Crusader Kings III

Crusader Kings III

Historical Figure
476 Comments
DarthSamoyed 8 Jun @ 5:41pm 
R is right, crashes readily on seed promotion
Rancid Kraut 27 May @ 12:40am 
we need an update please!
Mugam 16 May @ 10:20am 
Pledra is the goat for giving warning :steamthis:
R 15 May @ 10:59am 
Unfortunately, it does not show up in-game. Having it activated (it doesn't show up though) crashes the game upon promoting a legend seed.
Rancid Kraut 9 May @ 9:47pm 
no issues with the current update?
Pledra 23 Apr @ 6:36am 
WARNING, THIS REMOVES ARTIFACT VISUALS FROM THE GAME.
FXXK IT 2 Apr @ 4:49am 
有汉化吗
Sosora 31 Mar @ 8:37pm 
Cause a crash when i promote a legend seed
DarthAtreides 31 Mar @ 5:52am 
I don't know if anyone can help me, I use Bookmarks plus, and Viet, and this mod isn't working at all when I load it up? Any suggestions?
Rancid Kraut 23 Mar @ 12:49am 
thanks for the update! Works again with many other mods. Where do you recommend this in a load order?
TBD 7 Mar @ 8:26pm 
BTW, is there a development discord, or some similar? So I could help out.
TBD 7 Mar @ 8:23pm 
@FUN , Have you looked into the solution @Cuomo860 proposed?
cuomo860 5 Feb @ 7:10am 
@Sodune It's not VIET per se. From what I can tell working with "Historical Figures lite" is that if the scripted effect file is too long the process screws up the database before the file completes. It works fine with minimal mods but if the mod has a lot of stuff going on at the same time as this mod, it fails ruining the database. If it doesn't happen at game start it will happen a short time into the game.
Soduone 5 Feb @ 3:24am 
Happy New Year, I think I found the reason, it was a conflict with VIET, when I started the two mods alone, it would cause the palace artifacts to be invisible
Blawg 25 Jan @ 8:44am 
same issue, somehow artifacts icon and also mesh/object gone with this mod installed
Fadeless 24 Jan @ 4:23pm 
Great mod! Here's an idea...you should make a version of this mod for AGOT that is for "Canon Characters." Just a thought.
Chewy 5 Jan @ 11:20pm 
This is a great mod, but it would really be amasing if it had more work towards compatibility...
daniel.lord 1 Jan @ 12:37pm 
The mod works fine on its own, but with more bookmark+ artifact will not show in throne room. Hope you can look into it when you have time, as it a cool mod.
Rancid Kraut 29 Dec, 2024 @ 11:16pm 
how would I script in the extra health for all historical figures so they don't die so easily to plagues?
Rancid Kraut 29 Dec, 2024 @ 6:54am 
why did you remove the extra health for the historical characters?
daniel.lord 25 Dec, 2024 @ 2:10am 
Yhis mod also deletes some of unique buildings plus special buildings
merci.stephens 24 Dec, 2024 @ 4:37am 
I and other people have tested it and it unfortunately is your mod that makes the images on artifacts disappear. Is there anyway you can fix this because I love using your mod.
-=GoW=-Dennis 20 Dec, 2024 @ 8:22pm 
Still causes CTD on game startup for me.
FUN  [author] 18 Dec, 2024 @ 6:29pm 
I have updated the mod.

This mod does not directly affect artifacts or legends, and I have never been able to reproduce the reported issues. If you experience these problems WITHOUT any other mods, please let me know how to reproduce them in detail.
Ibn Battuta 17 Dec, 2024 @ 9:02am 
The images of artifacts are disappear!Please fix it,I would appreciate it!
Mizuki 12 Dec, 2024 @ 9:38am 
pls update!!!
Rancid Kraut 7 Dec, 2024 @ 7:29am 
Yes PLEASE fix the issues others pointed out. All court artifacts are invisible when using this mod.
Tyrannosaurus Rekts 5 Dec, 2024 @ 7:03am 
Confirming what a few others have mentioned for FUN and anyone else looking for answers:

