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Does anyone know if this still works, or if an update is expected?
Is there any chance you would introduce an option of playing as a random heir independent on the succession laws?
I don't want the game to become trivial through my ability to plan ahead which AI rulers can't do in this game.
I want to continue playing as a random heir no matter what the succession laws are in my domain.
So that the game would not stop being challenging once I secure a strong empire and grow out of partition succession, for example enacting Administrative Government.
As for expanding features, I'll consider it when I update for Roads to Power, which will probably require some sort rework anyway.
Inherichance doesn't change who inherits what, it just selects a random heir and switches the player to play them instead of the primary heir.
It's possible there's something funky if your sons already had their duchies, and weren't set to inherit anything more than they already had, I'll run more tests.
I also added support for Inherichance in Gamerule Gadget, so you can now change game rule settings midway through a game
It should enable random heir on inheritance for clan government, which broke due to the new partition succession laws that the mod didn't account for.
Testing it is a bit of a pain though, due to the random nature of it all, but I'll trust you guys to let me know if it's still borked =)
For those interested - Inherichance mod will partially work with another inheritance mod "Partition: Choose your Primary Heir" if loaded before that mod, i.e. only some gold inheritance options work. Inherichance transfers the gold immediately after your ruler’s death, so your choice of heir will not affect that, therefore “spoilation” rule will not work.
(tested with 867 East Francia)
Or is it just my playset problem?
With further investigation i noticed that, the file inherichance_script_values is the problem:
there you define the holder as scope:deceased, which only exists in the gold line of code. When i change it to scope:player it works fine for the titles, i am just not well versed enough into scripting ck3 to know if that might break the gold part.
I see your point, I'll revisit it when Wards & Wardens comes out in a couple of months!
The most extreme example I can think of where this mod breaks immersion is when a kid suddenly goes from looking like their beautiful parents to absolutely hideous at 16 because of that weird inversion that sometimes happens.
Perhaps in the future, you can make it so that the trait levels get "revealed" slowly as they age. Like at 10, the first rank reveals if they have it. Then 13 it reveals rank 2 if they have it. 16 rank 3.
The mod description even alludes to it being something like this but instead it's all at once.
It's usually fine, but since the AI is trigger happy with marrying off the children, it makes me do some weird out-of-character things to justify waiting.