Total War: WARHAMMER II

Total War: WARHAMMER II

Unique Faction UI
186 Comments
Vampires theme is gorgeous. Yet I find for my self that for most races there is too much gold elements in UI. That's what I liked in TWW2 UI, it was more strict and gray/dark.
But again, Vampires theme is something insane
J 16 May @ 11:08pm 
Can you remove the mod mid game?
mr.napop 10 Jul, 2024 @ 10:11am 
Juggernaut999 7 Jul, 2023 @ 12:54pm 
Hello.

I'm working with a team on a total overhaul mod for Warhammer 2 and we would like to use your UI mod. May we have your permission? We will give you due credit for your work.
Müsliriegel  [author] 20 Mar, 2023 @ 7:35am 
@olafungabunga
Change loadorder, should work if you put his mod over mine. Otherwise incompatible.

@Krb
Sorry I don't quite get what you mean.
Krb 20 Mar, 2023 @ 7:31am 
Hi @Müsliriegel can you clean Settlement Panel Landscape wood elf race? thank
olafungabunga 30 Aug, 2022 @ 11:37pm 
Hi, is there any chance for compatibility with Urgat's Unit Card Frames ( https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2078087165 )?
Zero 28 Aug, 2022 @ 6:39pm 
Is there any way you can do this same exact thing to the skill screen? This white background is killing me.
Müsliriegel  [author] 18 Aug, 2022 @ 7:52am 
@Dukhat
I am aware. Though I am pretty sure those changes won't make a big difference in my case.
Dukhat 17 Aug, 2022 @ 3:49pm 
They said the UI stuff was going to change with the update, just a FYI!
Müsliriegel  [author] 13 Aug, 2022 @ 5:09am 
@Funky working on it. Not a simple task as a lot of the ui structure changed. But it will come to Warhammer 3.
𝓕𝒖𝒏𝒌𝒚 13 Aug, 2022 @ 2:55am 
Hope you will port it to WH3
Iced_Delulu 6 Aug, 2022 @ 4:13am 
Still better than game 3 UI xD thanks dude
Dukhat 25 Jul, 2022 @ 9:56am 
I CANNOT thank you enough dude, of so much work on the workshop your work just really "hits the perfect spot"! This gives so much more immersion and fun and makes it so much less redundant to play different factions - and you did an AMAZING job on EVERY single UI! Just.. insane kudos, my friend! :controllerThumbsUp:
Müsliriegel  [author] 19 Jul, 2022 @ 1:02pm 
@Gleen Cross Your image has a lot of mod compatibility Issues with the UI. This is not how it should look. Concerning the Panorama Images: No sorry.
Gleen Cross 19 Jul, 2022 @ 8:57am 
Can I make a request? Is it possible to make another version of your mod that adjusts the landscape imagery that is present in the settlement panel? When using mods that adds more capital slots, the landscape gets out of position. Here's a screenshot: https://i.imgur.com/CQ9iSdk.jpg Everything looks just as usual, only the landscape needs to be "stretched"
Regis 16 Jun, 2022 @ 9:14am 
You are right, i have no idea why i thought it was different. I guess it just looks slightly more awkward in Vortex campaign compared to ME with more space available without the Chaos invasion difficulty. Whoops.

