Total War: WARHAMMER II

Total War: WARHAMMER II

Personality Traits Overhaul - All Factions
16 Comments
Heartbreak One 4 Sep, 2021 @ 2:11pm 
Tbh you should rebase the entire mod (well, both) around base 10 instead of base 8 since that's where CA is moving (see Frenzy changes etc etc).
So like 5/10/15/20/whatever increments for goodies.
YpsiNine  [author] 4 Sep, 2021 @ 11:42am 
@FullAutoAttack: They will overwrite each other. It will be a mess.
YpsiNine  [author] 27 Aug, 2021 @ 3:02pm 
So a minor update now, the power of the Ambush Attack has been reduced from 16% to 12%. This would apply to some 5-6 traits.

Second change is that the Magic Attack for Virtue of Heroism has been changed to Guardian. This is because Bretonnian Lords/Paladins get Magic Attacks when they get the Grail Vow.
YpsiNine  [author] 27 Aug, 2021 @ 11:22am 
@alexej: It will work but if any of those mods have any modification or addition to the traits then you will get the effects from all mods. So I recommend using this mod with vanilla WH2.

@Heartbreak: I am currently considering the Ambush Attack %, do you think 12% would be more reasonable than 16%? The next lower than that, 8%, would not be worthy of a trait effect
in my opinion. Remember that the Ambush Defence is also the same value, at 16% to balance it.

"Tone down the traits in general" doesn't really say much though. Anything in particular you were thinking of other than Ambush Attack?
Heartbreak One 27 Aug, 2021 @ 5:22am 
Nerf the ambush success chance bonuses, they're kinda busted ngl.
And in general tone the traits down a bit both here and the generic trait mod.
alexej 26 Aug, 2021 @ 6:57pm 
This will not work with SFO or Leaders of Legend (Lord/Faction Trait Overhaul) right?
YpsiNine  [author] 25 Aug, 2021 @ 11:47am 
@jacek:
On the left side you have the effects with their number values. On the right side you have the traits (in orange) and the followers (in green). Just ignore the green boxes if you don't use the followers mod. I can't really justify spending hours upon hours formatting it differently from the master spreadsheet everytime I make a change, sorry. :(
Baligdur 22 Aug, 2021 @ 1:31pm 
The spreadsheet is chaotic and unreadable. Could you just list traits and their effects ?
YpsiNine  [author] 22 Aug, 2021 @ 7:05am 
Some adjustments to this mod now with the release of my new Followers Overhaul mod. You can all view the data in the new spreadsheet (linked in the description).
YpsiNine  [author] 15 Aug, 2021 @ 6:36am 
@HotPizza87 I agree, that particular trait makes no sense for Undead. I tried earlier to remove existing game entries, without luck unfortunately. But that's not really in the scope of my mods though. One simply has to ignore that trait if playing Undead.
HotPizza87 15 Aug, 2021 @ 6:08am 
Is there a way for Vampire Counts to not have access to Determined? It makes no sense for them to have this trait since Immunity to Psychology is not something which is relevant to Undead.
YpsiNine  [author] 11 Aug, 2021 @ 5:48pm 
Ok, you can find the sheet here [docs.google.com]! The link will take you to Google Drive. Let me know if something's missing. The sheet covers both the Faction specific mod and the generic mod.
wolfe374171 11 Aug, 2021 @ 5:01pm 
Awesome, thanks man! Can't wait to dig into it. If these traits are done as well as your generic traits were, this will be great.
YpsiNine  [author] 11 Aug, 2021 @ 4:44pm 
Yes, I am compiling a truncated version for Google Drive right now, in which you can see what effects all the traits have. It will be ready very soon!
wolfe374171 11 Aug, 2021 @ 4:41pm 
Wow, I hadn't realized just how many faction specific traits there were. I bet that's one hell of a spreadsheet you've got for this thing, lol. Any chance we can see it for ourselves, get a look at the full breakdown for all these traits?