XCOM 2
Mission Difficulty Variety WOTC
49 comentarios
fredrowe234 18 JUN a las 18:03 
Great mod!
Wrath 30 MAY a las 10:37 
Im looking for mods wich makes the game harder because I am using RPGO
So I have 2 question :

1 : Is it compatible with LWOTC ? If yes, does it play well together ?
2 : Basically to confirm : Is this mod really making the game harder?
☥¤§ÑîGHTMÃRɧ¤☥ 22 MAY a las 9:39 
what a vital mod
h4ilst0rm  [autor] 11 DIC 2024 a las 21:38 
anything works. I put 10 for convenience
Astaroth 11 DIC 2024 a las 17:40 
Do the weights on each month have to add up to 10 or can I use different numbers when editing the config?

e.g. (Diff1 = 9, Diff2 = 8, Diff3 = 2, Diff4 = 1) would mean 10% for hard and 5% for very hard
Lebowskichild 13 MAR 2024 a las 13:02 
Appreciate the info. Thanks for your help.
h4ilst0rm  [autor] 12 MAR 2024 a las 14:59 
there are no guerrilla ops in CI, those all turn into infiltration or assault missions / chains
Lebowskichild 12 MAR 2024 a las 14:04 
Hi again @h4ilstOrm, I don't suppose you would know if there is any point affecting guerrilla ops if using Covert Infiltration Mod?

I have this mod and your Covert Infiltration version to give better variation in mission difficulties already, so I'm thinking the changes in EU Style Strategy Pacing affecting mission difficulty are redundant. I know those two are not your mods, and you may not have the answers, but I thought I would ask just in case you have some insight.

Regardless, thanks for your help and the information so far.
h4ilst0rm  [autor] 12 MAR 2024 a las 0:38 
This mod doesn't affect guerrilla ops, as it says in config.

Those work differently and get assigned various difficulties without mods already. EU style pacing changes the vanilla values for that.
Lebowskichild 11 MAR 2024 a las 12:51 
Hi @h4ilstOrm, could you tell me, does this and your Covert Infiltration variant do the same as part of this mod?

EU Style Strategy Pacing
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2851542705


These are two lines that I'm referencing from that mod that may be doing the same as yours, but in a different way.

+GuerillaOpMonthlyDifficulties=(Month=1, CampaignDifficulty=3, Difficulties[0]=1, Difficulties[1]=2, Difficulties[2]=1)

ImpossibleMonthlyDifficultyAdd[0]=0
h4ilst0rm  [autor] 1 AGO 2023 a las 22:56 
1,2 maybe one pods worth depending on what stage of the game you are at and assuming no other mods. once you have other things as well it starts to get muddy
SonicShimmer 1 AGO 2023 a las 3:06 
h4ilst0rm hello!

