Total War: WARHAMMER II

Total War: WARHAMMER II

Cult of Ulric / Army of Middenheim (Fully Unlocked!)
94 Comments
pirvulescuflorin 12 Jul, 2024 @ 6:32am 
We really do need this in Warhamme III with SFO.
Todbringer [FR] 27 Dec, 2023 @ 11:32am 
need this mod for warhammer 3 lease!
Temenos 11 Apr, 2023 @ 1:06am 
this mod was so fun thanks for making it hope it comes to warhammer 3
No Name 12 Nov, 2022 @ 12:19pm 
@Stratovarius

Thank you for all your hardwork! Looking forward to seeing this in Warhammer 3! Also love the legendary characters mod for Warhammer III!
Stratovarius  [author] 12 Nov, 2022 @ 8:58am 
It is coming to WH3, yes. Just behind some of my other content.
Hermes da bun 1 Nov, 2022 @ 8:23pm 
I do have to ask as well do you plan on bringing this over to Warhammer 3? unless its already over.
No Name 11 Sep, 2022 @ 11:48pm 
Is this coming to warhammer 3?
Renan 4 Jun, 2022 @ 11:46am 
hey, this is great, but is Emil Valgeir supposed to have Volkmar's voice in campaign? "By sigmars will" kinda breaks my immersion haha.
Wrath_of_Janos 31 Jan, 2022 @ 11:35am 
SFO Version?
Ciaphas Cain 9 Dec, 2021 @ 1:00am 
Has anyone used this with Sigmars Heirs?
Todbringer [FR] 5 Dec, 2021 @ 4:48am 
when the next update for this mod please?
Big Baby Skesus 25 Nov, 2021 @ 9:46am 
What to do if RoRs are not showing up? I can recruit basic units from this mod but RoRs are no where to be found.
SerBuckman 24 Nov, 2021 @ 5:55pm 
These units are cool, you think you could make the Swords of Ulric elector count regiment into a Warriors of Ulric unit rather than simply reskinned generic swordsmen?
Machofish 16 Nov, 2021 @ 7:52am 
Okay, played around a little more with my mods since something was making my game crash upon every save attempt and had to restart (I don't think it was this mod in particular but I don't know).

For some reason, the RoRs from this mod didn't appear until after I'd downloaded Mixu's "Legendary Lords 1" pack and put them above this one in the load order. I'll check back in if the glitched lord/hero campaign map poses appears fixed.
Machofish 14 Nov, 2021 @ 4:02pm 
Great stuff. Though as others have mentioned the new lords/heroes seem to be a bit buggy on the campaign map when giving them mounts (the Seneschals are fine in-battle, at least.) I'm also having trouble accessing Middenland's RoR's, but that might just be because I don't have Grim & Grave.
Alexandros Megas 7 Nov, 2021 @ 8:43pm 
Is this compatible with Xoudad's Empire mods? Namely Sigmar's Heirs and Swords of the Empire.
cybvep 11 Oct, 2021 @ 2:16pm 
10. Standard Warrior Priests seem to be recruitable alongside Priests of Ulric.
11. Standard Empire Captains seem to be recruitable alongside Seneshals.
12. There is a noticeably higher number of recruitable heroes for two new hero types - the Seneshal and the Priest of Ulric. While normally you should have 2-4 choices available, in their case you have sth like 15.
13. Priest of Ulric cannot equip the Warhorse mount. I'm also not sure whether the "Crush The Weak" ability should be attributed to the horse, but probably not.
cybvep 11 Oct, 2021 @ 1:22pm 
6. Ar-Ulric looks different when you make him an Elector Count, i.e. his portrait literally changes in the Elector Counts screen for a worse version.
7. The tooltip in the hero recruitment screen shows that Seneshals are supposed to have Commanding Presence ability instead of Hold The Line. However, in reality they still have Hold The Line skill and no Commanding Presence.
8. Glorious Charge skill could use a small debuff in the speed department. Stackable +20% speed AND +20% charge bonus for all KOTW with just 1 skill point on a hero seems a bit too powerful. Also, please note that the Seneshal doesn't get any faster, so he lags behind the knights.
9. -50% Empire Knights recruitment factionwide effect doesn't seem to be working. Also, I think that maybe a small factionwide upkeep reduction could be considered, as it's more noticeable. Something like -15% for Empire Knights factionwide.
cybvep 11 Oct, 2021 @ 1:22pm 
Enjoying the mod so far. I've encountered some quirks here and there, though. Here is the report:

