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This isn't a script issue, this is an underlying game issue that I'm trying to track down.
2. Yeap, world file existed before the signal update, which the script worked before
3. Yesh, though result remained the same, but the bp was made after the signal update, if that makes any difference
4. Yep, copy pasted ship had the same result
It just seems to feel like the subgrids gyros isnt acknowledging the main grid's input.
So a few questions:
1. Have you ensured that you own all blocks on your grid?
2. Are you loading a pre-existing world that has your ship using this script?
3. Are you pasting a brand new blueprint?
4. Can you replicate this behavior if the troublesome ship is copy pasted?
Update to the newest version of SWCS and use the brake_toggle argument
"could you use this script to aim fixed weapons on a subgrid with your mouse while controlling a ship with WASD/ascend and descend?"
I'm sure you _could_, but it sounds like a bad idea. MART is more suited for that and it has gyro support for turrets already built in
I really appreciate Your scripts, and U've motivated me enough to learn more of C#!
(im using Yours Horizon Redux, and Wheels on rotors/hinges, even if after last update its impossible to park it)
Grab
soon^TM
SuGOma
amOGuS
Subgrid gyros? lol
Some people have gyros on subgrids that they want to control with their mouse. This script does that. It was quite often requested, so I'm sure someone will find a use for it.
SUGMASCRIPT!