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Thank you.
I am also interested in the light infantry because epirote missile units in the vanilla really sucked. You basically need to form your ranged support of:
1. units with low ammunition, non-range dedicated, though powerful attack (i.e. javelins and peltasts, or those hatchet throwing guys)
2. units with low ammunition, with average range and attack (i.e.archers)
I'll check out your light infantrymen later on because I must re-add them into the mod, but this roster addition is great nonetheless.
I am probably over excited about them, but I'd been looking for a unit with ACTUALLY and impressive stats (at the expense of speed of course). So thank you Sebidee, you really improved my experience with the Epirote campaign.
Regarding other units, I haven't tried them yet because the ones I didn't remove are all high tier and being non-general units they require buildings I cannot access yet. Though I managed to recruit a unit of Sannite swordsmen, and they seem to be really handy on paper, as Epirus has a generally weak melee infantry.
(1 of 2 comments)
Same to you Macleod :-)
Currently, your units won't show for recruitment in the Grand Campaign.
http://www.twcenter.net/forums/showthread.php?661792-How-to-remove-a-unit-from-a-unit-mod&p=14010002#post14010002