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I don't have regular access to world portals in the HL2 engine, and I wanted transit through the map in this remake to all be a continuous experience with no required teleports; the only teleports left are found in spots related to SCP-106. (This even applies with the elevators; in the Portal 2 version, they teleported you, while in this remake they move through actual physical euclidian space)
The original version of this map, built in Portal 2, only worked because of the ability for me to use world portals to link rooms non-euclidian-ly, and probably something to do with Portal 2's branch of Source being newer, being a product of 2011 while Half-Life 2 and its episodes span from 2004-2007. [1/2]
And, a full version "using the smaller versions"? I'm not sure what you mean. The full actual SCP game experience? No can do. Having all of the sections in one map file? Literally impossible, they can no longer fit in the same file in HL2 Source.
If it doesn't exist in the 20 documents I wrote for this map, then I haven't written anything for it.
If you were asking just in general though,
then metal ball
If content is ever required, I will mention so in the description.
If there is no mention, then you do not need to mount any game content.
If you happen to see any missing assets in-game, that is when you come asking about it.
A+ for effort. I think the only time I've done anything like that was sketching out the layout of my old map series "re:Escape from Aperture" on a whim, and I didn't even complete that. Cheated in a few parts to connect locations better.
https://imgur.com/a/pxQju32
Let me try again.
Presumably you linked a bad site.
Accepted sites are imgur, Twitter, Discord embeds, or deviantART.
P.S.: Keep in mind it's not 100% accurate, and I color-coded all the doors and stuff since I think it looks better.
May I see it?
Including the secret, seemingly non-existent, map/sector
I don't know what that is.