Black Mesa

Black Mesa

BMS Classic - "Forget About Freeman!" (v1.04b)
90 Comments
Yamcha 9 May @ 1:19pm 
It was the dynamic lights, i had them in medium :D
Yamcha 8 May @ 11:11am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3478117276
Glitch Water, i don't know if it is by the recent CC's Update
Osgood-Schlatter's disease 31 Dec, 2024 @ 12:26pm 
Well, that's strange. For some reason it started working with me again after I reinstalled a conflicting addon. There were no longer anymore bugs or messed up trigger boxes. Everything was working fine again. Idk how though.
White and Birdy™  [author] 30 Dec, 2024 @ 10:15pm 
It sounds like you've loaded a save file from an older version of the game, or a save file made on a different version of the map (e.g. without BMSC installed). Saves often don't work between different game versions, and never work between different map versions. There's nothing that can be done about this.

If you didn't load a save file, my best guess is a mod conflict - check to make sure you don't have anything else installed that modified bm_c3a1b .
Osgood-Schlatter's disease 30 Dec, 2024 @ 9:17pm 
Hey dude, the surface battle is completely broken. Trigger boxes are everywhere, the skybox is broken, the music isn't playing. What happened here?
Bad Opinions Squid #FixTF2 3 Dec, 2023 @ 7:34pm 
I mean I genuinely do miss the Nihilanth portals but that's besides the point lol
Anschluss 15 Nov, 2023 @ 1:36pm 
The leeches are kind of like the portals that Nihilanth threw at you in HL1: you think it's cool and you think you miss it, but it's not and you really shouldn't.
Vassago Rain  [author] 9 Nov, 2023 @ 4:06am 
@SystemShocker287
Unlikely, since they're lifted straight from HL2 (invincible), and don't add anything fun or interesting to the game.
SystemShocker287 1 Nov, 2023 @ 5:42pm 
I may as well ask since one of the guards mentions it: Will leeches be added to this or Apprehension?
Thinking About A Sangheili Name 19 Oct, 2023 @ 12:45pm 
I love how you added the TOW Launcher since it needs more attention
ЭндрюГОр 28 Sep, 2023 @ 4:05am 
replace hecu soldiers in versia 2.0 on black ops from BM Azure Sheep
Vassago Rain  [author] 12 Jul, 2023 @ 6:00pm 
@Bad Opinions Squid #SaveTF2
@Mr_Shock

