RimWorld

RimWorld

Glitter Tech (No Surgery)
72 Comments
Garret  [author] 13 Jul @ 4:16pm 
Try now, you should see the option to change it over to No-Surgery.
Blue 13 Jul @ 3:12am 
Hmm, looks like main Glitter tech mod options doesn't have no surgery yet?
Tried with just harmony and linked main glitter tech mod.
Garret  [author] 10 Jul @ 9:28pm 
Alright!
I've added a checkbox in the main Glitter Tech Mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2558099206

Please subscribe to that and go into settings to change it over to the "No Surgery" version. Please let me know if there are any problems with that.
Should be good for 1.6 as well.
Cheers!
Garret  [author] 7 Jul @ 10:07pm 
I really should bake in this mod to the original and just make this a check box.
Garret  [author] 7 Jul @ 10:06pm 
Suuuuurrrre
Winsenkiller 26 Jun @ 10:00am 
Will there be an update for 1.6?
Zorelnam 13 Apr, 2024 @ 7:57am 
Thank you!
Garret  [author] 12 Apr, 2024 @ 1:28pm 
Updated to work with 1.5
Max Warden 22 Nov, 2023 @ 2:11am 
@Tyler better use Character Editor, pretty mcuh newer, tiny bit more complex Prep Carefully.
Scorpio 12 Nov, 2023 @ 4:12am 
Edb prepare carefully should be avoided at all cost
Tyler 12 Nov, 2023 @ 3:38am 
EdB Prepare Carefully doesn't want to work with the latest version of this mod. And I don't want to play without both mods.
Max Warden 7 Oct, 2023 @ 2:35pm 
say what could cause raiders only using glittertech mortars (but never actually build it) ?
Garret  [author] 11 Aug, 2023 @ 10:45pm 
What version are you playing on?
Bizarro 9 Aug, 2023 @ 10:41am 
I think this might need an update. Got this error when the game loaded:
Pawn_Vehicle_Death (mod Glitter Tech (No Surgery)) sound is missing resolved grains and will not work properly.
Awrawra 7 Jan, 2023 @ 2:59pm 
I can't install orion exoskeleton on my colonists. I have the prothesis, I have skilled doctors, but the operation to install doesn't appears on the list of operations. Also, I'm not being visited nor attacked by orion people. Even commanders I never saw on 1.4 patch. Anyone knows if is there a right load order for this mod to work on 1.4?
seppi141 16 Nov, 2022 @ 8:27am 
i mean the suit is nerved form from 1000% to 200% workspeed so why keep it under the armor like before?
seppi141 16 Nov, 2022 @ 8:26am 
why cant the colonists put the speedskin suit under armor?
9bananas 4 Nov, 2022 @ 7:03pm 
hi there garret!

i'm getting a weird bug when placing any of the buildings from this mod:
UI disappears, building can't be placed, all in-game user inputs stop working. and i mean ALL.

only quitting and reloading fixes it, very frustrating...

here's a link to the player.log:

google drive link [drive.google.com]
Scorpio 3 Nov, 2022 @ 12:51am 
1.4
Garret  [author] 2 Nov, 2022 @ 1:41pm 
@Scorpio, 1.3 or 1.4?
Scorpio 2 Nov, 2022 @ 1:10pm 
also this

