Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
Please note that you will likely have to update your XMLs for rituals, and also note that the separate mod, Sample Rituals, has likewise not yet been updated.
Will you be updating the framework? :)
For everyone else: I've somewhat lost track of where I'm at and what I'm still supposed to be tracking for future updates. Post-health issues I have since been putting a lot of my effort into improving and maintaining my physical and mental health, sorry this journey has been taking me a lot more than I expected
_My researcher who performs the ritual gains social skill (it's a ritual performed alone), no gain or gain intellectual skill would be more relevant. There is already a way to change it?
_The reward seems to can't spawn under overhead mountain roof, I guess it's because it use the drop pod code?
I understood from what the harvest bonus hediff and the big number of Go frenzy inspirations came when I reformed my ideology...
I guess I should have read better, but it's a bit strange to get stuff added like "adds a trait (Ascetic for this example) to pawns involved in the ritual", "this outcome is mostly used to test and showcase features" or outcomes who add psylink and ascetic trait...
I edited the rituals in my curent save before deleting the Defs files to keep only assemblies. I got one red error about RandomBuffPerPawn with many yellows errors, then nothing when I loaded my savegame a second time.
My savegame is safe or I'm better start a new game?
Thank you for the framework anyway
It isn't particularly active but you can find me there
I found the flag spawnNearRitual, but it still spawn with droppod and outside, but close to the ritual.
But just have one problem, is it possible to spawn items without it comming with a droppod?
I want it to spawn inside the building close to the ritual?
Do you know if its possible to limit so only 1 pawn can join and to the ritual?
But I have never made rituals before :)
Are these things possible with this framework and XML only?
1: Make so only pawns with a specific intelligence level can participate in the ritual.
2: Make so that depending on the ritual's outcome different items are given/spawned where the ritual is held.
3: Make so cleanness level and also count how good the outcome is.
4: Is it possible to make research speed count toward the outcome?