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Tried with just harmony and linked main glitter tech mod.
I've added a checkbox in the main Glitter Tech Mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2558099206
Please subscribe to that and go into settings to change it over to the "No Surgery" version. Please let me know if there are any problems with that.
Should be good for 1.6 as well.
Cheers!
Pawn_Vehicle_Death (mod Glitter Tech (No Surgery)) sound is missing resolved grains and will not work properly.
i'm getting a weird bug when placing any of the buildings from this mod:
UI disappears, building can't be placed, all in-game user inputs stop working. and i mean ALL.
only quitting and reloading fixes it, very frustrating...
here's a link to the player.log:
google drive link [drive.google.com]
<li Class="AudioGrain_Folder">
<clipFolderPath>/clipFolderPath>
Became
<li Class="AudioGrain_Clip">
<clipPath></clipPath>
vehicle sound defs need to be adjusted and weapons too
I'll change it in 1.3 too
you forgot to make the text path in the xml link titanium to its graphics file.
i have not debugged this yet though.
playing on 1.3
@Scorpio, there are high lvl guns which allow the pawn to equip both shield belt and long range
@Rose, not sure. I would recommend making two copies of your save and then try it.
can anyone please let me know if this is a bug or if im just crazy? Thanks
at (wrapper dynamic-method) Verse.Pawn.Verse.Pawn.Tick_Patch1(Verse.Pawn)
at Verse.TickList.Tick () [0x0015c] in <00638943358e4807bd44cd7bc8f572da>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch2 (string)
Verse.TickList:Tick ()
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch2 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
Verse.Root_Play:Update ()