Total War: WARHAMMER II

Total War: WARHAMMER II

Belegar on a Tank - Dwarf Juggernaut submod
10 Comments
Αλέξιος 3 Feb, 2022 @ 4:13pm 
Thank you so much for the mod! May i ask if you can make the campaign animation exactly like in the battle field? The batlle animation is awsome.
Wastetime(TMA)  [author] 22 Oct, 2021 @ 9:56pm 
@Rocketsocks88 no.
Rocketsocks88 20 Oct, 2021 @ 4:12am 
Does this scale with SFO if i use the dwarf juggernaut SFO submod?
Wastetime(TMA)  [author] 4 Sep, 2021 @ 5:23am 
@Sergej ill trying it, but don't expect much. modifying war machine model is very new to me.
Sergej 4 Sep, 2021 @ 1:21am 
I see what you did there :)
Hm... could Belegar's mount not be using the base battering ram model with the hammer? Did you try it? It would look more authentic if it worked.
EzUNreal 2 Sep, 2021 @ 10:21pm 
This now works perfectly. Thx:steamhappy:
Wastetime(TMA)  [author] 27 Aug, 2021 @ 8:40am 
it seems artillery rune problem, so i changed missile weapons id. if still got compatibility issues, i'll consider roll back artillery rune for juggernaut.
Wastetime(TMA)  [author] 22 Aug, 2021 @ 3:41pm 
@EzUNreal I'll fix fast as i can but i couldn't use computer til fryday.
EzUNreal 22 Aug, 2021 @ 8:32am 
8/22 update brings some compatibility issues, not sure what mods conflict yet tho
Big Baby Skesus 8 Aug, 2021 @ 4:58pm 
Aye! Get me closer so I can hit them wazzocks with my az!