to do the opposite by say increase the number of runes crafted were exactly in data files should I look for that?
=[NK]= Col. Jack O'Neil  [author] 18 Sep, 2021 @ 5:20am 
You're welcome. If there are any other small adjustments you'd like, let me know.
NYET 18 Sep, 2021 @ 3:17am 
This mod is literally what I've been looking for, thank you!!
=[NK]= Col. Jack O'Neil  [author] 13 Aug, 2021 @ 6:56am 
Actually @Shat.. With the unlimited craftables, you'll have to give me specifics of what to unlock. The unlimited craftables mod looks like it was unlocking some wrong stuff, like RoR units and stuff. I've currently unlisted the unlimited craftables mod
=[NK]= Col. Jack O'Neil  [author] 13 Aug, 2021 @ 6:12am 
Alright well I made the mod that is just for the Dwarfen runes, so that they are unlimited in their crafting, that is compatible with this mod. I can also edit that mod so that other races that have craftables that get locked can be unlimited (I think there was something for the lizardmen and dark elves)

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2573786898
=[NK]= Col. Jack O'Neil  [author] 13 Aug, 2021 @ 4:11am 
Alright, looks like I can remove teh cooldown timers for a lot of the crafting stuff for all the different races. Do you want just dwarfen ones removed? Do you want all the rarieties to be craftable multiple times? It'll be a serpate mod so you should be able to use it along side this mod.
=[NK]= Col. Jack O'Neil  [author] 10 Aug, 2021 @ 7:52am 
I looked into it and I'm actually not too sure how to remove the one time craft limit. I'll ask around on discord :)
Meuhoua 9 Aug, 2021 @ 7:26am 
Love this mod (yup we got quickly too many ancilliaries in the bag) but as Nasser suggest, runes should be infinitely craftable (maybe just limit to one those with an high cost - as other object from the forge, legendary tier can be produced only one time).
=[NK]= Col. Jack O'Neil  [author] 20 Jul, 2021 @ 6:02am 
I've just linked my other mods if anyone is interested :)
=[NK]= Col. Jack O'Neil  [author] 17 Jul, 2021 @ 7:39pm 
@nasser
It actually seems pretty easy to do, I just need to generate a new ID. How many runes do you want for the basic? and how many for the intermediate and advanced ones? And do you want me to increase the cost, or leave it normal?
=[NK]= Col. Jack O'Neil  [author] 17 Jul, 2021 @ 6:52pm 
@deviant
There are mods that change the slots, so maybe ask them :) no I don't mind the three slots, just want less items so you have to make choices as to what to put on who :)

@shat
Yeah I think they should probably be on the same tables. I haven't played all the races. What other items produce multiple copies?
Deviant 17 Jul, 2021 @ 5:35pm 
Nice mod! Do you plan to create a mod to reduce the slots of gnomes for runes from 3 to 1?
Shatilov 17 Jul, 2021 @ 4:44pm 
is there a way to make a 1 cap per all items in the forge, for all races, similar to what you did with this mod.
=[NK]= Col. Jack O'Neil  [author] 17 Jul, 2021 @ 3:48pm 
Not really. I've got basic knowledge and I don't really know how to add runes into the payload table that I deleted from. It's not just a number you edit, there was id's for each of the 3 runes.

I'll try just add some id's and see if that spawns more
Nasser 17 Jul, 2021 @ 12:42pm 
Can you make a mod that does the opposite effect? Allowing me to craft many of such runes?