Starbound

Starbound

Planet Threat Level ++
24 kommentarer
hhhhhhh 11. apr. kl. 22:26 
很棒的模組,
如果一開始就啟動的話, 會有一個相對艱難的開局
尤其是還拿著初期武器的話

也許中期再加入這個會更適合
☥¤§ÑîGHTMÃRɧ¤☥ 26. nov. 2023 kl. 14:42 
great mod
Sir Luis 10. juni 2023 kl. 14:42 
what about making it so threat level goes to maybe 20? 30? 40? 50?
Psionic Ψ Zephyr  [ophavsmand] 5. juni 2023 kl. 23:50 
@Sir Luis
Not an easy task.
Sir Luis 5. juni 2023 kl. 21:25 
is it possible to make a device to edit the threat level of a planet? cuz i want all the planets in the solar system i live in to to tier 10.
Ziggs.RS 18. jan. 2022 kl. 5:42 
Is this compatible with FU?
Aethis 2. okt. 2021 kl. 9:12 
thx
Psionic Ψ Zephyr  [ophavsmand] 2. okt. 2021 kl. 8:11 
@Kronolos
I'll plan to make a patch for it.
Aethis 2. okt. 2021 kl. 6:29 
is there a version of this for arcana?
Aethis 26. sep. 2021 kl. 20:38 
to anybody without rpg stats mod, go to workshop now before i see you in the freezer isle next to CoolWhip
Dr_Shadox 31. juli 2021 kl. 0:25 
can be interesting since some "post-late-game-difficulty-mod" mob can still be 2 or 3 shoot when you are maxed with rpg growth and others things , i put that in fav for now and will try later.
HOODSTAIN 30. juli 2021 kl. 22:32 
but thats kinda the problem in the first place, it wasnt difficult. it gave me everything to be op at the start. it just didint give me anything to actually properly progress story wise or just generally gameplay wise. If maybe instead of going from 3 to 12, there was simply just a slightly higher cap for early game stars, such as 3 to 6, so you wont be insta killed but it'll still be hard enough, and the resources to actually progress actually spawn
Psionic Ψ Zephyr  [ophavsmand] 30. juli 2021 kl. 22:22 
@InTheHoodster
Sorry for giving you such a bad experience. But this mod is intended to raise the difficulty of the game instead of just bringing you powerful equipment. The advantage will be shown in the later period of the game.
HOODSTAIN 30. juli 2021 kl. 22:11 
funny thing about that, I was barely able to get enough tungsten for that, due to the fact the higher tier ores (the big 3 and solarium) took higher priority for spawning. the breathing EPP was actually the last thing I got because of that, and it took roughly a hour of mining to get it, compared to vanilla where it takes 15 minuites tops
Psionic Ψ Zephyr  [ophavsmand] 30. juli 2021 kl. 22:07 
@InTheHoodster
You'd better find a moon and mine for some fuels to escape from your current system. The source code is expected to generate planets in a wide interval.
HOODSTAIN 30. juli 2021 kl. 21:58 
"Actually, finding a planet whose level is above 11 is difficult"

my entire starting solar system besides the lush planet which is always defaulted to 3 was at least 9+, and it was just the lush planet, desert, and forest. I got 1 shot by everything. Found a chest and got some op shit, still got 1 shot tho. was able to get enough ore from the planets to get solarium teir stuff after a hour or so of mining. if theres a lite version that only boosts firey planets threat level or something id be down, but getting op shit at the very begining without intentions of doing /admin or doing any exploits to make you op, it really dulls things down.
HybridJoe 30. juli 2021 kl. 16:15 
that name is wrong, should be "planet threat level MIDNIGHT" just saying
Psionic Ψ Zephyr  [ophavsmand] 28. juli 2021 kl. 18:13 
@Raiizy
Well, that's true. At least, currently.
Raiizy 28. juli 2021 kl. 11:20 
Weapon tiers are capped at 10 and I doubt you can do anything about it.
Cuchillo 28. juli 2021 kl. 0:38 
cool, looking forward to it
Psionic Ψ Zephyr  [ophavsmand] 28. juli 2021 kl. 0:32 
@Cuchillo
I think so. I'm working on finding what the function is. After all, my purpose is to make T12 weapons comparable to some powerful mod weapons.
Cuchillo 28. juli 2021 kl. 0:18 
awhh ok, I really want a mod that makes the higher tiers do something
Psionic Ψ Zephyr  [ophavsmand] 28. juli 2021 kl. 0:10 
@Cuchillo
Nope. But the monsters did. So it is simply a challenge to go on those planets.
Cuchillo 27. juli 2021 kl. 22:53 
does this mod make tier 11 and 12 items have better stats than tier 10?