Total War: WARHAMMER II

Total War: WARHAMMER II

Clan Volkn - Faction Overhaul - Minor Clans Rising [S&F update *UNOFFICIAL*]
50 Comments
el jumbo 5 Dec, 2022 @ 1:10pm 
will have this clan in w3?
Samonasuke 30 May, 2022 @ 4:39pm 
If possible could you update to match that of the Original mod again? This mod stopped working once he updated that. I am just now experiencing his mod and would love for these changes/updates to his mod be functional (especially being able to recruit ROR)
Rachel L 14 Aug, 2021 @ 4:14pm 
original mod has been updated
Ponch 6 Aug, 2021 @ 11:13am 
Hi! Thank you for update! Are you planning to update another clans mods?
NoOne 3 Aug, 2021 @ 11:25pm 
Thanks!
Mandras  [author] 3 Aug, 2021 @ 1:31pm 
Ok, I made Arachnorat Spiders recruitable from the max level of Volkn Engineering building in addition to level 3 Obsidian Mines
Mandras  [author] 3 Aug, 2021 @ 12:28pm 
*level 3 mines
Mandras  [author] 3 Aug, 2021 @ 12:28pm 
Arachnorat spider has always only been available from obidian mines level 4. So like Mt Arachnos south of the Mors start.

Minor clans don't get access to most of the rites, but I could change that.
NoOne 3 Aug, 2021 @ 12:13pm 
Hey, i just started a clan volk campaign but rites seems to be bugged. Only dominating scheme rite is appearing, rest of the tab is empty.
Also, i can't recruit arachnorat spider anywhere.
Mandras  [author] 2 Aug, 2021 @ 6:01pm 
I think I found out what happened... the AI-controlled Wheelrat I was watching suddenly lost his mount after 50 turns because I didnt set the ancillary as immortal. So it expires in 30-50 turns. I fixed this in the mod, but for a current game you can dismiss Wheelrat and use this mod to respawn him:

Console commands
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2094338970&searchtext=console

type this in the console and he will be back in the recruitment panel

to_pool general mnd_cha_volkn_wheelrat
Anthony Skunk 2 Aug, 2021 @ 3:41pm 
Hmmmm, besides the script, anything else that keeps it from giving the Doomwheel? Tested with only this mod and Mixu's unlocker. So unless it's the unlocker, I have no idea.
Thom 2 Aug, 2021 @ 11:03am 
Yeah, the other factions can get them from a landmark
BOOGEYMANE 2 Aug, 2021 @ 10:44am 
@thom do you make them available via loandmark for the major clans too? this is actualkly what make sme decid eif i use this or the original in the future
titanbass1 2 Aug, 2021 @ 4:47am 
Gotcha, sounds good.
Mandras  [author] 2 Aug, 2021 @ 4:32am 
I in fact just saw the AI recruit this guy around turn 25 and he has his wheel. So it must be script breakage, any mod with a malformed script can cause all scripts from other mods loaded after it to just not fire.
Mandras  [author] 2 Aug, 2021 @ 4:25am 
The skill is set to have a point invested on creation. The actual ancillary (the mount) is given and force equpped by a script when the Lord is recruited. You have a mod enabled somewhere that is breaking scripts.
Anthony Skunk 2 Aug, 2021 @ 2:57am 
Im seeing Wheel-Rat with his Doomwheel already unlock for him, but unable to mount it as the game's acting like he has no mount and thus unable to swap to it. Anyone else or just me? xD
Mandras  [author] 1 Aug, 2021 @ 11:58pm 
@titanbass1 he is just an extra Lord in their faction pool
titanbass1 1 Aug, 2021 @ 5:26pm 
Great work on this. I am curious, why did you change the LL back?
Mandras  [author] 1 Aug, 2021 @ 3:24pm 
@Thom yes, go ahead

@Reti-Fox yeah, I was planning to look at Ferrik. I want to add Fisk as a named Warlord and possibly Shredder. Does anyone remember the faction leader being Shredder in Mixu or Crynsos Unlocker? Or am I crazy?
Retifox 1 Aug, 2021 @ 2:31pm 
Great job mate! I may ask for a lot, but will you do patches for Clan Skurvy, Grudge, Ferrik too?
Thom 1 Aug, 2021 @ 1:16pm 
this is really cool, nice job. can i use some of your changes when i come to patch the main mod?
BOOGEYMANE 1 Aug, 2021 @ 11:46am 
AND HE RECONFIGURED THE AOR BY LANDMARK! PRAISE TO SIGMAR
Rukkie Tukkie Tovernaar 1 Aug, 2021 @ 10:56am 
you're doing gods work my friend really happy i can play with the fire rats again
Mandras  [author] 31 Jul, 2021 @ 11:25pm 
@DutchmanX No, you don't. It works either way, but I've included the main mod as a required item because that is the original work.