Thank you both.
Bad Opinions Squid #FixTF2 8 Jul, 2023 @ 10:06pm 
Easily the best in the collection, I love how heavily infested everything is
I just wish we could've seen that extend into Lambda Core
MrShock 20 Jun, 2023 @ 7:40pm 
I honestly love this new rendition about FOF because it shows how worse the Xen invasion and infestation are becoming.
Vassago Rain  [author] 22 May, 2023 @ 3:57pm 
@Neddo
Glad you enjoyed.
Neddo 21 May, 2023 @ 7:40am 
this is amazing, most other chapters I barely noticed the difference, but this is a whole new chapter
Vassago Rain  [author] 28 Apr, 2023 @ 10:10am 
@skirvins
Nothing's preventing you from deleting the BMCE FAF A and B, and swapping in BMSC FAF A and B instead, if that's what you're asking. Obviously there won't be any of the dressed up NPC corpses, but that's it. Note that BMSC LC A has very different lighting to vanilla LC, so going from this FAF to BMCE's LC might look a bit jarring.
Alexander 14 Apr, 2023 @ 5:41pm 
Just found a tiny issue in my second playthrough of your mod. There is a broken geometry issue right in the starting point close to the tunnel entrance, it looks like some floating concrete polygons on the side of the road. Still it's a great job nonetheless.
skirvins 12 Feb, 2023 @ 2:11pm 
so could i have this one chapter with the rest of the bmce chapters or are they flat uncompadable together
finlandslim 21 Nov, 2022 @ 3:57am 
You gotta think of a way to get the APC setpiece in somehow for the next pass, it adds huge context to show you exactly why it's called "Forget about Freeman".
Vassago Rain  [author] 21 Oct, 2022 @ 3:44am 
@Cuttrogue
We won't know until we get there, but a detail pass is guaranteed, same with some changes to the encounters and how the B ground battle flows.
finlandslim 19 Oct, 2022 @ 3:50pm 
This chapter is beautifully done. Are you planning on adding anything more to it in the coming Earthbound updates?
Vassago Rain  [author] 11 Oct, 2022 @ 9:59am 
No, but it uses a substitute.
Andrewsarchus 10 Oct, 2022 @ 1:56pm 
Does this add the Xen laser canon back into the chapter?
TheHunterAttacks 5 Oct, 2022 @ 9:24am 
@Vassago Rain No problem
Vassago Rain  [author] 30 Sep, 2022 @ 1:12am 
@Cuttrogue
It's just a set of maps, so as long as you don't have other mods that mess with the FAF chapter, everything's compatible.
Vassago Rain  [author] 30 Sep, 2022 @ 1:10am 
@TheHunterAttacks
Thank you. It means a lot to us.
finlandslim 25 Sep, 2022 @ 6:50am 
Should I delete my other mods for conflicts before playing this?
TheHunterAttacks 16 Sep, 2022 @ 4:39am 
I don't know why but FAF Classic is better than the retail FAF.
Vassago Rain  [author] 23 Jul, 2022 @ 3:37am 
@tpd1864blake
A lot more was planned, but it'd have played at a snail's pace. The silly setpiece only got axed when it became absolutely apparent that there was no way to do what we wanted to do while keeping it, without performance tanking.
Maybe we'll try something else next time around?
tpd1864blake 1 Jul, 2022 @ 12:01pm 
I really like how the surface battle plays out, it really feels like a fitting last confrontation with the marine forces before going underground for the rest of the Earthbound chapters. Although I miss the setpiece with the APC being blown up by an alien. I can understand you removing it for performance reasons and how it could block the tanks' lines of sight, but that setpiece illustrated how outmatched the abandoned ground forces were.
White and Birdy™  [author] 8 Mar, 2022 @ 12:17pm 
Uh oh, that shouldn't be happening... I'll have to take a look and see if I can figure out what's going on there. I didn't touch the gears so I can't think of any reason they should be getting stuck, but maybe I overlooked something.
sderose1062 8 Mar, 2022 @ 11:18am 
Okay, I'm missing something. I've just gotten to the water canals in the West sewer where the steam pipes are and the big gears. However, the big gears aren't moving so I'm stuck in back of the larger gear...not moving. Is there a way to get these gears moving? I've gone back up to the garage area and there's nothing up there to indicate there's a power switch for them. Any help would be appreciated!
sderose1062 8 Mar, 2022 @ 8:34am 
Holy cow, those grunts are relentless and they just keep coming, like those bullsquids! I am still trying to get out of the beginning of this map and wish there were more rockets available. I keep running out of ammo that kills these things.
Vassago Rain  [author] 10 Feb, 2022 @ 1:32pm 
LC's up.
Vassago Rain  [author] 8 Jan, 2022 @ 6:35am 
@Colonel Orange
It's in production, but holidays and life took precedent.
Colonel Orange 30 Dec, 2021 @ 10:13pm 
Don't mean to be nosy but was curious if BMS CLassic LC was in production?
Luna :3 16 Dec, 2021 @ 5:41pm 
This is the best BMS Classic chapter of all time :egon::stream::stream::stream::stream:
The Mindful Moron 7 Dec, 2021 @ 1:46pm 
I think he's more saying Half-Life 1's AI at its best, and more specifically how the rhythm worked in HL1. But yeah, even old BM AGrunts were better than the original AGrunts from HL1. Probably the least competent AI in the game.
Anschluss 4 Dec, 2021 @ 9:19am 
I agree that the A grunt replacement is for the radically better, but I'm a little baffled that you'd claim that are carrying the spirit of HL1's AI. That game's AI is not as good as your remember. It's A grunts were also just mobile turrets that occasionally charged you.
Vassago Rain  [author] 4 Dec, 2021 @ 12:48am 
@otFreeman
The old agrunts are little more than mobile turrets, and it'd be a waste to go with them when there's a much more challenging and interactive variant, especially after the resources and maps themselves were rebalanced. Stuff like Surface Tension D, when you're first introduced to a cluster that will jump on buildings, chase you down, play along with snarks and tripmines, and destroy the glass in the nearby double charger building if you try to camp it, cannot be replicated with the old grunts, and since they're so much stronger, there's less need to mass them, so you feel like you've accomplished something when you beat them.
To me, xen grunts carry the spirit of HL1's AI.
J.H. Brewster, Byzanium Master 3 Dec, 2021 @ 9:48pm 
imo the alien grunts suddenly being more capable seems a little random in FAF, imo they're best placed during the teleporter sequence at the end of Lambda Core
Anschluss 3 Dec, 2021 @ 6:06pm 
The BM Classic Maps are in general awesome and a great improvement on the BMS originals but Classic FAF absolutely slays what it replaces. Fantastic work and I particularly love how you reworked the very first area with the turrets it's way funner this way.

