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Those indicators vanish when i have the tech on last time i checked
If i have this tech equipped,even in a previous back up,arrows during mech sequences are seemingly entirely disabled.
I have no idea why,and would doubt its caused by a conflict of sort,as the only mech-related mods i have are just additional mechs.
I could also use the tech perfectly fine in space when it was first released too...
also making the arms use energy sounds like a good idea but at the same time if you actually use the arms properly you would just have no energy all the time and using the arms would feel really sluggish so i opted for a separate resource system to keep the full integral coolness of the tech
worst case scenario, you can make a mod that patches the scripts to consume energy instead of their usual resource
s h i t
i can punch things
exept m o r e
*spiderman scream
really great mod, a must have to anyone needing a hand [ha, im sorry]