RimWorld
Rah's Vanilla Turrets Expansion
220 comentarii
Thranos 14 iul. la 22:47 
Working just fine in 1.6 as far as I can tell.
Professor H. Farnsworth 13 iul. la 8:22 
@Tal'Raziid
People just see a red warning and does not think/bother to try.. There might be some space issues as there's new tags concerning vacuum, but on ground should be fine?
Tal'Raziid 12 iul. la 13:50 
Link, Wardragon, have you tried it in 1.6 to see if its actually broken?
Commander Link 12 iul. la 7:32 
i miss the vulcan turret. please update the mod when you get a chance? :>
wardragon 28 iun. la 12:01 
any plans too update to 1.6
Scorpio 21 iun. la 23:27 
pipe turret patch?
Cant Dodge Rodge 14 iun. la 11:24 
I have been looking to see if there is any sort of patch to go along with Reels Turret Pipeline for this awesome turret mod. Haven't been able to find anything. Anyone know if there is one or plans of there being one?
lego116 12 iun. la 11:14 
@rah "Van's Retexture : More Vanilla Turrets" re-textures the turrets from the earlier version of this mod, but that version is out of date.
Rah  [autor] 11 iun. la 14:37 
sry been away. i havent tested it with other turret mods, but I don't see any reason why it shouldn't work.
lego116 4 iun. la 19:12 
Does this version work with "Van's Retexture : More Vanilla Turrets"
200 2 iun. la 6:23 
it doesn't appear to be compatible with reels. perhaps with some kind of patch.
Evono 9 mai la 21:59 
is this compatible with Reels turret mod ?
Rah  [autor] 12 apr. la 19:31 
<3
kot 16 mart. la 9:55 
This mod was always the goat
Rah  [autor] 12 mart. la 15:42 
It's compatible yes.
Daniel 2 mart. la 18:44 
is this mod compatible with combat extended?
Rah  [autor] 9 ian. la 12:28 
<3
KeyLime 8 ian. la 10:58 
Cool! Thanks again! :cozybethesda:
Rah  [autor] 8 ian. la 0:55 
I'll note it down and take a look at it if I get some time.
KeyLime 4 ian. la 14:26 
Thanks for the quick reply, and thanks for the mod. Do you think you might add the functionality to turn on or off lights, or potentially add that button to change them to darklight? My darkness worshiping cultists are not big fans of the turrets from this mod.
Rah  [autor] 3 ian. la 22:23 
not while they're active, but you can turn them off with the power button.
KeyLime 3 ian. la 10:53 
Any way to turn off the lights coming from the turrets?
DocHolliday 21 dec. 2024 la 17:25 
I'm blind thank you very much, I have the swkotor mod series so the crafting menus are very cluttered.
Xeonzs 21 dec. 2024 la 16:56 
Thank you, will give it a try again
Rah  [autor] 21 dec. 2024 la 16:23 
update 2.8: Vulcan Cannon has been buffed. After some testing, it did come up a bit short. It actually used to be stronger, but the firing rate had some issues in the previous versions. It should now be quite strong. I might continue to tweak if it turns out to be a bit too op. Some text description was also updated on a few turrets. enjoy.

@DocHolliday, fabrication bench.
DocHolliday 20 dec. 2024 la 11:28 
How do I make plasma power cells?????????
Xeonzs 16 dec. 2024 la 16:15 
Yeap the vulcan is very dissapointing, not worth the resources and research at all.
Dust 24 nov. 2024 la 16:07 
Vulcan cannon has a lot of ammo and decent range, but otherwise seems pretty lackluster for what one would expect of both the name, and the amount of resources and research. A variety of vanilla small arms fire faster than this thing, including the LMG and Minigun.
Rah  [autor] 30 oct. 2024 la 12:01 
@Sunny, it has very high fire rate, but it will struggle against armored targets. So I recommend combining it with other turrets, and/or colonists.
@Futstub, nice. enjoy !
Futstub 29 oct. 2024 la 2:06 
Got here because of MysteriousFawx video. :)

Will definitely try it!
Sunny 23 oct. 2024 la 10:50 
maybe just me, but the vulcan cannon seems quite weak compared to its cost
Rah  [autor] 16 oct. 2024 la 14:23 
<3
Scelous 13 oct. 2024 la 15:50 
Thank you, Rah! Your turret and bionic mods are some of my most favorite; I can't play rimworld without them.
Rah  [autor] 6 oct. 2024 la 2:44 
The error should be resolved on the dev build of CE.
Jack 4 oct. 2024 la 7:15 
Does not currently work with CE
Rah  [autor] 28 sept. 2024 la 13:11 
nope
Jixxor 27 sept. 2024 la 16:44 
Does the Shooting Skill of a pawn manning the mounted turrets affect the accuracy or fire rate or anything?
Rah  [autor] 24 sept. 2024 la 15:59 
I talked to the CE dev, and the issue should be resolved now. Let me know if it still persists.
Rah  [autor] 23 sept. 2024 la 18:44 
I see people are still having issues with CE. I will try to look into it when I get some time. CE is a complicated mod, so it changes a lot of code, but I'll see what I can do.
@feydras, thanks for the suggestion.
feydras 23 sept. 2024 la 10:43 
Love to see a turret that shoots down drop pods
Gerewoatle 18 sept. 2024 la 18:28 
I guess that's what happens when someone rips out a huge chunk of the game's code and fills the ragged hole with their homemade spaghetti.

By which I mean they apparently absolve themselves of all responsibility for their mess and pass it on to other people.
Scelous 18 sept. 2024 la 15:44 
@Tankman Rah deleted my previous comment. The CE devs specifically said it's up to mod makers to fix compatibility; they will not do it. So as it stands, nothing will change.
Tankman 9 sept. 2024 la 16:59 
@Scelous, my man just read the comment below you, it's up to the CE devs to fix the compatibility.
Scelous 29 aug. 2024 la 17:49 
Please fix this and the bionics. I love your stuff but I can't use it with CE.
Rah  [autor] 21 iul. 2024 la 10:42 
There is a CE patch, but it seems like they might've done an update that causes it to fail. You can report bugs on their Discord channel. https://discord.com/invite/safyWuA
Justfly 18 iul. 2024 la 12:35 
hey.. there are some issues with CE 1.5
is there a patch or somthng ?
scary 7 iul. 2024 la 20:13 
@Z3r Autumn I'm getting same error.
Rah  [autor] 5 iul. 2024 la 13:13 
I recommend checking with the CE guys. They have been quite fast with patches and fixes in the past.
Z3r Autumn 4 iul. 2024 la 12:25 
Anyone else getting this when running with 1.5 and combat extended?

[Combat Extended] Patch operation Verse.PatchOperationReplace(Defs/ThingDef[
defName="VulcanCannon" or
defName="VulcanCannonManned" or
defName="ChargeCannon"
]/passability ) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2890901044\ModPatches\Rah's Vanilla Turrets Expansion\Patches\Rah's Vanilla Turrets Expansion\Patch_Buildings_Security.xml