My only major-ish gripe is that some of the collision geometry (if that's the right term) keeps ruining my crossbow sniping in the surface fight of C3a1b. I've seen this before such as in ST in the place you fight the HECU after the massive weapons cache and before you blow up their Osprey. This also caused my snarks to get stuck in mid-air if I tried throwing them from a position on the big rock.

A minor issue is that the burning ambiance doesn't always play consistently in C2a5h.
Honey Badger 1 Dec, 2021 @ 10:49am 
Ah that's a shame! I would've loved to have seen more in the surface battle! I get that sometimes less is more but I find myself blasting through the FaF surface battle much more quickly than the original, may just be a me problem though...
Vassago Rain  [author] 30 Nov, 2021 @ 8:29pm 
@Honey Badger
The surface battle was originally gonna feature even more stuff, but it became too elaborate and lengthy, so we moved lots of the action into the garage section. Keeps you pumped and changes up the venue.
Honey Badger 25 Nov, 2021 @ 3:16pm 
I will say, this was beautifully redone, I loved the surface fight (Though I really do miss the manta ray death-beam and the helicopter fighting a manta ray)

I just wish there was more of it, seriously I was shocked when I saw the tank out already, only to be followed by the LAV afterwards! Made me wanna blow more shit up (Maybe a helicopter? :P)
Lieutenant_America 30 Oct, 2021 @ 11:15am 
That was the verdict.
Vassago Rain  [author] 30 Oct, 2021 @ 5:23am 
What's the verdict after the changes and the hot fix?
White and Birdy™  [author] 26 Oct, 2021 @ 9:32pm 
Pushed a fix for the softlock on B. Not sure why I was locked out of uploading for a few days there, but better late than never!
Lieutenant_America 26 Oct, 2021 @ 5:55pm 
The first map is a massive improvement over the original. It's considerably extended, but in a good way (FaF was always short, so it could use the length), and is given a distinct atmosphere by way of extensive Xen infestation abound.

The topside fight meanwhile is remixed for a funner, better flowing experience than the vanilla level- though I'm still sad about the loss of the manta ray bombing setpiece.

The garage fight is less heavily scripted than the vanilla game, resulting in a less tightly-choreographed expression of the HECU's final annihilation. However, it allows for more player input in the melee- and to even use that battle to the player's advantage in progressing further. Likewise, the ceiling turrets are a good replacement for the missing Xen cannon from the original game, while not being as out-of-nowhere.