1. When Ar-Ulric gets a horse, his on-map model becomes distorted and he has no faction banner. The banner reappears only when he is garrisoned in a city.
2. When put in Boris' army, Hunting Hounds often seem to lack running and attack animations. They move (or rather slide), but they don't deal any damage, becoming essentially useless. Super strange. I've never seen anything like that before.
3. Seneschal of the White Wolf seems to have a passive map-wide miscast debuff when mounted on a horse. Doesn't seem intentional.
4. Sometimes Seneschal of the White Wolf on a horse seems to have Ar-Ulric tooltip in battle and screams stuff about prayers like the Warrior Priests.
5. Shouldn't Swords of Ulric be considering CoU units as well? ATM they don't get buffs from Ar-Ulric special skills etc.
cybvep 10 Oct, 2021 @ 10:16am 
I think that it may be a good idea to adjust AI recruitment priorities for new units. I have not seen the AI recruit any of them and it seems that autogen in custom battles is not interested in Ulric non-lord stuff, either. Other modded units are picked and recruited by AI correctly.
Stratovarius  [author] 6 Oct, 2021 @ 3:07am 
Sounds like you have another mod overwriting the animations for the horse or rider.
daotri93 6 Oct, 2021 @ 3:01am 
I don't know if this happens because of my over-modded game or not but when I unlock the warhorse for the grand master and ar-Ulric, their model becomes distorted horribly. Do you have any ideas why?
Stratovarius  [author] 4 Oct, 2021 @ 3:34am 
Rejigged balance for Ulrician infantry
Redid visuals for Warriors of Ulric
Added Blacksmith to the Knights
Added Great Shrine of Ulric to victory conditions
Removed Flagellants from Shrine of Ulric. Bad CA!
cybvep 3 Oct, 2021 @ 1:01am 
Also, I think that it would be fun if other Empire factions could recruit standard non-ROR Ulrican units from Middenheim's landmark, just as you can recruit Reiksguard from Castle Reiksguard, for example.
cybvep 3 Oct, 2021 @ 12:53am 
Very well-done mod. Here are some small suggestions after testing:
1. Warriors of Ulric GW variant have 60 (!) less armor than the other variant. Probably a mistake. Their model looks similar.
2. Shielded Warriors of Ulric should have 20% missile block chance instead of 35% for consistency (like Sisters of Slaughter, Slayers and other units without real shields).
3. Wolf-Kin dual sword variant should be cheaper than the GW variant or get sth like 3-4 more MD. Otherwise it's just inferior.
4. Knights of the White Wolf should require Blacksmith as is the norm for Empire cavalry.
5. Destroying Malagor shouldn't be required for Short Victory because of his start location. Maybe add Middenheim's landmark instead.
6. Is it intentional that Shrine of Ulric shows Flagellants and Warrior Priests as recruitable? They are not available in custom battles.
MrEForEccentric 2 Oct, 2021 @ 8:29am 
I have OVN and Mixu's Legendary Lords, and I notice with this mod added as well (I wanted a bit more Empire variety) that it somehow gave me access to the middenheim units, and prevents me from recruiting sigmarite priests- only those of Ulric. With an update to Mixu's lords, I can recruit warrior priests of Taal too, and choose between them, but it almost seems like Sigmarites only exist for the AI factions. This is despite me playing Marius Leitdorf and not the great Toddy. Though I can't lie, the warriors of ulric and wolf-kin helped a lot in the campaign as great early access to great weapons without needing an armory. No sign of the legendary lords of course- I hadn't confederated Middenheim.

Just an odd bit of compatibility issue I noticed.
Stratovarius  [author] 2 Oct, 2021 @ 8:07am 
You need to have Mixu's unlocker as well as this mod.
Nurgle 1 Oct, 2021 @ 12:47am 
How can i start this mod? Installed mod, installed beta cavarly patch, started new mortal empires, but still have just 4 empire lords to choose, no Toddy :/
Stratovarius  [author] 30 Sep, 2021 @ 3:15am 
I had overlooked victory conditions. Added now! Time to slaughter the Norsca, Chaos, and Beastmen.

