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I agree on almost all of your suggestions although I liked liquid gold, not every relic has an outline at the moment and I found that does make a big difference so I should at least get round to that and see if it helps any of them.
Thanks again for playing, it is greatly appreciated :)
Too high res / outright not fitting StP's theme:
Berserker's Eye
Hero Shield
Scroll Of Secrets
Arrow Of Slaying
Oil Lamp
Handy Haversack
Poisoned Chalice
Ring Of Fire
Would benefit from being a bit simplified or cartoonified / is too fuzzy
Dowsing Rod
Liquid Gold
Hunter's Mark
Purified Heart
Void Core
This is just my opinion and in now way am trying to say the designs are bad, some simply don't fit.
Again, thanks for the excellent work you've poured into this mod.
Also with artwork unless I was able to nab it from the base game of unused relics I had to search the internet and some great images just don't come out right when you shrink them down :(
Would you be willing to help when new relics are added? I am not sure how part localisation works.
I apologise for the error, I have tried to bug test as much as possible. If I can replicate the error you are receiving I can try to get to the bottom of it for you.
but if there is a way for allowing any special relics to unleash their full potential based on floor number, it could be cool :)
for example, if that relic can have a chance to reward you with more than 1 relic per combat, (and if) the floor number is over Floor 100, then i would be happy to gain bonus relics if lucky since it means im playing in endless mode, and in endless mode the big bosses can be HUGE so every extra thing helps a lot as sometimes they can kill you in 2 attacks if not getting enough block etc ;)
https://pastebin.com/nwEtRLRc
I'd balanced it by making you only able to get maximum of 1 free relic each fight and give the enemy that holds the relic +1 strength.
(when i first thought of it, i did have an idea about a super relic that 'temporarily' allows max hp gain, but only for 1 combat or something :)
I would rather the relic function like this as it makes things like you experienced actually work like they originally intended :)
i managed to do quite well on my glutton character, and found your Gyoza relic in the later game (in endless mode), but my character had already been given the vanilla "Muzzle" status/relic, which prevents you from gaining any more max life.
is it possible for your relic to heal 10 hp for example, if it detects that the character is no longer able to gain Max hp?
so now with your gold tooth relic, we have more in common :)
Let me know what you need :)
I do plan on adding further relics when inspiration next strikes me :)
Thanks for your time :)
so you could potentially go into a room labelled as a chest or fireplace and have a 50% chance of an elite spawning? this trade off doesn't seem worthwhile at all especially at higher ascensions. Personally I think the ? rooms into elites sounds better but I'll have to play a few run throughs first.
I've subbed and looking forward to trying out some new builds and strategies.
Challengers gloves work for any floor and increase the chance of it being an elite by 50% - this is hard to tell but it definitely works. I am looking into possibly changing it into ? rooms can be an elite combat.
Corrupted Piece - You gain beat of death taking one damage whenever you play a card and one stack of rupture which gives you strength whenever you take damage from playing a card. If you don't block you will grow strength for every card played.
Couple of questions:
Blood of the gifted- is it the damage in the turn before you kill the enemy that is used to heal?
Challengers gloves- im guessing only applies to ? on floors
Corrupted Piece- what do the modifiers mean
Also that was the fastest reply ever, I'm usually too lazy to leave comments and rate mods but you've earned it! :)
I will do a few more custom runs to check but I think it is working. Maybe try a couple more?