Thanks for the great mod. Makes every race feel a lot more distinct. This should should really be in the game by default.
Müsliriegel  [author] 16 Jun, 2022 @ 7:57am 
@Regis What do you mean? This is exactly how it looks in vanilla...
Regis 16 Jun, 2022 @ 5:45am 
There's a small bug with difficulty selection in the UI when starting the new campagin. Applies to both campaign and battle difficulty. Not sure if it manifests anywhere else.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2821730794
ViKiNG 14 Jun, 2022 @ 2:59am 
@Müsliriegel thank you very much!
Müsliriegel  [author] 14 Jun, 2022 @ 2:57am 
@Viking Yes was planning on it. Will do.
ViKiNG 14 Jun, 2022 @ 2:40am 
Hi! can you upload Enhanced Experience Icons for warhammer 2 please?
Müsliriegel  [author] 1 May, 2022 @ 3:20am 
@Sgt. CruiseRaider Yes
CruzeEider 1 May, 2022 @ 2:16am 
Is this mod save game compatible?
Müsliriegel  [author] 29 Apr, 2022 @ 9:18am 
@Digily Dave Not possible from my mod.
Digily Dave 29 Apr, 2022 @ 7:49am 
High elven archers have 10 less unit size than the regular archers (100 vs 90) on max unit size?
Pooh 26 Apr, 2022 @ 12:12am 
Thank you :)
SleepyBear 7 Apr, 2022 @ 9:22am 
This mod is fantastic. Can't believe this isn't part of the default game! Thank you for your work on ths!
Shower Biscuit 15 Feb, 2022 @ 9:07pm 
What an amazing mod!
Müsliriegel  [author] 11 Feb, 2022 @ 2:06am 
I will do a version for WH3. Might take some time though.
x9 10 Feb, 2022 @ 6:33am 
Hello, are you planning to 'port' this mod over to WH3 when it comes out? Its a genuine must have alongside another battle rebalance mod, and without it I won't enjoy the game near as much
thomasmayrhofer1 15 Jan, 2022 @ 11:14am 
Thank you again for the great mod. Could you please tell me what you did on the update from 26.12.2021?
Müsliriegel  [author] 11 Jan, 2022 @ 12:49pm 
@Flamboyant Thanks man, that's nice to hear from a fellow modder like you!
Flamboyant Schemer61 10 Jan, 2022 @ 6:12am 
I honestly not use any graphical mods (not cuz I doN't like them but because they are kinda pointless) but this is really cool. CA should have added these little nice touches. Loved it and wanted to say a big thank you for your work mate, great job.
sprite 29 Nov, 2021 @ 10:19am 
This is quite possibly the best mod on the workshop
Handsome Devil 25 Nov, 2021 @ 2:29pm 
Best Fking mod ty very much pls do this for twwh3 too!
Ardariel 22 Nov, 2021 @ 1:43pm 
Using it now for 2nd race now and i love it!
Although i woul dlove to seeintegration with mod config tool. I found changed colors on stances uncomfrtable to play with. SO with just little tweak it would be just perfect mod to us IMO :)
Müsliriegel  [author] 18 Nov, 2021 @ 2:13am 
@Pezhetairos I do plan on covering WH3
Pezhetairos 17 Nov, 2021 @ 8:54am 
Essential mod for me, beautifully reinforces the flair of the races. Really hoping you can make it work in WH3, because as much as I'm hyped for WH3, I have to say I dislike the way they seemingly dyed the entire UI in Khorne-demonic-red. So much that even stuff like the Kislev Techs in the tech tree are red on red. Red as a base colour or background colour for all the WH3 races is IMO fine, but at least stuff like the techs or buttons could be a race specific colour. So I hope CA doesnt do anything that inhibits or prevents UI mods.
Nailus Hunter 16 Nov, 2021 @ 7:23pm 
This is an awesome mod !!!!!
Müsliriegel  [author] 15 Nov, 2021 @ 2:39pm 
Weird, this should normally do the trick. Well I guess they are entirely incompatible in that case.
Houshmandzadeh 15 Nov, 2021 @ 12:58pm 
Unfortunately, that is not a workaround. Even if they are the only two mods running and Urgat's is earlier in the load order, this one will take over.
I should note I am using KMM.
Müsliriegel  [author] 15 Nov, 2021 @ 2:01am 
@Houshmandezadeh put "Urgat Unit Card Frames" above my mod in the load order.
Esk 31 Oct, 2021 @ 11:26am 
is it possible to change the background of the skills UI? you have to open that UI element more than almost anything else in a campaign and this mod would make a huge difference there
Müsliriegel  [author] 25 Oct, 2021 @ 4:43am 
@Moerkenmürl Should be. Didn't test it though.
Mœrkenmür 24 Oct, 2021 @ 4:21am 
Would this be compatible with the High Resolution UI Improvements mod? Looks great.
SpiceMerchant 21 Oct, 2021 @ 2:32pm 
Well done indeed I love it!
Müsliriegel  [author] 20 Oct, 2021 @ 10:29am 
@Kriega1 Well it is the Wood Elf one. I admit its not perfect but since wood elves have a different one now it does the job. Couldn't find a better texture until now.
Kriega1 20 Oct, 2021 @ 10:14am 
Any chance of an alternate background for the High Elf one? Looks too similar to the Wood Elf one imo.
ZhangJao 19 Oct, 2021 @ 11:38am 
Is it possible to make a compability between this mod and this one? "Urgat's Unit Card Frames"