Total War: WARHAMMER II

Total War: WARHAMMER II

Elite Ogre Mercenaries
151 Comments
Fröb  [author] 24 May @ 4:18am 
ThrobbingforMorbius: Yes, feel free to port this mod to TW W3. Just include a link of the TW W2 mod in your mod page and state somewhere, that the TW W2 version was created by me.
ThrobbingforMorbius 24 May @ 1:57am 
if i ever figured out how to port from wh2 to wh3, is it ok if a port this?
lwhのsama 13 Nov, 2024 @ 5:36pm 
:steamthumbsup:有两个单位450威力 25特保 25物抗 数值比较超模
Purge8642 25 Mar, 2024 @ 5:51pm 
Cool :coolstar2022:
Fröb  [author] 25 Mar, 2024 @ 8:45am 
@Purge8642: The Chaos Ogre roster mod is finished so far. But I won't release it before 4.3 because many people are expecting plague ogres with this DLC. In that case, I would need to adapt my mod a bit.
Purge8642 24 Mar, 2024 @ 9:49pm 
Oh, just read the comments below. Well, if you ever decide to release this mod for TWW3, it'd be cool too. :)
Purge8642 24 Mar, 2024 @ 9:47pm 
Would you ever consider adding some of these to TWW3? Maybe even making them more substantial, like making the Mournfang Colossus an elite 6 or 8 unit squad of one. Or how about the Ogre Bulwark and making a sword and shield front line elite orge squad. That'd be pretty cool.
Fröb  [author] 22 Jan, 2024 @ 1:40pm 
@NorscanWarlord: Thank you, that's nice to hear. The Dark Land Orcs mod was the first time when I decided to create something bigger, including lords and heroes. The mod took really a lot of time and effort. That's why I am very happy that my boyz are so much appreciated by the community. :D
NorscanWarlord 22 Jan, 2024 @ 1:14pm 
well that's fair, they are quite powerful with only their clubs, understandable :P but that sounds cool, looking forward to it, by the way, love your Dark Land Orcs mod, it's pretty much an essential mod for my modlist now xD
Fröb  [author] 22 Jan, 2024 @ 6:48am 
@NorscanWarlord: Back when I released this mod here, a few people got already scared by the idea of Ogres using shields instead of Ironfists. I won't directly port this mod here but I plan to release a Chaos Ogre roster mod (probably with patch 4.2 for TW W3). ;)
NorscanWarlord 21 Jan, 2024 @ 3:17pm 
It would make sense to port some of them over to wh3, for example there's no ogre with shields
Fröb  [author] 1 Sep, 2022 @ 8:34am 
@MarineCARMINE: Yes, and it was really fun to make the mod and to see that so many people enjoyed it. But seems they had their time and will have to stay in TW W2 forever. ;)
MarineCARMINE 1 Sep, 2022 @ 8:27am 
That's unfortunate. They were fun units.
Fröb  [author] 1 Sep, 2022 @ 3:18am 
@MarineCARMINE: Originally it was my idea to port this mod first to TW W3. But this mod here is based on the ogre camp mechanic, which is not present anymore in TW W3. Also, with the allied recruitment you can get ogre units nonetheless. So, sadly it makes no sense to port this mod. :(
MarineCARMINE 31 Aug, 2022 @ 6:36pm 
Are you gonna port/remake this mod for WH3?
Wrath_of_Janos 22 Aug, 2022 @ 10:15am 
sad
Fröb  [author] 22 Aug, 2022 @ 10:13am 
@Wrath_of_Janos: Currently I am heavily focused on mods for Immortal Empires. Maybe in the future I will make a Bretonnia unit mod for TW W3. But the ogre camp mechanic seems not to be present anymore, so this is not an option for recruitment.
Wrath_of_Janos 22 Aug, 2022 @ 10:10am 
can you make a Bretonia Version as Special units?
Fröb  [author] 2 Aug, 2022 @ 3:19pm 
@Gleen Cross: I haven't tested the combination with SFO, Expanded Roster - Ogre Kingdoms and Elite Ogre Mercenaries myself. But it sounds really weird that it does not work for you. So far no one else has stated this issue. And unfortunately I fear I also can't help in this regard, sorry. :/
Gleen Cross 2 Aug, 2022 @ 2:15pm 
Yep, I activated the SFO submods for each mod. For some reason they can't coexist in my game, which is a shame. By their own, they work just fine
Fröb  [author] 2 Aug, 2022 @ 2:01am 
@Gleen Cross: My mod had it's last update in January 2022 and Expanded Roster - Ogre Kingdoms back in 2021. And so far no one complained. Do you have the respective SFO submods for both mods activated?
Gleen Cross 2 Aug, 2022 @ 12:48am 
I just had a CTD with your mod alongside with the ogres expanded roster, this is weird... in SFO, I can only have either one, if I try both Ogres mods at the moment I discover a camp or the AI hires a Ogre unit, the game crashes
Ser Jalepenodin 22 Jul, 2022 @ 7:01am 
@Fröb Ah ok, that makes sense then. Fingers crossed that you are able to port them over in the future.
Fröb  [author] 16 Jul, 2022 @ 7:18am 
@Ser Jalepenodin: Originally it was my first idea to port this mod for TW W3. But it seems like there is no 'ogre camp mechanic' anymore like in TW W2. Instead, we now have the recruitment from military allies and the possibility to recruit ogre bulls from real ogre camps close to the respective army. Once the beta of Immortal Empires is released, I will have to check out the new campaign myself and if it makes sense to port my units and how to implement them. But currently I can't say if this mod will be ported.
Ser Jalepenodin 16 Jul, 2022 @ 7:06am 
are you planning on bringing these units to warhammer 3 at all?
Fröb  [author] 12 Jul, 2022 @ 7:15am 
@Ghost: As stated in the mod description, both mods are compatible with each other. What happens when you activate both mods and encounter an ogre camp afterwards in the campaign?
Ghost 12 Jul, 2022 @ 6:12am 
Can the Expanded Roster – Ogre Kingdoms not recruit these units I can't seem to find them or can they be made compatible?
ThrobbingforMorbius 2 May, 2022 @ 2:13am 
oops must have missed that, forgive me im a little braindead today
Fröb  [author] 2 May, 2022 @ 2:13am 
@Throbbing4Jeremus: Yes, it is even explicitly stated on the mod page here...
Fröb  [author] 18 Feb, 2022 @ 5:48am 
@Sartek: The ogres are definitely in my focus! But there are a few things which I need to check first, especially if the ogre camp mechanic is even present in mortal empires or not! If not, it will most probably make a visual overhaul for the Ogre Kingdoms instead. Besides, the needed modding tools need to be updated and the workshop needs to be available. So, it will take some time before I can publish some new ogres. ;)
Sartek 18 Feb, 2022 @ 5:41am 
Just started an OK campaign and I am already missing these units.