@peircebuster Thom has said he's been busy with real life. I would advise him to look at this because many small bugs and rough edges have been sanded off. The only real divergence I made was reducing the bloat with extra building chains and cloned units.
Mandras  [author] 31 Jul, 2021 @ 11:19pm 
Update: fixed minor text stuff, added optional support for Advices Cut Content ROR per request

@NoOne Yes.

@Sollux Captor I thought about giving him two lores, but the guy is hardly an archmage level wizard. Or a mixed lore of fire and ruin. As far as I know he is just a weirdly named dude that CA put as the vanilla faction leader.
NoOne 31 Jul, 2021 @ 11:00pm 
Very nice man, thank you for this update! Are you planning on updating the clan ferrik mod also?
Sollux Captor 31 Jul, 2021 @ 7:35pm 
possible to give wheel rat the lore of fire?
Ganon Cannon 31 Jul, 2021 @ 7:20pm 
This is impressive well done.
DutchmanX 31 Jul, 2021 @ 12:17pm 
do we run this and the old mod together?
piercebuster 31 Jul, 2021 @ 12:02pm 
This is more than just an update. This is a substantially new version. And honestly, I'm impressed.

Have you reached out to Thom to get any of this incorporated into the main mod?
Mandras  [author] 31 Jul, 2021 @ 11:36am 
He is spawned and made immortal via a script. So you won't see any trait saying he is "immortal", but he is
Mandras  [author] 31 Jul, 2021 @ 11:34am 
Who? Moltskin? yes he is immortal
Drovan 31 Jul, 2021 @ 11:31am 
Alright, thanks dude!
Mandras  [author] 31 Jul, 2021 @ 11:22am 
anyway, I will add a compatibility for cut content RoR, as it requires a script tweak to work with volkn
HulpiNWarrior 31 Jul, 2021 @ 11:22am 
is he inmortal now?
Mandras  [author] 31 Jul, 2021 @ 11:18am 
yes, none of those mods show up in custom battle because custom battle units are assigned on a faction basis, and Volkn is not even a playable faction outside this mod, ha
Drovan 31 Jul, 2021 @ 11:16am 
Yeah, they all work, I was just confused, cause custom battles, which I usually use to check out new units and the like, only uses Volkn units.
Mandras  [author] 31 Jul, 2021 @ 11:15am 
Stigs units should also work already, they are assigned to all skaven
Drovan 31 Jul, 2021 @ 11:15am 
Good to know! Thank you for your work!
Mandras  [author] 31 Jul, 2021 @ 11:12am 
Menagerie, Master Moulder I know already work. The cut content ROR I can make compatible without impacting the mod.
Drovan 31 Jul, 2021 @ 11:09am 
Ok, so it is just custom battles mode that doesn't show other units. My bad. Please ignore my requests.
Drovan 31 Jul, 2021 @ 11:00am 
Unless it's just custom battle that is limited? Maybe that's why it looks like they have relatively few units.
Drovan 31 Jul, 2021 @ 10:59am 
Also Sigmar is WEAK-WEAK.
Drovan 31 Jul, 2021 @ 10:59am 
Moulder's Menagerie, Stig's Skaven Unit pack, Regiments of Renown mod, Hero and Lord units like Master Moulder, this kind of mods. Of course, if you don't want to, that's fine. Do what you think is best.
Mandras  [author] 31 Jul, 2021 @ 10:58am 
and Sigmar protects my body, btw
Mandras  [author] 31 Jul, 2021 @ 10:51am 
what unit mods? right now they have the full skaven roster plus their own special units
Drovan 31 Jul, 2021 @ 10:44am 
Would it be possible to let Clan Volkn recruit units from other clans or let unit mods affect it? I know it's supposed to be a niche specialized clan, but its roster is limited when compared to other skaven factions, even in the original mod.
Drovan 31 Jul, 2021 @ 10:23am 
Thanks bro. May the Horned Rat spare you from his toothy maw.
Horny Jail 31 Jul, 2021 @ 9:18am 
Thanks for updating