安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
one problem is they turn out invisible for some reason? why is that?
(maybe as a ghost template?)
Yes, these guys will ruin your day and kick your squadrons ass.
Thanks for the cool mod! Claus please add localization to your mod!
Русский перевод
Распаковать в папку локализации мода (...\steamapps\workshop\content\268500\2552974509\Localization)
https://drive.google.com/open?id=1HErKnNZtr4zz5ybacJRBUBLOVGT2T9Wl&authuser=axaaaid%40gmail.com&usp=drive_fs
p.s @the mod author the boiling blood and radiation statuses are really cool it would be cool to have additional enemies that specialize in these effects. like a savage type alien that applies the effects or something
ABA user here, no issues on my end (besides the usual crashes from too many mods). You probably won't see them as often if you have a ton of enemy-mods running like I do, but they work just fine alongside ABA and Biodivision.
I'd be surprised if no one is inspired to do exactly that by this mod
@Emperor Mollune:
Character templates are:
AssaultTrooperT1
AssaultTrooperT2
AssaultTrooperT3
AssaultTrooperCaptn
And corpse templates are:
CorpseT1AssaultTrooper
CorpseT2AssaultTrooper
CorpseT3AssaultTrooper
CorpseCaptnAssaultTrooper