Cant wait to see what else you can cook up in addition to these once modding is a go for the game
Fröb  [author] 22 Jan, 2022 @ 1:54am 
Updated! - Fixed one small localization error.
Purge8642 20 Jan, 2022 @ 3:53am 
I'm really looking forward to the Ogre Kingdoms units you're gona make in TWW3.
Fröb  [author] 17 Jan, 2022 @ 12:21am 
@Darkwolf: I will port the majority of my mods to TW W3. Especially this one. My plan is also to create more ogre units for the coming game.
Darkwolf 16 Jan, 2022 @ 4:06pm 
Yo. Please port this to TWW3. These units and their new unit cards, are awesome!!
Fröb  [author] 16 Jan, 2022 @ 11:27am 
Updated - Added new unit cards!
Fröb  [author] 31 Dec, 2021 @ 12:15am 
@PremierVader: I am using ReShade 4.9.1 in combination with Marfo's 2020 Reshade [sfx.thelazy.net] and this weather mod .
PremierVader 30 Dec, 2021 @ 2:27pm 
Your graphics look amazing, what ENB do you use?
Fröb  [author] 21 Dec, 2021 @ 2:15pm 
@Ratchet Realm: I will send you an invite so that we can discuss about it.
Ratchet Realm 21 Dec, 2021 @ 2:14pm 
Frob may I use some of the assets in a mod I am working on, of course credits to you ?
酉京都 24 Nov, 2021 @ 6:57pm 
it works,thousands of thanks to you
Fröb  [author] 24 Nov, 2021 @ 8:53am 
@酉京都: Go to your TW W2 directory (Steam/steamapps/common/Total War WARHAMMER II/data). Check if there is a file labeled as 'froeb_elite_ogre_mercenaries.pack' and delete it. Sometimes mod files get saved in the game directory. I hope this helps.
酉京都 24 Nov, 2021 @ 1:35am 
it didn't work,still exists problem
Fröb  [author] 23 Nov, 2021 @ 5:03am 
@酉京都: Seems like you are using an older version of my mod. Cancel your subscription of the mod, start TW W2, exit TW W2 and resubscribe to the mod. Check if Steam downloads it, reactivate it in the TW W2 launcher and start the game again. I hope this will help.
酉京都 23 Nov, 2021 @ 4:54am 
doesn't get Orge Frontbreaker,Marauders and Mournfang Colossus in my game,is there a way to solve this problem?
Fröb  [author] 8 Nov, 2021 @ 7:44am 
@pandaling: The mod changes nothing in regards of the ogre camp spawn chance. Also not in regards of the AI. Actually, the chances for the AI are way worse, because it only gets 1 random unit of my 'Elite Ogre Mercenaries' when it triggers it ogre mechanic itself while the player gets 2 per choice. So, what you describe is a bit odd but I also had campaign where I only had like 5 ogre camps up to turn 120 or so.
pandaling 8 Nov, 2021 @ 6:15am 
got to say i didn't think that this mod would end up being used on me so effectively. AI gets like 7 and i don't get any lol
Septus 1 Nov, 2021 @ 4:13pm 
ya i have that, but they still don't show up at all. even without any available. The card isn't there at all like the ogres are. Can I add you as friend so we can chat?
Fröb  [author] 1 Nov, 2021 @ 9:34am 
@Septus: If I understood you right and you just want your units categorised in the mercenary pool and do not care about the dilemma at the moment... you should try 'mercenary_pool_to_groups_junctions_tables' and 'mercenary_unit_groups_tables'. In one of the tables you can set an initial unit count but I am not sure how to increase this count afterwards ingame.