Kerbal Space Program

Kerbal Space Program

ES-102 SWIFT II
22 Comments
ruairi_oneill 29 Mar, 2024 @ 10:20am 
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░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
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▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO, HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE WORKSHOP
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Searls 22 Apr, 2023 @ 9:58pm 
Dang, this thing is sweet!


But how do i use the Mouse Aim Flight?
sleezou 9 Feb, 2022 @ 1:41pm 
Very nice nice ssto! good job
Juggernoob  [author] 26 Oct, 2021 @ 5:43pm 
Glad you guys like this!
Vault Crawler 26 Oct, 2021 @ 3:07pm 
love the look
Itseedman 10 Oct, 2021 @ 9:50pm 
Wow
random guy from the internet 11 Sep, 2021 @ 3:55am 
@BIGESTMEME9999 liar it doesn't work
happyoutkast 16 Aug, 2021 @ 6:20pm 
Anyway, thank you for designing cool stuff so I don't have to have a 3 way battle between my creativity, my OCD, and the limitations of parts/tools in the game.
happyoutkast 16 Aug, 2021 @ 6:19pm 
Having spoilers such as used in the learjet and other planes during landing is next to impossible. Maybe I'm overthinking things too much. It also doesn't help that I have strong OCD tendencies when building and such, and everything has to look and work just right.....more diverse part options would be great (I really hate the tail section for the smaller crafts, it's too elongated and ugly). However, as you said, we have to use the tools and parts we're given, or heavily mod the game which I am not exactly inclined to do.
happyoutkast 16 Aug, 2021 @ 6:19pm 
I can see your point in using the rotate and move tools. Personally, I just haven't had good luck when parts are moved to clip into or over other parts. It could also be the fact that I'm not exactly the best at aircraft design. The flight mechanics in KSP are a bit more finicky and not as granular for certain types of control as in proper flight simulators, which is what I'm used to. Trying to rig in "flaps" into a game that doesn't seem designed for them is always a chore, and pretty much involves using action groups and rigging ailerons to deploy.
Viper 12 Aug, 2021 @ 3:21pm 
looks amazing!
Juggernoob  [author] 2 Aug, 2021 @ 5:46pm 
I've not yet posted that small shuttle, its launch vehicle still needs some work, stay tuned if you're interested :p
Mystical_Madeline 2 Aug, 2021 @ 3:37pm 
question: in the 2nd space station pic, what is the other ship?
Juggernoob  [author] 28 Jul, 2021 @ 8:43pm 
I think one big advantage of KSP is its Lego-like system with building blocks that can be simply put together (as opposite to 3D-modelling software where you have to model every part), WHILE having the opportunity to move and rotate each part to form complex shapes. This achieves a rare balance between difficult 3D-modelling and simple Lego building.

In short, I think move and rotation is part of the game, and thus legit. As long as I don't clip in too many fuel tanks or engines to gain "unfair" advantage.
Juggernoob  [author] 28 Jul, 2021 @ 5:39pm 
Q1:
A: I'm not sure what you mean by "breaking" the game, I seldom come across weirdness when using the move tool (the rotation tool must be used with caution though, it's one of the "new techniques" I mentioned in Design Notes). I do this for achieving this certain look, WHILE trying to stay as reasonable as I can, that is, no more fuel/functionality than total volume allows. Appearance is first priority.

Q2:
A: In my opinion nearly impossible, given the very limited range of parts and their lack of customization options in stock game (I mean functionalities like TweakScale or B9 Procedural Wings, the latter of which would be available in KSP2, which is great). The move and rotation tools are the only way to use these stock parts to build interesting things with endless possibilities, in my opinion. If you don't like this, either use mods, or you'll have to fight with your creativity against this enormous limit, which I can't XD
happyoutkast 28 Jul, 2021 @ 12:06pm 
Looks pretty nice. I'll give it a try.

One thing I always notice and wonder about in these workshop crafts though:

They all rely heavily on glitching pieces over each other, and not "snapping" them properly like the VAP/SPH want you to. Honestly, trying to build something like this seems rather difficult, if not impossible. For example, I notice none of the parts will place unless I snap them on properly, I could use the move tool, but again, feels glitchy and then the flight physics get wierd.

So, basically, two things:

How do you build stuff like this without "breaking" the game?

and 2. I really wish there was a "legit" way to build really cool looking (and functional) stuff like this in the normal game, without glitching and breaking stuff.
Baboo 26 Jul, 2021 @ 2:42am 
i saw this off of reddit
Juggernoob  [author] 25 Jul, 2021 @ 2:47am 
感谢!:Khappy:
Tem黄 25 Jul, 2021 @ 12:27am 
又小又精巧,这是极好的(大拇指)
Juggernoob  [author] 24 Jul, 2021 @ 6:17pm 
Thanks!
- Yeah, it takes some time for me to take all those screenshots :p
Sigmund 24 Jul, 2021 @ 1:19pm 
Saw this on reddit the other day and to my surprise you uploaded it :)
greg skins pro 24 Jul, 2021 @ 11:24am 
Looks great!