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!!!!!!!!!!NEW VERSION!!!!!!!!!!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3294086314
Also, as there are light - medium - heavy lasers, then why the Ion type is just hvy?!
at first i think it was caused by Realistic Block Physics by SDK, but all other weapons are doing normal. I used Turret Custom Builder V mod to create the turbo laser and increase it firing speed to about 0.6 and the damage output its only 5k per shot, its that really high?
thank you for the information :D
maybe there is a conflict with another mod?
i just remembered theres sometimes a no damage bug, when the damage output of turrets is really high.
yeah happy new year ^^
Happy new year!
I've encountered it with vanilla railguns in the past. never noticed it on the new turrets of my mods.
and i doubt that it is a bug i can fix! :D
is that an open server? i had one but no one came to play lul :D
well i just tested it, it works fine for me. version is set to 2.7 in the file.
started a new game on a new PC with only this mod active and it works :/
i dont understand what you mean with that statement?
Is there a Problem with this Version?
yo i just uploaded a testing version "starwarsweaponrytesting" you can try and check that out if you want if this works for you ill update this version.
pew pew for day's!! just loving it!!
than i gues i must be unlucky :p i'll wait and see for now. ty for the help!
I just checked and i find the Starwars weapons right in the start sector at the equipment dock
try :
/run Entity():addScript("lib/entitydbg.lua")
and check if they appear in the list for cheating. if the list is empty something is wrong.
hmm das ist natürlich blöd. kann ich mir jetzt gerade keinen reim drauf machen. hast du mal geguckt ob du an der waffenfabrik türme bauen kannst wenn HET aktiv ist?
Gute Frage!
Ich hab ehrlich gesagt keine Ahnung ob die inkompatibel sind. rein theroretisch sollten die HET Dateien anders benannt sein als meine. Die MODS sollten sich also eigentlich gegenseitig ergänzen.
Vielleicht hast du bisher einfach kein Glück gehabt normalerweise sollten die Waffen schon im Startgebiet verfügbar sein.
np you can do that on your own;) , but be aware that if i update the modlua for version compability the whole mod gets reuploaded that means your tweaks will be gone. better you make copies of your tweaked files so you can switch them in if an update comes. ;)
uhmm? it does use them? LOL. i did not programmed the AI to do so. in facti didnt even touched any vanilla game content. and i seriously dont know how to prevent it from using it
of course it is possible to increase the firerate but i wont do it. that would make the weapons even more OP.
it is compatible with avorion 2.0 and above. either Beta or main branch