Door Kickers

Door Kickers

Dangerous Waters
24 Comments
Magic Rince (SIMS4=WIFE) 4 Nov, 2015 @ 2:58pm 
are there several entry points?
Code Blue  [author] 20 Jul, 2015 @ 1:24pm 
This is a map made in Photoshop (or any photo editing software that can create Alpha channels). Also the map background is just a ship floor plan I found and then edited it in Photoshop. If you want to know more about it just create a topic in the workshop section and I will answer any question you have.
lampsahoy 20 Jul, 2015 @ 12:42pm 
how do you make maps like these?
Gigantopithecus 21 Nov, 2014 @ 9:51pm 
*Kills pirates* Look at me, i am the captain now.
jztemple 10 Sep, 2014 @ 9:29pm 
Just played this, excellent level! I very much like the random spawns, gave some interesting twists to the mission.
Agent Smirnoff 13 Jun, 2014 @ 9:56pm 
Probably one of my favorite missions. It's very challenging, you have to move quickly, but that is why I like. Not many missions I have played have done a good job of putting the pressure on me as much as this one. Good job!
Code Blue  [author] 26 May, 2014 @ 9:25am 
Yes, the issue has been brought up before. Read my penultimate comment, I don't really understand why the windows aren't working so I can't fix them.
Nest Freemark 26 May, 2014 @ 7:03am 
I have a problem with the start windows in the bottom lane.
Swat soldiers can't see through .
Good map :)
υrʑυℓℓαgiαททα🐾 13 May, 2014 @ 4:57pm 
nice
axios2006 10 May, 2014 @ 4:04am 
For me the winodws are not working. I'm at 1600x900 resolution. I tried to reinstall the mod and checking game cache but all 3 windows still not working.
Code Blue  [author] 10 May, 2014 @ 2:40am 
@Vikingr, I never thaught about adding sniper support. I tried a few things in the editor and the sniper doesn't work very well on this map. The sniper has some strange fov, maybe because of the wall that forms the shape of the yacht. I won't add the sniper as it's not working properly but you can add it yourself in the editor, go to section Human, scroll down to the bottom and place the sniper icon on the map (anywhere inside the ship outline), you can change the location of the sniper by changing the angle. Save it and it will update the mission. If you don't like it, simply delete the sniper icon and save again.
Code Blue  [author] 10 May, 2014 @ 2:21am 
@axios, that's odd, I usually test to see if the windows work properly. So, neither of the windows circled are working? The north one works for me. I also have no idea why they're not working, that section of the wall is 16 pixels wide so it shouldn't block the windows.
tatsuyA.^-^ 9 May, 2014 @ 8:36pm 
nice!
Lonesome 77 9 May, 2014 @ 1:55pm 
@Bogdan - thank you for the suggestion! I was also thinking this. I thought that since I got the perk where suppressed weapon weilders don't shoot unless you tell them to (or unless they're detected), I might be able to use this to my advantage too.

Do you think that it would make it too easy if you added in sniper support? Just a thought. I feel like the sniper could secure the entire back part of the boat by himself though lol.
axios2006 9 May, 2014 @ 11:11am 
Great map! Very nice! Only a minor bug: 3 windows are not working.

See screen: http://i.imgur.com/87svtgD.jpg
Code Blue  [author] 9 May, 2014 @ 4:39am 
@Vikingr, try doing a run with only Stealth class. There are 3 executioners on the map which are alerted by sound. Honestly, some enemy spawns might make the mission impossible to complete unless you move really fast. I've completed the mission about 10 times so I think I've done it with every possible spawn but I also know where the enemies are located and how they move around.

@babs, I'll fix it as soon as I have some free time.
Lonesome 77 8 May, 2014 @ 6:35pm 
just tried this map like 8 times in a row--the last couple times I got SOOOOO close! I had my guys pretty much rush and they got very far but everytime, a hostage gets killed as I'm literally entering the final couple rooms -_- but hey, this map's a challenge that I shall overcome! Good map--definitely seems to make your guys cover each other as an enemy could ambush by coming up the stairs or something. Approaching the first big room is slightly problematic for normal breach and clearing since the windows are in place however I found that sending guys on the sides to shoot through the windows works. Using flashbangs and such is relatively unecessary there, as long as you pair operators on each side, and have the extras go through the doors once the room's clear.
󠀡󠀡 8 May, 2014 @ 4:59pm 
Playing this makes me want to make a SEALs mod :pandastunned: Minor bug, part of the door frame leading to the bedroom is see-thru. Doesn't change the level at all its just a visual thing.
240 7 May, 2014 @ 3:25am 
кулл
Azrael 7 May, 2014 @ 12:24am 
nice
SlowReflexes 6 May, 2014 @ 5:50am 
Nice!
Code Blue  [author] 3 May, 2014 @ 11:22pm 
Yes, he is supposed to be coming from the deck above after a few seconds. I just wanted to add a couple more enemies but I didn't have space on the deck.
Michael_Emouse 3 May, 2014 @ 4:32pm 
Something I just noticed: A few seconds in, there's an enemy who walks onto the map at the bottom (around the stairs). Is he meant to be walking on that level of the boat at that point? He can easily be missed which leads to confusion when the boat has seemingly been cleared.
Michael_Emouse 3 May, 2014 @ 4:12pm 
Great map again. Boats are pretty good for cramped maps and this is a very believable hijacked luxury boat.