This mod breaks the artifact images and CTD when you attempt to start a legend. Removing it fixed both problems for me.
Soduone 4 Dec, 2024 @ 11:54pm 
Hello, after testing this MOD, I found that it causes the treasure images to not display
YaYa 2 Nov, 2024 @ 4:59am 
Thanks !
redandblue101 20 Oct, 2024 @ 10:01am 
with this mod together with the rest of my list, I'm crashing when using some of the legends functions
hamletsdead 28 Sep, 2024 @ 10:05pm 
Total champ cranking the update out like that, thanks and kudos!
Samio 28 Sep, 2024 @ 3:23am 
Thanks for the quick update, all things considered!
sparklexxc 25 Sep, 2024 @ 9:42pm 
Please uodate for new dlc
[TG] Jutty 24 Jun, 2024 @ 11:46pm 
Wait, I just looked in the traits, and it looks like there is a flag = historical_figure and a flag = historical_figure_famous are those what I am after. are those applied to historical characters?
[TG] Jutty 24 Jun, 2024 @ 7:13pm 
Or wouldn't it be nice if the historical birth characters were born of knights. or Barons. So they don't just run to Asia and die in their sleep at age 20
[TG] Jutty 24 Jun, 2024 @ 7:11pm 
The last time I tried this I did '''scripted_effect do_all_this = {
# Giving historical flag
add_character_flag = historical_safe

# Give flag to every character currently pinned by us
every_pinned_character = {
add_character_flag = historical_safe
}'''
but don't even remember where I plugged that in the console. Still its time to make a mod that saves the historical characters from the plagues. I'd like to try and make a tiny submod that gives them plague resistance and keeps them from being purged with population control mod
cuomo860 24 Jun, 2024 @ 6:40pm 
The lite version has this, so it’s possible. I also use a fictional character flag for use in the Early Bookmarks mod for the Viking and Arthurian characters.

The historical id is saved on the character so it should be possible. I think there’s a way to reference it when coding as well. (I think it’s used in the generate families coding).
[TG] Jutty 24 Jun, 2024 @ 6:26pm 
Can you please add a character flag to the historical characters? Just to help making submods. Still want to make them safe from population purges. Perhaps make them the sons and daughters of knights, barons, or mayors.
Dulo 23 Jun, 2024 @ 9:03pm 
Hey FUN I have a question. I am trying to make a mod that generates characters with historical ID's. Do you have any pointers for a noob? Is there somewhere I can look at the mod files to learn correct Syntax?
[TG] Jutty 5 Jun, 2024 @ 5:57pm 
Vanilla This mod and MB+ all have that file, and I changed it in all of them. I did manage to make the character born with the trait brave, just not change the birth year. So it is possible to alter. I need to figure this out. It's been bugging me for years...
cuomo860 3 Jun, 2024 @ 7:43am 
The birth year would need to be changed in the norman history/characters file. If you are using vanilla then you can make the change, if you are using MB+, you may want to take it up with Leviathonix. I think this mod still depends on the history files to confirm the character and doesn't do it out of thin air.
[TG] Jutty 2 Jun, 2024 @ 8:21pm 
I've been looking under the hood of the mod. I thought I had changed the birth year correctly. No birth happened.
[TG] Jutty 2 Jun, 2024 @ 2:40pm 
Hey, I think I've posted this before but for some reason William Longsword of Normandie has a birthdate about 20 years too late. He was born around 893. Game has him born in 914. Is there a way to spawn him in with console commands? Or Edit him into the savegame?
cuomo860 28 May, 2024 @ 7:06am 
There is no combination of mods that results in the missing artifacts. I have no definitive answer
but PDX piles the whole artifact feature behind numerous variables that are added and deleted in the course of the artifact creation. Something breaks in that system and the game decides not add an asset or icon to the artifact. and there is no viable fallback. If you go into the save file, you will see either the the asset or icon is some garbage variable. Good luck ever figuring out what the actual problem is because nobody else can. (Additionally, it may work fine for 20 years and then all of a sudden go poof)
Ryle 27 May, 2024 @ 4:52pm 
After doing some troubleshooting I am still somewhat uncertain as to what exactly is causing the aforementioned issue regarding disappearing artifacts, but I believe it has something to do with a particular combination of mods: RICE, Community Flavor Project, Ethnicities & Portraits Expanded, Unified UI, and of course Historical Figure. HF can be used with any of these mods individually, but not all at once. Which of these you are most willing to part with is up to you, but one of these mods will need to be disabled to restore normal functioning.
AstroRyan 26 May, 2024 @ 1:57am 
Unfortunately I am also having an issue with artifacts disappearing in both this mod and the Lite version of this mod.
dedjustded 25 May, 2024 @ 8:28am 
hi for some reason this mod makes artifacts disappear
Me 8 Mar, 2024 @ 11:55pm 
When used with other character modification modes, At the start of the game, There has been a bug where some characters' education traits disappear. In common, they were all 16 to 17 years old.
你嗦什么啊? 13 Feb, 2024 @ 10:50pm 
Hello author, have you considered the historical figures of the 1490 script in the creative workshop?