Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
probably flame based weapons is only solution here.
Specifically in being able to get geneseed from them?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2547885439&searchtext=Psyker
@Pyresryke, there might be something kicking about in Royalty that let's me implement something like that but if it requires coding then it's unfortunately beyond me.
Not sure how that mod's factions are set up but if someone planned to use both together it would definitely be easier for someone to just change pawnkinddef in that mod to make them part of my faction that all the other chaos units belong to.
How do you mean play nice? Mine are pretty lightweight, basically just mechanoids, whereas that's mod uses the alien race framework to make them playable. Shouldn't be any conflicts though.
And could you make the EC play nice with the slannesh cult from warhammer:daemonettes?