XCOM 2
FR-27 "Sanction" Flechette Rifle [WOTC]
31 Comments
Mr.Pink 5 Apr @ 1:17pm 
@Dragonlord comment from 10 Jan, 2023. The line he says has a typo, did you fix it or if Dragonlord reads this ...what exactly is the issue? Which line are you referring to as there is 2 lines with SactionRifle and both in brackets. What exactly needs to be fixed?
Cliffmchrist 9 Jan @ 1:11am 
Not showing up for me, might be conflicting with another mod (I run a few... alot...a ton ok?), oddly enough, when I was running more mods this worked and showed up normally, but I had crashes so I removed a lot of mods and now this and the colonial marines pulse rifle both dont show up anymore, any ideas how to find what it's conflicting with or to get this working?
Dragonlord 10 Jan, 2023 @ 2:02am 
Considering the combatibility with Covert Infiltration you have a typo in Strategy Tuning in the template. You left {SanctionRifle_MG} instead of SanctionRifle_MG. Thanks
Waste 6 Oct, 2022 @ 7:12pm 
awesome model for the gun, but it's basically a better default rifle in almost every way. wish all it did was be a skin, not be a whole weapon with unique traits due to how blatantly better it is than any default weapon. The fact you can put attachments on it is insane to me given how much better of a gun it is by default due to being able to increase its accuracy. the damage drop off does not matter in the slightest if it guarantees damage via increased accuracy, making it perfect for picking things off. and because you choose when to do this, you don't have to always carry that damage drop off if you dont want to. insane to me.
Bait 6 Jan, 2022 @ 11:22am 
Works just fine and the different firemodes are a cool addition but my Lord does the gun sound atrocious. Vehemently regret running a rookie squad and Idle Suppression using this gun.
Well made mod, though.
HATERADE 30 Sep, 2021 @ 8:20am 
Any chance for more visible attachments in the future?
Gonanda 25 Sep, 2021 @ 12:00pm 
And I fully translated your awesome mod on russian language. If you please, add translation to your mod. :steamhappy:
Gonanda 25 Sep, 2021 @ 11:56am 
Dear @Aquilio! Please, add support Prototype Armory! Your mod is excellent! This is my very beloved rifle with many improvments like holotargeting and infiltration hours -4! BUT, this is some imbalanced and I want to make this rifle buildable from capaign's start!
Haywire 24 Sep, 2021 @ 11:09am 
Oh ok. I was using Weapon Skin Replacer not Xskin. I'll look into it.

Thanks for the prompt reply. :-)
Aquilio  [author] 24 Sep, 2021 @ 7:42am 
@Haywire I couldn't reproduce the issue, sadly.

Here are the steps which worked for me:

1) Hide all FR-27 tiers with the Item Hider (either manually through config file or MCM Menu)
2) Equip the rifle you want to reskin (on a soldier)
3) Upgrade it with a repeater/suppressor
4) Reskin the rifle using the XSkin mod by Iridar (set the OWNED filter to "off" to find the FR-27 skin)

Steps 3) and 4) should also work when done the other way around.
Haywire 23 Sep, 2021 @ 11:57pm 
@Aquilio So I got the Item Hider mod and set up the rifle as a skin. Works fine other than the suppressor/repeater attachment doesn't show up any more. Is there something else I need to do or is that not something that can be changed?
Aquilio  [author] 4 Sep, 2021 @ 12:47am 
@Haywire If you're playing with Covert Infiltration/Prototype Armory, then deleting .ini files in the weapon's mod folder should be enough (XComInfiltration, XComStrategyTuning, XComWeaponTuning). Not recommended to do mid-campaign, though.

Otherwise, the mod doesn't have ghost template functionality at the moment, but you can try using an Item Hider to hide the weapons from the list and use them as skins only (e.g. with XSkin mod).

Back up your save before doing this, just to be safe.
Haywire 3 Sep, 2021 @ 4:08pm 
Is it possible to disable the actual rifle build and just use it as a skin? I mean, I know how to make it a skin for the basic rifle but what, if anything, would I need to do to not have this variant show up as a buildable item? Just trying to de-clutter the list. lol
XpanD 27 Aug, 2021 @ 2:15pm 
Just finished a campaign with about 280 mods, this one included, and had no major issues! Thanks for putting this up. Ended up making this a higher-power lower-ammo Rifle alternative, and it worked beautifully.
Haywire 17 Aug, 2021 @ 12:55pm 
@Aquilio

That's how I thought it would work. lol. It's not with the armory mod though.

Thanks for the info! Have a good one. :-)
Aquilio  [author] 17 Aug, 2021 @ 1:06am 
@Haywire You unlock the higher tier once you buy the squad Magnetic Rifle Upgrade in Engineering.

No Prototype Armory compability at the moment. That might change, but no ETA.
Haywire 17 Aug, 2021 @ 12:37am 
What does one need to research to unlock the next tiers? I have just done mag weapons but I do not see an option for these?

Also, does this work with the new Prototype Armory mod?
jonnyafrica 15 Aug, 2021 @ 3:48am 
@ Aquilio You are doing great work my friend, thank you! Really enjoy all your weapons. How about a guass rifle from Starcraft for the Nova mod :D wink wink.
CPTMacLemon 12 Aug, 2021 @ 5:52am 
wait a minute, is this the combat rifle from Deus Ex? this looks amazing!
Komissar Gebet 11 Aug, 2021 @ 2:13am 
Is it possible to add single/full-auto fire to other (modded) weapons? Because I totally like the idea and would like to add it to other modded weapons!
Arkhangel 10 Aug, 2021 @ 4:06am 
@Stretch: fits more with Ghost In the Shell. Least until we get some of their guns.
Derejin 10 Aug, 2021 @ 12:52am 
Another step towards Adam Jensen.

Keep up the good work!
🎖xXStretcHXx🎖 9 Aug, 2021 @ 5:11pm 
Finally something that will fit with all the halo mods
Aquilio  [author] 9 Aug, 2021 @ 12:32pm 
Hotfix: Weapon upgrades should be fixed now.
Aquilio  [author] 9 Aug, 2021 @ 10:53am 
There is actually a minor issue with some weapons not upgrading properly, also present in some of my other mods. I will be rolling out hotfixes soon. The weapons will still appear upon reloading a save.
Aquilio  [author] 9 Aug, 2021 @ 9:58am 
@mikesh1958 You start a campaign with a first tier rifle, like other "conventional" tier weapons. You need to research magnetic and beam assault rifles to get higher tier FR-27 rifles.
mikesh1958 9 Aug, 2021 @ 9:31am 
What do you need to research to get magnetic and plasma weapons? For some reason, this rifle has only conversion level (new campaign).
Newt 9 Aug, 2021 @ 12:55am 
possible change fire sounds?
NickSheperd 7 Aug, 2021 @ 9:37pm 
Are you planning on doing more weapons?
Mr.nobodyyouknow83 7 Aug, 2021 @ 8:04pm 
great mod you should add the secondary fire abilities to the vanilla weapons as a add-on
VoidLight 7 Aug, 2021 @ 6:25pm 
Any chance you can get this to support Iridars under barrel attachments?