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Laporkan kesalahan penerjemahan
@Jet Multi Verb Combat Framework, part of the Vanilla Expanded Framework
@Guaxiniim Please have patience, we are working on it
An error (standing) will occur if you hunt without access to the bullets.
And yes, revamp is still on the table, but it strictly ties to the next gen of MVCF, which gives this mod all of its functions, and is not developed by me, but legodude. And he's veeeery busy with other stuff at the moment. Something you'll like much more than some back-end shit ammunition mod changes definitely xd.
I hope it is still in development?
Another thing, in the description it lists 5 times of ammunition, but in-game there are only 3.
[LTS]Ammunition and the sub-mod [LTS]Ammo are limetreesnakes ammo mods.
The 1st mod is a framework for ammo that does not add ammo. AFAIK, it just sets pawns up with 3 interactive "slots" on pawns for 3 different sizes of ammo. That's it.
Q: Is there a known conflict between the 2 that someone has tested? Is there a reason why they both can't play nice?
OTOH: A recent comment in [LTS]Ammunition reports a hard conflict with Yayo's Combat 3 . If that's legit, then this makes [LTS]Ammunition a hard pass for me as it's a must-have (when not using Combat Extended, that is).
Last I heard, this mod is OK alongside Yayo's Combat.
You mentioned a big revamp and I hope you will keep this easy and simple style and not gonna turn this mod into a Combat Extended style way too over complicated mod.. :)
Keep it simple as it is now pls! :)
Only one little thing... fully loaded weapon and cant carry more ammo with the pawn to reload form? :( Or am I missing something? It is annoying to pawn have to get back to ammo stack to reload. :( But I'm guessing I'm missing something badly. :D
Can you make a belt somekind of an ammo bag / belt to carry a few extra ammo for the pawn? :)
Great mod, by the way, thanks for your efforts.
About the ammunition recipe, crafting spot felt more universal since tribals and classical factions also use arrows, but I'll think about it. Most crafting spot recipes have workbench clones to make them faster too in vanilla, thanks for the idea.
The mod's gonna get a big revamp soon though, it'll probably have to wait that.
How can I force him to? I am surprised there's no gizmo for it