RimWorld

RimWorld

Chaos (Warhammer 40k)
69 Comments
Urlock Gaur 30 May, 2024 @ 6:11pm 
can you update it for 1.5
Dani.R 30 Apr, 2023 @ 2:48pm 
1.4?
Enclave Tesla Trooper 28 Nov, 2022 @ 3:00pm 
Does anyone know if this works with 1.4?
XArcturusX 29 Oct, 2022 @ 3:36am 
plase update?
BIO_Karlik 27 Oct, 2022 @ 3:01am 
1.4?
Wrath 15 Aug, 2022 @ 9:33am 
Please :(
Wrath 11 Aug, 2022 @ 1:29pm 
let me have demons
Zetta 11 Aug, 2022 @ 6:50am 
Everytime i try to fabricate a geneseed it crashes the game since it has to place down 100k silver on the ground xD Anyone knows how to fix this?
76561198980585769 20 Jul, 2022 @ 1:34am 
The armor and the chaos marines as a whole are WAAAY under-powered compared to things like Adeptus Mechanicus's Skitarii. Can get downed from just a single galvanic rifle BRUISE.
16JSundberg4 1 Jul, 2022 @ 10:17am 
Fleischpackchen, it says in the description that they function like the Mechanoids in that they have no settlements and are always hostile. Checks out ingame too.
Average Genestealer 15 May, 2022 @ 12:21pm 
Use mods that add organic bionics for chaos mutants!
heinrich fishly 29 Apr, 2022 @ 5:19am 
can you make the bloodletters tameable/controllable :cleandino:
Ahzek Ahriman 16 Apr, 2022 @ 3:24am 
Does not work on my side. It gets listed when I generate a new world (it can be 1 or 0 of their settlements). But when the map is generated, no chaos settlements are on the map and it is not listed in the factions list. On startup I got the same error as Sarcodo. I would love to play this mod :S
Sarcodo 2 Apr, 2022 @ 5:44am 
Getting the same error as Kerjack2, AAPowerArmors (wanter=prerequisites), its the only mod I have installed aside from harmony / better logs and hugslib
Kerjack2 25 Jan, 2022 @ 3:06pm 
https://gist.github.com/1fa3dcf5192f2519e487ea9ca1982a68 there is a error message when i install your mod.Its the first time i report an issue with mods,so i hope i do it right
RushingEdge 31 Dec, 2021 @ 2:12pm 
When are you going to try your hand at some Guardsmen factions and armor?
Neon Dreams 22 Nov, 2021 @ 5:54pm 
every time i try to place something with debug mode it gives the same error "mouse position stack is not empty. there were more calls to beginscrollview then endscrollview. fixing" anyone else get this?
ASMR gaming 31 Oct, 2021 @ 11:14pm 
any new updates ?
Kriegzerker 22 Oct, 2021 @ 3:50pm 
Great mod! Can you add raptor themed jump packs? Normal jump packs look strange on the power armors.
00DeadMonkey 4 Oct, 2021 @ 9:06am 
Getting a AAPower armor research error all the sudden.
Rincewind 26 Sep, 2021 @ 6:41pm 
only thing i really like in your mods - bolters are not tend to destroy anything on sight like in astra milletarium. they are still powerful, but not so OP.
Rincewind 26 Sep, 2021 @ 6:38pm 
with yoyo combat it's almost impossible to kill them on early stages. i mean not demons, but pawns with geneseed.

