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Go to %appdata%\Trove
Create folder: ModCfgs
Create 11 blank .cfg files:
Better invites - Configurable.cfg
Clock+.cfg
Enhanced UI.cfg
Friends+.cfg
Item Per Hour Tracker.cfg
Minimap.cfg
Mod Settings - Companion.cfg
Superior Loot Collector - Advanced.cfg
TheSymbols Chat Mod.cfg
TheSymbols Club Tag Mod.cfg
Tome Reminder.cfg
Inside the each file individually, write the following:
Better invites - Configurable.cfg:
[messagedialog.swf]
Clock+.cfg:
[questtracker.swf]
Enhanced UI.cfg
[playerhud.swf]
Friends+.cfg:
[friendslist.swf]
Item Per Hour Tracker.cfg:
[info.swf]
Minimap.cfg:
[map.swf]
[navigationmenu.swf]
Mod Settings - Companion.cfg:
[settings.swf]
Superior Loot Collector - Advanced.cfg:
[lootcollector.swf]
TheSymbols Chat Mod.cfg:
[chat.swf]
TheSymbols Club Tag Mod.cfg:
[nameplate.swf]
Tome Reminder.cfg:
[starbar.swf]
https://trovesaurus.com/mod=9504
Using Steam Workshop only installs the .tmod as far as I know. Which will allow the mod to work but if there's no configuration file in place the settings have no where to save to, thus returning to default upon any change.
As for the texture, yes just for the arrow you can increase it to fill out the 64x64 pixels that is the max for the sprite .dds file (game does not load in anything for the arrow past the 64x64 border as then there is a new texture in that .dds file).
Also this would affect the normal map which i have tried to keep as normal as possible.
I do agree for the minimap it would be nicer if the arrow was bigger, but only way i found to make that work would break the normal map.
I've searched to create UI mod, and that folder allow you to replace texture. So if your map is a "texture", you can maybe enlarge something with that. (.swf file wich is easy to decompile and edit)
For the moment, the fact that you can't open the main menu don't bother me, i understand that this mod is under dev', so no problem for that. But yeah, i always need to check North, E, WE, S, for locating myself when speed-farming.
That does not say there isn't a way maybe in the future but for now there is no way that i can think of that would not break the original map.
The main issue here is that the map is a "texture" so the arrow and player icons are just drawn onto an image that we get to display so we cant adjust the scale of that image without making it tiny.
I'm just asking one question, is it possible to control the size of the pointer in the mini-map ?
Because it's really really small.If not, can you make an update for it please ?
You would have to play with mouse and keyboard.