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the trackers really disrupted my ambush, they just kept pouring in and couldn't plan it as well as I wanted, went for the PT boat exfil
ty headsup and hope u make some more missions soon
{ deleteVehicle _x } forEach allDeadMen; to radio to remove deadbodies to prevent freezes.
I was still in the middle of John Stryker Meyer’s “Across the Fence” while working on this one. Almost all of my scenarios are inspired by the amazing first hand accounts of guys like him and Plaster. Not sure it’s possible to do justice to Mad Dog in A3, the engine would break over all the bodies being stacked.
Please keep up and make more misssons..HATCHET Force,etc.. or a mission to honor Hero Jerry " Mad Dog" Shriver
Thank you. Works well. Great mission
Sorry to hear you ran into issues with Helo Transport. I tried testing this scenario on my machine and was not able to recreate the issue you describe - I had no issues with Helo Transport using Radio 0-8-1-1. Consider unsubscribing and resubscribing, restart the full mission, and ensure no other addons or mods are running that might interfere.
You should see a hint or prompt to click on the desired drop-off LZ using your map, open the map (use Ctrl + mouse wheel to zoom in or out) and select the blue dot marker of the LZ. It should take off after you click the map. It's a bit of a finicky and opaque system from vanilla Arma 3, but it works when used properly.
Any help
Thanks for commenting here to let me know. Please add me and send me a DM to discuss. I will approve the release after we have a chance to speak.
https://www.youtube.com/watch?v=urDDtuIy21M
One question: When heading to secure one of the PZ's, I get a waypoint taking me back to the ambush area. I cannot figure out the purpose for this.
Feel free to add me if you’d like, or you can use spoiler tags here.
Thanks for playing and for posting your positive feedback. Glad you guys both enjoyed!