probably flame based weapons is only solution here.
4ydra 15 Sep, 2021 @ 6:58pm 
Man, I love this stuff.
Ithinknuggetisswell 10 Sep, 2021 @ 8:52pm 
any plans to do the custodians?
Spencer7w  [author] 9 Sep, 2021 @ 3:39am 
@Luke, Shouldn't be many issues with compatibility, there just isn't any overlap of systems across the mods so the gene-seeds would be separate implant/hediffs.
Luke 8 Sep, 2021 @ 9:55pm 
Do your mods have compatability with Adeptus Mechanicus, and Astra Militarum?
Specifically in being able to get geneseed from them?
ElConvict 5 Sep, 2021 @ 9:45pm 
Thoughts on making a toggle to have them spawn as either a hidden faction or a perma-hostile faction that has actual bases, like pirates? Could make Imperial runs interesting, giving the player the goal of purging the heretics.
Captain Kek 4 Sep, 2021 @ 3:00am 
I love these, give me Necrons please <3
Spencer7w  [author] 31 Aug, 2021 @ 1:40am 
@Marvl101, can't see there being any issues, mine just won't draw any content from any other mod so don't expect them to corrupt anyone 😄
Spencer7w  [author] 30 Aug, 2021 @ 7:42am 
@BladeofSharpness, Yayo's Combat works pretty well if you haven't tried that with it!
BladeofSharpness 30 Aug, 2021 @ 7:03am 
Eagerly waiting for the CE version! Where ammo matter!
RedDawn141 28 Aug, 2021 @ 1:23pm 
I want to like your comment, but steam dosnt have that
Spencer7w  [author] 28 Aug, 2021 @ 12:37pm 
@RedDawn141, Patience, reinforcements are coming.
RedDawn141 28 Aug, 2021 @ 12:29pm 
DID SOMEONE SAY IMPERIAL GUARD!
麦221 28 Aug, 2021 @ 4:48am 
OK,thank you
Spencer7w  [author] 28 Aug, 2021 @ 4:04am 
@麦221, Thank you! I've got a lot of different projects to work on already in the Google Doc, the next faction I intend to add will be the Imperial Guard but after that I'm not sure which I'll focus us. Might be Tau, might be Orks, will probably post an update in the discord once I start work on one of them :)
麦221 28 Aug, 2021 @ 2:29am 
I think your module quality is excellent. I hope you can make persistent efforts:steamhappy:
麦221 28 Aug, 2021 @ 2:27am 
Or other races
麦221 28 Aug, 2021 @ 2:26am 
Can you do anything about Warhammer 40k‘s Orcs ?
Spencer7w  [author] 28 Aug, 2021 @ 1:22am 
@ElConvict, you have my blessing 😄 let me know how it goes.

@Pyresryke, there might be something kicking about in Royalty that let's me implement something like that but if it requires coding then it's unfortunately beyond me.
Philinator 27 Aug, 2021 @ 9:30pm 
rad
Pyresryke 27 Aug, 2021 @ 7:53pm 
Any possibility of summoning the daemons for your own colony?
ElConvict 27 Aug, 2021 @ 5:07pm 
So if I decide to throw balance out the window I could theoretically just make a patchmod for myself to use adding them to your chaos faction?
Spencer7w  [author] 27 Aug, 2021 @ 3:09pm 
@ElConvict, Unfortunately with a CE patch in the works and the balancing of claws/weapons/bodyHP/armour etc already being different between the two mods it would just mess with the mod balance.

Not sure how that mod's factions are set up but if someone planned to use both together it would definitely be easier for someone to just change pawnkinddef in that mod to make them part of my faction that all the other chaos units belong to.
ElConvict 27 Aug, 2021 @ 2:39pm 
I mean make them be neutral to each other faction-wise, or perhaps spawn in each others raids.
Spencer7w  [author] 27 Aug, 2021 @ 2:33pm 
@ElConvict, Will probably add chaos specific Gene-Seed when I get around to fleshing my Gene-Seed system.

How do you mean play nice? Mine are pretty lightweight, basically just mechanoids, whereas that's mod uses the alien race framework to make them playable. Shouldn't be any conflicts though.
ElConvict 27 Aug, 2021 @ 2:04pm 
Oooooh, will we be getting chaos geneseed?

And could you make the EC play nice with the slannesh cult from warhammer:daemonettes?
LEERROOYY 27 Aug, 2021 @ 8:31am 
@FrostSaber you cant do that, that´s heresy