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SFO? I don't know.
Because they're two changes that didn't feel big enough to make mods on their own. Though they're about the regular AI factions rather than rebels or rogues, this mod changes a bunch of odds-and-ends and it felt right to include them in this.
Also, why did you add "Changed success chance penalty on AI-to-AI confederations."?
It's such shame that you added such random changes, the changes to rogue armies sounded great on their own
In a Vortex campaign, I noticed that Military Allies occasionally attack them after they declare war on the player, but this isn't quite the piratical behaviour I was expecting...
Is this function linked to difficulty at all (I usually play on N/N)?
Not sure I would like the content after "And to those that remain...", hope those won't have clash with other mod I have.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2551429069&searchtext=confederations
This mod doesn't make AI-to-AI confederations harder; you misread. And no, it doesn't have any impact on your own confederations.
@teo-lost2
It wouldn't be for a while.
@Tekdrake
Thank you! :D
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1198529069
This should always be done before submitting bug reports.
I will note that I'm using Cataph's Rebels mod as well.
That's about as easy as a first mod gets to make though if you want to overwrite that stat. Here's the guide I used to get started. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2180764161
There isn't much point to Rogue Empires if we force them to sack instead of capture settlements. But if you prefer that mod, you can probably still use it. I won't be touching or inspecting it.
Murderah's Rogue Armies x2 and x4 also probably still work. This mod sets the spawn to x1.4, however.
The bulk of this particular mod sounds very nice, but will it be hard for you to make alternative version, centered around Anyndel's other mod, namely "Rogue empires" ?
Also, what do you think about Murderah's "Rogue armies x2 and 4"
Also, I'll let you know if there will be issues with overhauls and rogue armies tables/changes
SFO, Radious, CTT, and End Times are overhauls that change a lot of things.
Some mods I make I know in advance will be fine with them due to what it is I'm touching.
And some mods I don't know (like this one).
And then some mods I know won't be compatible.
This mod won't crash your overhaul game. But I can't promise that everything is working as it's supposed to under the hood.
By the way, if you're in the market for an overhaul, I recommend The End Times. It's much better balanced than SFO.
I'd probably use it myself if I didn't enjoy custom factions so much. But Duke even made two whole custom factions inside it, so I'll probably get around to a full campaign with it sooner or later.
I'm not sure I understand enough of your question to answer it, but I do know a friendly place you can go to ask for help!
If you have discord come to the Modding Den. https://discord.gg/3cf4ehFt
If you're already editing tables you're further along than I was when I started! I would've been completely lost at where to get started if it wasn't for them.
The modding_tech channels are used to ask questions. Try to use a channel that doesn't have an unanswered question.
Good luck!
Correct. Jadawin set that number to 50%. His mod will overwrite that entry if you use them both. (It will be 50% not 125%).
In my experience, only by confederating will the AI manage to rival your size, so I wanted to encourage confederation. Additionally if you play with several custom factions then there are less powers to confederate with in the first place.
Thank you so much for your support.
@titanbass1
Just finding armies at sea.
I also had the idea of making them attack port cities, but I just couldn't get the balance right with that part.
For the pirates, do they actually sack ports like pirates are known for doing, or is it just finding armies at sea?
Also to another topic in the discussions, did a lot of reading one day online, and subsequent research to best of my journalistic education's ability, yeah....never had chance before to say to you, but for what it is worth, and as a modder myself; Thank you for what you did.
I don't know and don't care. I strongly dislike SFO.
@Mr.Soul
Please do! Variables like that aren't set in stone yet. This isn't a mod I could just spin up in Custom Battle to test, since it really takes effect over a long campaign. So really you guys are all my balance playtesters for this one. :D