Total War: WARHAMMER II

Total War: WARHAMMER II

Dogs of War Mercenary Camp - Cataph's Southern Realms Sub Mod
151 Comments
FRANK LEE FIRE 12 Apr, 2024 @ 8:47am 
hope this mod will come to WH3
Woizer 21 Jun, 2023 @ 4:23pm 
😭
Woizer 12 Nov, 2022 @ 5:53am 
i love this mod, hope you port it to WH3 eventually
visceraltwist 11 Nov, 2022 @ 7:07am 
@twilight I noticed that I am getting the TEB ancillaries and followers as Lizardmen with this mod, is that intended? Or is that due to the base TEB mod?
Verikan 16 Aug, 2022 @ 10:05am 
i hope this awesome mod will continue in WH III
Malefic 5 May, 2022 @ 1:39am 
Same issues as Bell and Anax
Jomix7 17 Mar, 2022 @ 8:19pm 
Awesome mod but please please please add the regular Tortoise Tank to the recruitment pool, I really want them in my empire army
MuffinTop 10 Feb, 2022 @ 7:53pm 
Anyway this could be altered for OvN Grudgebringers faction to work? Thank you for an excellent mod
JohnnyCJK 30 Jan, 2022 @ 1:34pm 
Can I recruit while playing as the Greybeard Prospectors Mod ?
Anax 25 Jan, 2022 @ 10:57pm 
I have similar issue with Bell
Bell 24 Jan, 2022 @ 8:33am 
not sure what I've done wrong but when I walk onto the spot to hire the mercenaries it doesn't seem to work unless I need to be in friendly territory?
Herald of the End Times 28 Nov, 2021 @ 3:54am 
Can you make that Orcs can't get them :steamhappy:
twilight  [author] 27 Nov, 2021 @ 7:40pm 
@路易斯安那州慈善家
When I just tested it there was no problem. Consider a few things:
1. Did you set it up before the campaign started?
I made this mod impossible to change options within the campaign.
2. Did you use the latest version of MCT mod?
Old version MCT mode name is "!! MCT BROKEN, FIXED VERSION IS IN DESCRIPTION !!"

