RimWorld

RimWorld

[1.3] FF-Tranquilizer Arsenal
17 Comments
[JdG] Pejman 19 Apr, 2024 @ 2:26pm 
Is 1.5 compatible ?
makoaluveaux  [author] 31 May, 2023 @ 9:56am 
Ok I will ask the team about it
[JdG] Pejman 27 May, 2023 @ 2:39am 
I am getting errors for most guns

"Config error in Gun_TranquilizerSpacerSniper: verb 0: has incorrect forcedMiss settings; explosive projectiles and only explosive projectiles should have forced miss enabled"

I think it comes from the fact that the projectiles are explosive but the gun isn't considered explosive or something like that
makoaluveaux  [author] 3 Mar, 2023 @ 3:53pm 
Yes i will!
[JdG] Pejman 23 Feb, 2023 @ 9:32pm 
Could you please update the configuration whenever can ? So people sorting out non 1.4 don't remove this
sheepism1 29 Dec, 2022 @ 10:38am 
This helped with my prisoner's beserk state!
makoaluveaux  [author] 28 Nov, 2022 @ 8:48am 
These do occasionally show up on enemies, though it is rather rare.
makoaluveaux  [author] 28 Nov, 2022 @ 8:48am 
havent had a chance to update the config file but i can confirm it does work with no problems in 1.4
HELL 15 Oct, 2022 @ 6:55am 
Will enermy pawns equipped these weapons to strike the colony?That'll be disastrous for every player.
TracerFoxTEK 12 Mar, 2022 @ 3:31pm 
Thanks for the answer and clarification!
makoaluveaux  [author] 12 Mar, 2022 @ 3:26pm 
Nukes is needed in order for the tranq nukes to work, so it will probably complain but it shouldn't crash unless there is something unusual going on.
TracerFoxTEK 11 Mar, 2022 @ 1:32pm 
Is the Nukes mod a required or optional dependency?
Cain 21 Sep, 2021 @ 11:50pm 
Thank you <3 <3
makoaluveaux  [author] 21 Sep, 2021 @ 3:04pm 
Now updated for 1.3
makoaluveaux  [author] 5 Aug, 2021 @ 12:10pm 
Yes it is 1.2, until we update it.
Cain 5 Aug, 2021 @ 10:56am 
is it 1.2 still?
OttersHoldHands 5 Aug, 2021 @ 9:52am 
put my pet shark to sleeep