tModLoader

tModLoader

Better Friendly NPCs
46 Comments
Pixus 13 Jun @ 6:14pm 
Have you thought about opening the source code of the mod if possible? I'd love to see if I could make a temporary fix for the NPCs despawning.
Ninnetyer 27 Feb @ 6:16pm 
Hi, Is this multiplayer compatible?
[TC] Toaster Oven 7 Dec, 2024 @ 4:14pm 
@Male18
Too bad, I really liked the mod...
sleepydriedtomatoes 27 Nov, 2024 @ 7:26pm 
yes, this mod kills off npcs when you rejoin the world and you have to wait for them to come back. it's also outdated.
Vanrir 30 Oct, 2024 @ 5:15pm 
My Town NPC's have also started to despawn when joining the world. Also a bunch of other issues but im not sure if its this mod for specifically. Anyways if you're reading this its still an issue big sad.
a user 26 Apr, 2024 @ 8:13am 
that sucks
Male18 12 Feb, 2024 @ 12:29pm 
Well it's a possibility that this mod is discontinued.
revan 15 Jan, 2024 @ 12:11pm 
NPCs keep having to respawn when the world is opened. Takes about an hour (IRL time) for them all to return. :(
Avatarnick 5 Jan, 2024 @ 6:51pm 
I keep running into an issue with this mod where NPC's just disappear randomly when i open the world which gets frustrating at times
Ph-苯 10 Nov, 2023 @ 12:33am 
Could you please make unreleived (caught) NPCs invulnerable?
meow 14 Oct, 2023 @ 9:34am 
I'd like maybe an option to reset everything to Terraria defaults, if only for reference so I can make them only slightly stronger (or even weaker) more accurately... it's hard to find this information without digging pretty hard
Icarusara 10 Oct, 2023 @ 8:48pm 
Would love to blacklist/whitelist certain NPCs or at least just the Skeleton Merchant because he keeps spawning in my AFK farm
ReLo 1 Oct, 2023 @ 6:38am 
要更新啦
ShortSniper132 30 Sep, 2023 @ 7:24pm 
calm down eq. not everyone knows English that well

test, BASICALLY this mod aims to make the NPC's in your world act more tougher against enemies that can make them more reliable to protect you or themselves :steamthumbsup:
thunder 1 Aug, 2023 @ 7:07pm 
would be nice if this had options to increase spawnrates and spawn conditions (letting them spawn at night or in evil biome)
professional clown 24 Jul, 2023 @ 11:40pm 
read the mod's description, bro. or you can't read?
test 23 Jul, 2023 @ 8:09am 
what does this mod do please reply in this thread
test 20 Jul, 2023 @ 5:29am 
what does this mod do
FelixHiro 9 Jul, 2023 @ 11:52am 
we need a full feature list since there's no wiki
Mended 23 Feb, 2023 @ 11:35am 
do i have to take my npcs out of my houses to make them roam around and fight, or they can get out the house themselves?
Dragonissa 3 Jan, 2023 @ 8:50am 
On loading a world, npc always get reverted to base health and need to be healed up.
なかの31 16 Sep, 2022 @ 11:25am 
This mod is conflicting with NExperience Mod, because NExperience Mod changes npcs health based on biome highest level, or toughest monster in the world.
Evrir 28 Aug, 2022 @ 7:51am 
I'd assume so. I don't t hink Calamity really touches NPC.
P1O 24 Aug, 2022 @ 4:50pm 
Can I use it with Calamity?
Asra 2 Jul, 2022 @ 2:48pm 
Nope it doesn't from my experience with it.
Mono 23 Jun, 2022 @ 9:16am 
Does this mod remove the happiness requirements too? I've been looking for a mod that does that because it's really inconvenient to have to worry about how happy they are.
diNkd 8 Jun, 2022 @ 10:58am 
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Aitherix  [author] 8 Jun, 2022 @ 10:14am 
@diNkd thanks for the report, the latest version should have this issue fixed.
diNkd 8 Jun, 2022 @ 3:14am 
[03:11:22] [.NET ThreadPool Worker/INFO] [BossChecklist]: Better Friendly NPCs has registered for GetBossInfoDictionary
[03:11:22] [.NET ThreadPool Worker/WARN] [BossChecklist]: Call Warning: The attempted message, "GetBossInfoDictionary", was sent too early. Expect the Call message to return incomplete data. For best results, call in PostAddRecipes.
m00nhunter451 2 Jun, 2022 @ 6:43pm 
ayo did I just see 69?
KitchenerꙮLeslie 2 Jun, 2022 @ 9:51am 
Please update to the newest stable branch patch :dssmile:
meow 21 May, 2022 @ 3:02pm 
Every time you load a world for the first time the NPCs have to heal all their "extra" health because they're spawned in with normal health. I thought it was a bug at first and it worried me.
Aitherix  [author] 7 May, 2022 @ 7:41am 
Would just like to mention there have been some calculation changes for scaling, if numbers seem to be off you can restore default values in the config under Manage Mods' or in-game mod configuration.
bands 14 Apr, 2022 @ 5:03pm 
insert scoot haunt pose
blinomes 11 Apr, 2022 @ 12:53pm 
Awesome mod, In addition i want to ask SOMEONE for the sane mod that adds an ability to change Town Pets, so you wont need to kill them in case you got the one you dont like
Viola 28 Jan, 2022 @ 5:59pm 
Nice mod! In addition it might be interesting to make npcs not drownable (I tested with immune to traps and lava and it didn't prevent them from drowning )
Molten Sh4dow 27 Oct, 2021 @ 3:52pm 
okay, thank you
Aitherix  [author] 27 Oct, 2021 @ 11:24am 
@Molten Sh4dow scaling only applies to the first kill of every boss, no stats are gained for consecutive kills.
Molten Sh4dow 27 Oct, 2021 @ 10:32am 
Sorry if It is told somewhere, but I'm wondering what the boss scaling stats mean. If i have Base damage set to 20 and boss scaling to 10, does that mean killing a boss increases NPC damage to 30? Does it mean for every boss killed (you kill king slime however many times, it counts as 1, and then killing EoC however many times counts as 2 and so on), or EVERY boss killed (killing king slime 5 times counts as 5 boss scaling increases)
Aitherix  [author] 27 Oct, 2021 @ 1:21am 
@Molten Sh4dow thanks for reporting this, apparently I forgot to apply the 50% effectiveness in non-master mode. Will be fixed in the next update.
Molten Sh4dow 26 Oct, 2021 @ 11:54pm 
Maybe im not reading something right, but if is have damage set to 20, and scaling set to +10, and im in expert mode, that means 10 base damage and +5 per boss kill, so why are my NPCs doing like 60 damage after ive killed only king slime, EoC, and EoW?
Mr. Nuke 13 Aug, 2021 @ 9:08am 
finally i can now keep the dogs and cats
Aitherix  [author] 8 Aug, 2021 @ 1:36am 
Should be fixed btw if it breaks again may put on hold for a while
Azzy_Asurazariel 7 Aug, 2021 @ 9:53pm 
Alright thanks for the headsup :P
Aitherix  [author] 7 Aug, 2021 @ 6:27pm 
https://github.com/tModLoader/tModLoader/commit/aab1e2c08f4daad6fc4899faddb0f801863079c4 Will have to wait for a while since one of the properties have been deprecated
Azzy_Asurazariel 7 Aug, 2021 @ 6:10pm 
Broken for latest version https://i.imgur.com/sgv7xQP.png