If none of the above two cases is the case, I don't really know why.
twilight  [author] 27 Nov, 2021 @ 7:31pm 
@Serious Lee
Actually, I have a no plan for update. However, If I update, I will consider your comments.
奥威尔·切瑞先生 25 Nov, 2021 @ 5:44pm 
Settings cannot be made in mod configuration tool
Serious Lee 21 Nov, 2021 @ 8:14am 
Awesome mod! I am almost tempted to build whole merc armies by now. Could you also include like a unit of handgunners to it? There is like 5 different archers/crossbow units. Would be great for some flavor
twilight  [author] 21 Nov, 2021 @ 7:13am 
@daotri93
Sorry for the late reply. I know this problem happens often, but I don't have a clear solution.
If you play the empire faction, you can recruit some heroes.
daotri93 17 Nov, 2021 @ 11:07pm 
Can I recruit the hero?
daotri93 17 Nov, 2021 @ 6:09am 
I'm sorry to ask this
When I enter the camp, nothing happens. Is it my problem? Do you have any suggestions on fixing it. Thanks a lot
Rozarria 17 Oct, 2021 @ 5:37am 
@twilight I see that there is a new(?) version of mcm. I used the "old" one when I started the campaign(s) a day back. I just learned today that there is a "new" version. Dang I'm so late in adopting :)).
This mod works like a charm with the updated mcm.
twilight  [author] 17 Oct, 2021 @ 12:19am 
@Je t'aime
Sorry for the late reply.
Have you seen it in the campaign? The options can only be changed before in a campaign.
Rozarria 15 Oct, 2021 @ 1:12am 
I didn't see this mod's option in mcm.
shaky_rivers 10 Oct, 2021 @ 1:41am 
Really great mod and enjoying it, I'm running with OvN Lost factions with no issues. For the Dilemma text Instead of "Mercenrised together" which I don't think is a word I'd change it to "banded together" :steamhappy:
Doge Vandire 2 Oct, 2021 @ 6:28pm 
Having trouble getting camp spawns with OvN factions, can occasionally get them after toggling the alignment option in the mod manager before starting a campaign
SciMiTarZ 20 Sep, 2021 @ 4:27am 
@twilight - it actually seems to be working in my existing campaign now. Just successfully got the dilemma with Karl Franz. Like you said most likely a data difference which causes the underlying script to act up intermittently. Not worth deep diving into. All good. Thank you :)
twilight  [author] 16 Sep, 2021 @ 4:38am 
@Anax
only new campaign.
I deleted my comment by mistake, so I replied again
twilight  [author] 16 Sep, 2021 @ 4:36am 
It may be a problem caused by a data difference due to a mod or patch update.
Can you check the 'Always Spawn Camp' option and start a new campaign? If so, you can spawn a camp after first battle and you'll know right away if the mod is working. If you test it with Mannfred von Carstein, you can check it as an auto battle in turn 1.
SciMiTarZ 15 Sep, 2021 @ 10:14pm 
@twilight - I ran into the same issue again with another mercenary camp spawn where the dilemma isn't showing up. Tried with both legendary and normal lords. Normal ogre mercenary camps work fine. Any ideas?
Anax 14 Sep, 2021 @ 1:09am 
after the update the new units gone show up in ongoing campaign?
SciMiTarZ 13 Sep, 2021 @ 11:45am 
Ah okay. Thanks for the prompt response. I'll keep an eye on it re the next time the camp spawns. All good :)
twilight  [author] 13 Sep, 2021 @ 12:48am 
Thanks for praising the idea. :)
First of all, It is a bug that the dilemma does not appear. It happens time to time, but I haven't found a reason yet. Sometimes I heard that vanilla ogre camps also have a similar bug, so I think it might have something to do with it.
The invisibility of the MCT option is intended. Since the option is set at the start of the campaign, I made it can't be changed in-campaign. The MCT option can only be set before starting the game campaign.
Lastly, the order of the mod is irrelevant.
SciMiTarZ 12 Sep, 2021 @ 9:06pm 
Great idea for a mod! I'm having issues getting it working though. When I move a lord over to the marker, I don't get the dilemma to select the mercenaries. My MCT screen for the mod also doesn't show all the options that are in your screenshot. I am running it higher than the Expanded Ogres roster mod but lower than the Southern realms mods in the mod manager. Any ideas on what the issue could be?
Lampros 6 Sep, 2021 @ 11:07am 
It looks like these mercenaries are unaffected by Tabletop Caps? So it would be really unbalanced for people using Tabletop Caps or CTT.
twilight  [author] 1 Sep, 2021 @ 10:13pm 
I fixed the bug. But I don't sure if it affects saved game. Sorry, and thank you for reporting.
Verikan 1 Sep, 2021 @ 3:28pm 
the merc camp never spawns again after the first time around turn 6, i'm at turn 78 atm, and i had ogre camp several times, but i never get marc camp. Do i need to lose all the troops from the first time?
twilight  [author] 1 Sep, 2021 @ 2:54am 
넣었습니다. ㅋㅋ
[TOM]Kirby-KSN[YupyuP] 1 Sep, 2021 @ 1:04am 
이거 제목에 dogs of war 넣는게 좋을거같네요 검색노출이 잘안되서
twilight  [author] 30 Aug, 2021 @ 4:22am 
@Mamouras
Thank you for reporting. It was something I was curious about. I have no friends to play with total war, so I envy you :)
@Mr Marvelous
I made an MCT option, so all factions can hire mercs.
Mr Marvelous 29 Aug, 2021 @ 6:56pm 
I think all the factions should have access to the Mercs not like they ever had issues with working for Archaon just look at what units he could have in Storms of Chaos https://imgur.com/a/cwaPmE3
Lord Bendtner 29 Aug, 2021 @ 5:13am 
+ it also works for co-op but i havent figure out yet if you share the cd or if every play has its own. my friend got 2 mercs by turn 50 and i only got one
twilight  [author] 29 Aug, 2021 @ 4:21am 
Oh thanks. :)
Lord Bendtner 29 Aug, 2021 @ 2:46am 
It works well with sfo . you just need the submod and you are good to go
3322 29 Aug, 2021 @ 12:53am 
please add firearms unit group
twilight  [author] 28 Aug, 2021 @ 4:47pm 
I searched it too, but it doesn't seem to be updated.
Master Zwerg 28 Aug, 2021 @ 4:38pm 
i searched one, but nothing found
twilight  [author] 28 Aug, 2021 @ 4:28pm 
I just tested it and it worked with SFO. but unit stat difference is too much. Is there any sub mod for cataph's TEB mod and SFO?
Master Zwerg 28 Aug, 2021 @ 5:01am 
Does it works with SFO?
Matt 26 Aug, 2021 @ 5:42am 
This is simply brilliant. A wonderful mod!
RexJayden 23 Aug, 2021 @ 6:53am 
Thank you for taking the time to test the mods I mentioned. I will perhaps do a clean install and give this a shot again as it is such a neat idea that, to me, is long overdue. :friendship: