Crusader Kings III

Crusader Kings III

Inherichance
178 Comments
tilarium 3 Jul @ 10:53am 
If I'm not mistaken, this is already baked into the game now where you can choose who you will continue at. I haven't played much in the last few updates so now sure if it's 100% intergrated though.
Dom0 3 Jul @ 10:44am 
Checking in again to see if this mod still works, or if an update is expected any time?
TomTheMedic 23 Feb @ 1:05pm 
I have noticed that while using this mod, money gets distributed among heirs as set in the game rules, but the ability to continue as a random heir is not functioning any longer. I could not find any conflicting files on a cursory lookthrough, so I am not sure what could be causing the bug. I hope the mod is updated soon, as I miss the challenge of becoming a random heir under partition
Dom0 27 Jan @ 9:49am 
Hi.

Does anyone know if this still works, or if an update is expected?
Mystic 7 Jan @ 2:23am 
> When your character dies, as long as any kind of Partition succession law is in effect, you'll get to play as a random heir.

Is there any chance you would introduce an option of playing as a random heir independent on the succession laws?

I don't want the game to become trivial through my ability to plan ahead which AI rulers can't do in this game.
I want to continue playing as a random heir no matter what the succession laws are in my domain.
So that the game would not stop being challenging once I secure a strong empire and grow out of partition succession, for example enacting Administrative Government.
ja 2 Jan @ 4:14am 
hey u absolute legend + beast, do u plan on updating this
Vargas 5 Nov, 2024 @ 6:56am 
does this still work?
Espritviril`` 26 Oct, 2024 @ 10:54am 
Hope it will get updated soon, loved the option to distribute your gold among your children, feels better than 1st heir getting all the gold which feels unnatural.
arenam 10 Oct, 2024 @ 1:06am 
Love your mod Stik! Eagerly awaiting what you might be cooking for RtP :)
musti.yng44 28 Aug, 2024 @ 11:11pm 
@IIxXxSAMIxXx yes bro no problem.
IIxXxSAMIxXx 16 Jul, 2024 @ 12:51am 
@musti.yng44 have you tried it with elder scrolls? I am wondering if i can use it there
Sjin 5 May, 2024 @ 8:04am 
does not work here. Is there a specific load order or do i neet another mod with it?
Stik' | Mostly Mechanical Mods  [author] 31 Mar, 2024 @ 5:38am 
@musti.yng44 It might without compat issue, depending on whether they modify the same GUI files, and they likely don't, though I haven't tested it.
musti.yng44 31 Mar, 2024 @ 12:24am 
will it work with the elder scrol?
thrillhouse 25 Mar, 2024 @ 8:58am 
It would be amazing if someone made this for ck2 too.
llraster 23 Mar, 2024 @ 4:51pm 
Same
Fizbun 14 Mar, 2024 @ 10:49am 
I look forward to a feature that allows me to choose which heir I play as.
Stik' | Mostly Mechanical Mods  [author] 12 Mar, 2024 @ 7:41am 
Inherichance updated for Scythe 1.12

As for expanding features, I'll consider it when I update for Roads to Power, which will probably require some sort rework anyway.
jungcodex 7 Mar, 2024 @ 9:57am 
This mod breaths such new life into the game once you become too good at it
Applehand 16 Feb, 2024 @ 7:54am 
@tilarium I just came to ask the same lol. Choosing your player heir would be great when the unlanded update hits, to be able to play as an unlanded child. Would be so tight.
Hybridjordan 23 Jan, 2024 @ 4:23am 
Not sure why but when my character dies the mod works as intended but for some reason, I don't have my new lands levies. Any ideas how to fix it?
tilarium 27 Dec, 2023 @ 2:56pm 
@Stik is there a way to make it so we can pick which heir we want to play us upon our character's death? One that will let us select any of the heirs getting land along with a random option if we can't decide. Random has been my rule of choice but sometimes I want to have control and take over as a certain heir.
nicolaspagano98 8 Dec, 2023 @ 8:43am 
I think that a good option to solve this, is to add an option to play as random landed dinasty member.
nicolaspagano98 8 Dec, 2023 @ 8:11am 
Hi I runned it various times and it always gives me the primary heir. I also have capitalism activated but all the gold also goes to the primary heir. This case is like this, now im King and have two duke vassals, my primary heir (grandson, son of my first son), and my second son (uncle of primary heir). Inherichance always gives me my grandson, never my son.
Stik' | Mostly Mechanical Mods  [author] 7 Dec, 2023 @ 3:20am 
@nicolaspagano98 When I updated, I tested a similar setup, and got to play as the 2nd son (which was vassal to the primary heir of the previous character, who inherited the kingdom).
Inherichance doesn't change who inherits what, it just selects a random heir and switches the player to play them instead of the primary heir.
It's possible there's something funky if your sons already had their duchies, and weren't set to inherit anything more than they already had, I'll run more tests.
nicolaspagano98 6 Dec, 2023 @ 10:41pm 
Hi I wanted to ask the following. Im playing as a king, and have 3 sons, each one has a duchy. However, as im a king, when I die my primary heir always becomes the "new player" with inherichance. I bet this happens because as im a King, only one son can be the heir to that title, so for this case inherichance will always give me the primary heir right? Or Im missing something.
GamerGirlDK 6 Dec, 2023 @ 10:22pm 
This does not work. It makes me play as the already assigned heir. ANd yes. I did activate it in gamerules
Stik' | Mostly Mechanical Mods  [author] 4 Dec, 2023 @ 12:50am 
Great suggestion, but not one I can act on unfortunately, as we can't do much from script regarding MAAs.
nicolaspagano98 3 Dec, 2023 @ 2:22pm 
Hi great mod. Suggestion, as gold is divided between heirs (Capitalism), I think that also dividing men at arms between heirs would be great, as as of now, the primary heir gets all the men at arms, which is unrealistic.
moochaPL 3 Dec, 2023 @ 5:39am 
Thx Stik! As I already said this mod is my absolutely 'must have'!
Stik' | Mostly Mechanical Mods  [author] 2 Dec, 2023 @ 8:04am 
Update done
I also added support for Inherichance in Gamerule Gadget, so you can now change game rule settings midway through a game
Stik' | Mostly Mechanical Mods  [author] 2 Dec, 2023 @ 6:56am 
Update coming later this afternoon.
It should enable random heir on inheritance for clan government, which broke due to the new partition succession laws that the mod didn't account for.

Testing it is a bit of a pain though, due to the random nature of it all, but I'll trust you guys to let me know if it's still borked =)
Brolog 29 Nov, 2023 @ 6:52am 
really hope this gets updated...
leash 20 Nov, 2023 @ 7:31pm 
As of 1.11, without any other mods, Inherichance seems to be working only partially. “Player Heir on partition inheritance” game rules don’t seem to work at all, only gold inheritance seems to work.
For those interested - Inherichance mod will partially work with another inheritance mod "Partition: Choose your Primary Heir" if loaded before that mod, i.e. only some gold inheritance options work. Inherichance transfers the gold immediately after your ruler’s death, so your choice of heir will not affect that, therefore “spoilation” rule will not work.

(tested with 867 East Francia)
Symble 13 Nov, 2023 @ 6:24am 
Does it not work anymore with the update/DLC?
Who's Askin'?! 9 Nov, 2023 @ 11:48pm 
Anybody know if there's someone taking over this one? It's a great mod and I miss it whenever I play now haha
bcr_Light 22 Sep, 2023 @ 9:23am 
Works fine for me, no additional mods needed, placed first in order. The only thing I am annoyed about - when random heir is selected it seems to really favor the Primary one. Restarted a couple of times and only on the 5th try I got non-Primary one. Wish I was more knowledgeable about mods
Sizano 30 Aug, 2023 @ 5:08am 
so, does this mod and the series work with the current version already or are we still waiting for an update?
mhrbnbngs 12 Aug, 2023 @ 6:57am 
The mod doesn't seem to work properly. I keep playing as my default heir and so does my friends when we play multiplayer. It doesn't work both with the Underdog Challenge and with Alea Jacta Est
Awkland 10 Aug, 2023 @ 1:44pm 
Man, I love your mods but Foundational Framework cause many compatibility issues, i really hope you make versions for some of your mods that dont need Foundational Framework
BladeRunner 4 Jul, 2023 @ 6:47am 
Mod stop working after the update?
Or is it just my playset problem?
Morphyum 29 Jun, 2023 @ 11:31am 
Can confirm the underdog challenge does not work. Still was palying the primary heir despite his brother only getting scraps.

With further investigation i noticed that, the file inherichance_script_values is the problem:
there you define the holder as scope:deceased, which only exists in the gold line of code. When i change it to scope:player it works fine for the titles, i am just not well versed enough into scripting ck3 to know if that might break the gold part.
Kieren 23 Jun, 2023 @ 11:59pm 
This relies on Unified UI, which isn't working and isn't likely to be updated any time soon :( Any ideas about similar mods?
mhrbnbngs 21 Jun, 2023 @ 12:45pm 
Does this work with 1.9.2? The last update seems to be from 2 years ago but some mods transcend updates lol
arenam 21 Jun, 2023 @ 8:42am 
How does Alea Jacta Est interact with elective title? If all your titles are elective but your personal succession law is still partition, does that mean you could be playing one of the not-elected heirs?
Ziad 17 Jun, 2023 @ 2:04pm 
@Stik LMAO my bad I clicked the wrong mod when rifling through the Mostly Mechanical set. Thanks though!
Stik' | Mostly Mechanical Mods  [author] 16 Jun, 2023 @ 11:56pm 
@Ziad You're talking about Trick or Trait =)
I see your point, I'll revisit it when Wards & Wardens comes out in a couple of months!
Ziad 16 Jun, 2023 @ 8:56pm 
Like I think it makes sense? Usually you can tell a child is "quick" when they are young or have features similar to their beautiful parents or are physically capable, then as they get older you can tell to what degree that similarity goes.
Ziad 16 Jun, 2023 @ 8:54pm 
Love the mod, but I think the trait reveals need to be more progressive.

The most extreme example I can think of where this mod breaks immersion is when a kid suddenly goes from looking like their beautiful parents to absolutely hideous at 16 because of that weird inversion that sometimes happens.

Perhaps in the future, you can make it so that the trait levels get "revealed" slowly as they age. Like at 10, the first rank reveals if they have it. Then 13 it reveals rank 2 if they have it. 16 rank 3.

The mod description even alludes to it being something like this but instead it's all at once.

It's usually fine, but since the AI is trigger happy with marrying off the children, it makes me do some weird out-of-character things to justify waiting.
Fizbun 1 Jun, 2023 @ 10:10am 
In the future will there be an option to choose who you play as?