<li Class="AudioGrain_Folder">
<clipFolderPath>/clipFolderPath>

Became

<li Class="AudioGrain_Clip">
<clipPath></clipPath>

vehicle sound defs need to be adjusted and weapons too
Scorpio 2 Nov, 2022 @ 8:30am 
Is it possible to integrate stuff off glittertech mod functionality?
Garret  [author] 31 Oct, 2022 @ 3:33pm 
1.3 has been updated. Please let me know if you guys get any errors
Garret  [author] 31 Oct, 2022 @ 7:10am 
ahh, 1.3. I changed the defName of Titanium so it wouldnt conflict with other mods
I'll change it in 1.3 too
jacketgun 31 Oct, 2022 @ 4:27am 
nvm, found the bug.
you forgot to make the text path in the xml link titanium to its graphics file.
jacketgun 31 Oct, 2022 @ 4:01am 
getting an error when i try to look at titanium, wont render in a trade window either.
i have not debugged this yet though.
playing on 1.3
Garret  [author] 30 Oct, 2022 @ 6:18pm 
Yup! Please post any error you get either here or on Github!
Death by coughs 30 Oct, 2022 @ 5:19pm 
thanks for the update!
RichardRuppig 25 Oct, 2022 @ 8:55am 
Wow, thats fast! And thanks for maintaining your mods!
Garret  [author] 25 Oct, 2022 @ 7:01am 
Yes, working on this and the main. This one should be done as soon as the other one is done since its just a subset of the other one. Goal is to have it done by Thursday this week.
RichardRuppig 23 Oct, 2022 @ 3:53am 
Are you planning on updating this? Would be much appreciated!
Tookatee 5 Aug, 2022 @ 9:19pm 
Orion Corporation faction's trader caravan screen is empty, there are just no options to choose when you want to request a caravan.
elĐeve 5 Aug, 2022 @ 5:33am 
is there a material similar to alpha/beta poly but for clother? like a lategame fabric?
Cice Nock 3 May, 2022 @ 2:49am 
@Kasper without
PEAM 2 May, 2022 @ 7:25am 
should this be installed with the original glittertech mod or without?
Peni4 30 Jan, 2022 @ 7:50am 
Maybe this is a stupid question, especially not to the author of the original mod, but is there a reverse option? I mean, I like the improved bionics, but all the other elements of the GlitterTech mod seem too bulky and inconvenient to me. So, is it possible to get only the surgical part?
hsenna 19 Nov, 2021 @ 2:39pm 
To make titanium you cannot choose the option: "do until have X". Is it normal? It seems to me that there are always 16 plasteel for each 1.
Scorpio 28 Oct, 2021 @ 9:16am 
That's not how it works shield needs to allow ranged weapons to be shot from inside, its not about advanced weapons
Garret  [author] 28 Oct, 2021 @ 7:51am 
@mtg, you should be able to craft speed suit. I've done it in my games
@Scorpio, there are high lvl guns which allow the pawn to equip both shield belt and long range
@Rose, not sure. I would recommend making two copies of your save and then try it.
mtg 21 Oct, 2021 @ 1:21pm 
not sure if im remembering this wrong but, i think i could craft the speed suit in 1.2 and now cant in 1.3 :(
can anyone please let me know if this is a bug or if im just crazy? Thanks
budget ronin alpha 30 Sep, 2021 @ 5:15pm 
b a n a n a
Autumnus 30 Sep, 2021 @ 11:26am 
Hey, if I uninstall this and replace it with the one with surgery, will it break my game?
Ken C. 3 Sep, 2021 @ 1:08pm 
I wouldn't doubt that it was a mod confliction. I long sense disabled this mod. However I'll reenable it and give it another try, see how it goes. I often switch mods around. I'll post again if anything comes up.
Garret  [author] 3 Sep, 2021 @ 7:01am 
@Shilum, not sure actually. I can check to see if there is an auto volume tag that can be set. If not I can try and recreate the auto "hum" at a lower volume and see if that helps. Honestly, you are the only one to have mentioned this so try turning down your volume in your game and playing around with those settings first.
Garret  [author] 3 Sep, 2021 @ 6:58am 
@Ken, I haven't been able to reproduce this error you posted. Are you still having the same problem or is it resolved? If you are still having it, please send me your mod list and I'll see if I can figure out if there is a specific mod clashing with this one.
shilum_nehum 2 Sep, 2021 @ 11:28pm 
is there any way to reduce the hum of the matter fabricator?
Ken C. 20 Aug, 2021 @ 4:53pm 
There is another longer error that popped up alongside it, to long to paste it but it didn't reference anything like 'Race_Tank300912' it only popped up along side when attacking the tank. It'd take no damage at all I was able to force it into a downstate with cheats, which another error would come up during that. Wish I knew of a better way to paste errors to devs. I feel like a hassle doing this in a public forum. So, sorry in advance here.
Ken C. 20 Aug, 2021 @ 4:50pm 
Exception ticking Race_Tank300912 (at (140, 0, 184)): System.NullReferenceException: Object reference not set to an instance of an object
at (wrapper dynamic-method) Verse.Pawn.Verse.Pawn.Tick_Patch1(Verse.Pawn)
at Verse.TickList.Tick () [0x0015c] in <00638943358e4807bd44cd7bc8f572da>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch2 (string)
Verse.TickList:Tick ()
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch2 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
Verse.Root_Play:Update ()
Garret  [author] 20 Aug, 2021 @ 4:40pm 
@Ken, yes please
Ken C. 20 Aug, 2021 @ 3:29pm 
Getting an error with the Orion Corporation MBT enemy. It's kind of spamming it every few seconds. Its completely invulnerable and even force hurting with cheats won't kill it either. Should I paste the error here or?