Total War: WARHAMMER II

Total War: WARHAMMER II

Personality Traits Overhaul - Generic Traits
15 Comments
YpsiNine  [author] 27 Aug, 2021 @ 2:59pm 
Reduced the power of the Ambush Attack from 16% to 12%, this would apply to the Cunning trait in this mod.
YpsiNine  [author] 22 Aug, 2021 @ 7:03am 
Some small adjustments to this mod now with the release of my new Followers Overhaul mod. You can all view the data in the new spreadsheet (linked in the description).
krayos13 13 Aug, 2021 @ 8:03pm 
fair enough
YpsiNine  [author] 11 Aug, 2021 @ 1:52pm 
Mod has now been updated since my faction generic tweaks mod has just been released.
YpsiNine  [author] 11 Aug, 2021 @ 12:29pm 
Just a heads up that this mod will receive a major update very soon as I am putting the finishing touches on my big faction generic traits tweaks mod. This mod here is the basis for that mod so there will be some bigger changes than first anticipated, but hopefully it will all be for the greater good.

@krayos13 Thanks for your input, I understand where you're coming from. For what it's worth, the army-wide physical resistance buff have been reduced to +4% in the upcoming update and my other new mod. Not quite as low as you want, but from my perspective there is a fine line between adding something in the first place without doing something impactful versus being overpowered.
krayos13 9 Aug, 2021 @ 5:25am 
Hey, I really like what I'm seeing here, I do have a bit of feedback and that is that I personally think the 5% armywide phtisical resist for tough is a bit overtuned.

Example: if you have a skill that adds 10 melee attack to a unit that has 15 baseline that will be a much more significant buff to that unit's combat capabilities than adding 10 melee attack to a unit that has 70 baseline. On the other hand if you add 10 physical resistance to a unit with 0% baseline you are only reducing damage by 10% (from 100% to 90%), but if you add 10% physical resistance to a unit with 80% baseline then it goes from taking 20% damage to only 10%, effectively halving the damage taken.

I feel like changinf it to 2% might be a bit more balanced but no pressure.
YpsiNine  [author] 6 Aug, 2021 @ 7:20am 
Just uploaded a small bugfix for the movement part of the Fleet-footed and Strategist traits. Also, movement in traits has been increased from 10% to 15% to give them some more oomph.
YpsiNine  [author] 5 Aug, 2021 @ 4:43pm 
Small update to prepare for my upcoming faction specific generic traits mod. These are the updated traits this time: Aggressive, Confident, Determined, Disciplined, Fleet-footed, Intelligent, Knowledgeable, Perceptive, Strategist, Strong, Tactician.

Before anyone gets worried, this is only a number alignment update. No effects have been removed or added.

@JACE, I don't know how that mod is built. If it reads from the same table, you can load my mod after that one and see if it overwrites that mods values. If that doesn't work, they are using own tables.
JACE 5 Aug, 2021 @ 7:20am 
Nice mod, really enjoying it. Any way to make it compatible with custom lords mod?
wolfe374171 4 Aug, 2021 @ 3:52pm 
Awesome, thanks for the quick response! Update looks good too, lots of solid changes. I thought swapping the army bonus from MD to physical resistance on the Tough trait was a particularly nice touch. I imagine the hero going around the army camp in the evenings challenging random soldiers to see who's tougher and inadvertently making the whole army that little extra bit tougher in the process, lol
YpsiNine  [author] 4 Aug, 2021 @ 8:19am 
I have now gone over the matrix and done some adjustments, partly also before I get too deep into the other mod that focuses on faction specific generic traits.
Thank you to wolfe374171 for your input. You will now find the Perceptive and Weapon Master traits useful for hybrid or ranged units. WEF for example has their own traits that are more powerful, although Weapon Master should now be a great trait for any hybrid unit.

Because of the shuffle, the updated traits are as follows: Weapon Master, Tough, Strategist, Perceptive, Intelligent, Disciplined and Determined.

You can check the Change Notes to see what specifically changed in this update, most noteworthy is the removal of Technology Research Rate. It was the only way I could make the matrix look clean and logical.
wolfe374171 4 Aug, 2021 @ 3:00am 
Excellent mod, makes these traits actually worth considering! If your faction specific one is as well made as this one, I'll definitely be subbing to that one as well. One suggestion though for Weapon Master specifically, if you don't mind. Perhaps instead of a BvI, it could be a bonus to range or reload skill or something along those lines? Currently there aren't many traits that help out with ranged or hybrid lords/heroes, and it would only make sense for a proper "weapon master" to include skill with their faction's relevant ranged weaponry would it not?
YpsiNine  [author] 3 Aug, 2021 @ 3:18pm 
Thank you! I am currently working on the follow-up to this mod, identical in concept but covering all the faction-specific generic traits.
Dioltas 3 Aug, 2021 @ 1:22pm 
Looks good, thanks.