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1) The adaptation condition only applies to colonists whose ideological memes include blindness as a required precept, so it requires Ideology and applies only to Blindness colonies. No idealisation of blindness, no adaptation occurs.
2) The condition is applied when NPCs spawn or as part of the blinding ritual. It is also supposed to be added automatically whenever a pawn's health tracker refreshes and they lack eyesight (and, again, the ideology idealises blindness), but that function is called internally only when a new injury/health condition is received or an injury/health condition is removed (or when the debug "restore body part" command is invoked). In theory, it should apply to colonists who wear blindfolds and are totally incapable of sight, but only if they have the correct precept and only if they suffer an injury while wearing the blindfold.
4) There are no configuration options.
I suggest that any pawn spawned with this have the Blindsight set to maximum rather than zero.
I also suggest that this be added to any pawns with blindfolds on so you can pre train pawns for blindness, but not actually give any benefits until the eyes are removed.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1984905966
Path of the file:\Source\BlindsightWorks\dnSpy