Can you please tell me how much difficulty is reduced with this mod?
Planewalker 31 MAR 2023 a las 2:07 
What a very nice mod! :D
Chontawood 3 ENE 2023 a las 15:35 
Ah, that's awesome, thanks both of you.
h4ilst0rm  [autor] 2 ENE 2023 a las 21:38 
the Alternative Mod Launcher has a convenient config edit option for these sort of small edits as well.
Dragon32 2 ENE 2023 a las 17:03 
@Chontawood
I think this will help you find it
https://www.reddit.com/r/xcom2mods/wiki/wotc_modding/mod_folder/
Chontawood 2 ENE 2023 a las 16:50 
Where in XComGame.ini should I be looking to configure the default settings? Thanks.
minecraft with gadget 3 MAR 2022 a las 13:33 
Lifesaver of a mod. XCOM's always been amazing to me in the early game but grindy and dull in the late game once every mission becomes super difficult.
TatlTael 9 DIC 2021 a las 19:22 
Seems to be working fine so far. Thanks.
h4ilst0rm  [autor] 9 DIC 2021 a las 6:15 
I believe that mod is just config changes to make missions spawn more often, which should work just fine with this.
TatlTael 9 DIC 2021 a las 5:34 
Do you reckon this would be compatible with Mission Mania? That mod doubles how often tactical missions spawn, but I'm not sure if that modifies the same systems as this mod does.
N O r 4 DIC 2021 a las 1:13 
Oh nice thx for the response! This will be perfect to attempt level some weaker soldiers since many of my A team have been injured and abducted
h4ilst0rm  [autor] 4 DIC 2021 a las 0:54 
I believe it should be, that mod does its thing with custom sitreps and doesn't alter how the missions are spawned.
N O r 3 DIC 2021 a las 23:44 
@ImLinkn hiya was just wondering if were you able to figure it out if this mod is compatible with Lightweight Strategy Overhaul?
Jademan Fitzro1 10 NOV 2021 a las 0:02 
Thank you so much. I have been tortured by the difficulty mechanism for so long. I even have to play a round of game for more than one hour even in Rookie mode. This mod will save my gameplay!
h4ilst0rm  [autor] 9 NOV 2021 a las 22:35 
Should work mid campaign, won't affect missions that are already spawned.
Jademan Fitzro1 9 NOV 2021 a las 16:57 
Is this mod saved games compatible?
Gunter McGunt 18 OCT 2021 a las 23:01 
Damn this would be amazing if it was totally compatible with CI. I just got squad wiped in June and having every mission be Very Difficult was getting boring; my rookies were useless. I wanna restart with this mod but CI is just too gamechanging to remove :\
h4ilst0rm  [autor] 11 OCT 2021 a las 1:13 
Based on a discussion I had in CI discord at one point, it does not for the majority of the missions.
MrCloista 10 OCT 2021 a las 17:18 
Have you tested whether this is CI compatible yet?
LeyShade 11 SEP 2021 a las 0:38 
Thanks H4ilst0rm for letting us know =)
h4ilst0rm  [autor] 11 SEP 2021 a las 0:06 
Just a heads up.
If you have adjusted your configurations you will need to do it again. I added an option to give specific missions their own weights e.g. never get "Easy" retaliations and as a byproduct I did some restructuring for the config which will wipe any changes you might have done.
Lil-Estrogen 6 SEP 2021 a las 16:13 
This simple mod is so important!
h4ilst0rm  [autor] 27 AGO 2021 a las 8:10 
Not exactly, its hard to explain without going too deep into technical detail... Some modded missions will work out of the box, some might need adding to the config and worst case this mod just wont affect them but there shouldn't be any adverse effects.
LeyShade 27 AGO 2021 a las 6:35 
So it should be taken as it won't effect mod added missions unless added to the configs, and won't effect missions that have custom logics.

Thank you for swift reply. Great work BTW, love anything that increases variance in the campaigns.
h4ilst0rm  [autor] 25 AGO 2021 a las 10:31 
It depends, if the mod adds to existing mission sources it should work, if it creates a new mission source it will not work without adding it to the configuration, and it might not work even then if there is some custom logic at play somewhere.
LeyShade 25 AGO 2021 a las 9:56 
@h4ilst0rm - does this effect mod added missions?
h4ilst0rm  [autor] 29 JUL 2021 a las 21:55 
I have not tested with vanilla, you can try it but I wont be making in compatible if it doesn't work.
dneely101 29 JUL 2021 a las 14:32 
Mod looks like it would be nice cause it definately sucks loosing high level people late game and not really given a chance to level up a new character. Does anyone know if this mod works in Vanilla?
Avatar Vader 29 JUL 2021 a las 13:54 
Sorry if this is a stupid ask but, can this mod be used for both WOTC and Vanilla?
[ Rizno . 雨 ] 27 JUL 2021 a las 2:48 
Sounds great, thanks :sans:
h4ilst0rm  [autor] 26 JUL 2021 a las 22:51 
It might, you should test it. I don't know how exactly it does its thing: if it only uses the special sitreps then they probably do work together but if it also changes something under the hood how the missions spawn they might not work together.
ImLinkn 26 JUL 2021 a las 15:16 
@h4ilst0rm How would your mod work with Lightweight Strategy Overhaul?
h4ilst0rm  [autor] 26 JUL 2021 a las 0:52 
@SlayerOfKings It should, but only for newly spawned missions.

@Dex For scanning site spawned GOps it might actually work. Regular GOps are generated as a set of 3 with set difficulties, i.e. 1 difficult 2 very difficult at the end which I feel is fine and its done differently on code side so the function I patch does not affect GOps
Slayer0fKings 25 JUL 2021 a las 22:32 
Would this work in an ongoing campaign?
Dex 25 JUL 2021 a las 17:55 
I saw in the ini that configuring G.Ops is different. How do they work? Scanning sites plus makes you complete a G.op for a POI reward instead of just getting it and being able to make those vary in difficulty would make my campaigns a lot more fun.
Sweet6Shooter 25 JUL 2021 a las 15:09 
This is fantastic, thank you!
Haite 25 JUL 2021 a las 2:01 
Yes!!! Totally correct, the missions do feel very stale over time. Some easy missions to mix things up are very appreciated! Thank you!
zakufa782 25 JUL 2021 a las 1:29 
Thanks for the mod, I've been hoping for feature like this for a long war-ish campaigns for very long time.