Also added in the Good Boys Hunting Hounds RoR!
Skaughty 29 Sep, 2021 @ 3:03pm 
is there a reason when i play coop the boris i pick isnt the one that pops in the mod?
SelectiveSocietalSanity 26 Sep, 2021 @ 3:03pm 
hey I have a problem: is there supposed to be no victory conditions? Mine are completely blank. :/ Awesome mod regardless!
jshshadowknight 26 Sep, 2021 @ 12:09pm 
Hello sir, there is a problem.Can I recruit the Priest of Ulric and Seneschal of the White Wolf when I play the other emp factions not the Middenland?
Stratovarius  [author] 26 Sep, 2021 @ 5:40am 
Updated with new icons and portraits for characters and heroes
Updated anti-Beastmen skills to apply vs Chaos and Norsca as well
Redid Boris's starting trait to be against B/C/N instead of Empire
Added new abilities to the faction trait against B/C/N
Fixed missing .loc for faction effect bundle

As to SFO - I've never used SFO, so won't be making a submod for it. However, anyone else who wants to? Go right ahead!
Diesel215 25 Sep, 2021 @ 6:02pm 
Is this mod compatible with Mixu's Legendary Lords 1? I have both and Mixu's start position and stuff for Boris seem to be overwriting this one?
jayledestructeur1 25 Sep, 2021 @ 2:47pm 
sfo version in the future ?
Polyn1kes 25 Sep, 2021 @ 12:18pm 
Any plans to make an SFO version of this great mod?
No Name 25 Sep, 2021 @ 11:45am 
Congrats on having one of the biggest warhammer youtubers feature your mod in a video. He mentioned and showed off the Al-Ulric bug looking like Volkmar.
https://www.youtube.com/watch?v=VJgdRrnR-28&t=595s

Okrund Thunderfire 25 Sep, 2021 @ 11:45am 
Do you have to have the other mod installed too? because I would rather just have Middenheim and such unlocked only.
Fengxian0830 25 Sep, 2021 @ 9:11am 
Would love a SFO version
cybvep 24 Sep, 2021 @ 6:13am 
Very interesting.... Out of curiosity, are the new units recruitable from the new buildings or the old ones? Is the Middenheim's landmark changed in any way? Can other Empire factions recruit any Ulric units from the landmark? Does Middenland have access to units like Warrior Priests and Flagellants? Does Middenland have faction effects? Does the mod require Mixu's unlocker to function properly or will it work for the AI even without it?
Saw It In A Pro Game Once 23 Sep, 2021 @ 12:01pm 
is this mod compatible with mixus unlocker?
Stratovarius  [author] 21 Sep, 2021 @ 8:21am 
And now we are fully unlocked! Middenland is a playable faction fielding a unique starting army comprised exclusively of Cult of Ulric units
Stratovarius  [author] 21 Sep, 2021 @ 5:23am 
Two new RoRs! Meet the Bloodkin of Ulric and The Steadfast

Bloodkin of Ulric (Wolf-Kin Great Weapons): Even those amongst the Wolf-Kin look upon the Bloodkin of Ulric with something akin to awe. So dedicated in their desire to cleanse the world of the taint of Chaos are they that they perform feats of unimaginable endurance on the battlefield, covered in the ichor of their fallen foes.

The Steadfast (Warriors of Ulric): The Steadfast are the most certain of Ulric's warriors. Even in the face of near-certain calamity, they hold their ground and inspire those around them to hold theirs. Such deliberate willpower has inspired many a tale, and won many a battle.
Gotta_Go_Fast 19 Sep, 2021 @ 8:13am 
Mine still crashes the moment I enable it.
Stratovarius  [author] 18 Sep, 2021 @ 4:50am 
Should have fixed the crash with More Unique Elector Units, as well as adjusting the campaign mounts
daotri93 14 Sep, 2021 @ 4:36am 
I have a suggestion, instead of turning the vanilla captain and warrior priest into a different type, you can add a new type of hero to the recruitment tab. Mixu did it with his/her Taal cult while Xoudad did the same with the huntcaptain hero. I sincerely hope that I can recruit them while playing as Karl Franz.
daotri93 12 Sep, 2021 @ 9:34pm 
I have the chance to confederate Middenland but I have to wait because I really want to be able to have the ar-ulric and the Ulrican priest
daotri93 12 Sep, 2021 @ 9:33pm 
Could please make the lords and units accessible to other empire factions?
Gotta_Go_Fast 12 Sep, 2021 @ 12:36pm 
Starting this mod with KonKonKing's "More Unique Elector Units" mod crashes the game on startup for me (I disabled all other mods to test this).
Pelinal 11 Sep, 2021 @ 3:11pm 
If you send over the original xml file I can try and fix the campaign portrait bug at least!