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Thank you for all your hardwork! Looking forward to seeing this in Warhammer 3! Also love the legendary characters mod for Warhammer III!
For some reason, the RoRs from this mod didn't appear until after I'd downloaded Mixu's "Legendary Lords 1" pack and put them above this one in the load order. I'll check back in if the glitched lord/hero campaign map poses appears fixed.
11. Standard Empire Captains seem to be recruitable alongside Seneshals.
12. There is a noticeably higher number of recruitable heroes for two new hero types - the Seneshal and the Priest of Ulric. While normally you should have 2-4 choices available, in their case you have sth like 15.
13. Priest of Ulric cannot equip the Warhorse mount. I'm also not sure whether the "Crush The Weak" ability should be attributed to the horse, but probably not.
7. The tooltip in the hero recruitment screen shows that Seneshals are supposed to have Commanding Presence ability instead of Hold The Line. However, in reality they still have Hold The Line skill and no Commanding Presence.
8. Glorious Charge skill could use a small debuff in the speed department. Stackable +20% speed AND +20% charge bonus for all KOTW with just 1 skill point on a hero seems a bit too powerful. Also, please note that the Seneshal doesn't get any faster, so he lags behind the knights.
9. -50% Empire Knights recruitment factionwide effect doesn't seem to be working. Also, I think that maybe a small factionwide upkeep reduction could be considered, as it's more noticeable. Something like -15% for Empire Knights factionwide.
1. When Ar-Ulric gets a horse, his on-map model becomes distorted and he has no faction banner. The banner reappears only when he is garrisoned in a city.
2. When put in Boris' army, Hunting Hounds often seem to lack running and attack animations. They move (or rather slide), but they don't deal any damage, becoming essentially useless. Super strange. I've never seen anything like that before.
3. Seneschal of the White Wolf seems to have a passive map-wide miscast debuff when mounted on a horse. Doesn't seem intentional.
4. Sometimes Seneschal of the White Wolf on a horse seems to have Ar-Ulric tooltip in battle and screams stuff about prayers like the Warrior Priests.
5. Shouldn't Swords of Ulric be considering CoU units as well? ATM they don't get buffs from Ar-Ulric special skills etc.
Redid visuals for Warriors of Ulric
Added Blacksmith to the Knights
Added Great Shrine of Ulric to victory conditions
Removed Flagellants from Shrine of Ulric. Bad CA!
1. Warriors of Ulric GW variant have 60 (!) less armor than the other variant. Probably a mistake. Their model looks similar.
2. Shielded Warriors of Ulric should have 20% missile block chance instead of 35% for consistency (like Sisters of Slaughter, Slayers and other units without real shields).
3. Wolf-Kin dual sword variant should be cheaper than the GW variant or get sth like 3-4 more MD. Otherwise it's just inferior.
4. Knights of the White Wolf should require Blacksmith as is the norm for Empire cavalry.
5. Destroying Malagor shouldn't be required for Short Victory because of his start location. Maybe add Middenheim's landmark instead.
6. Is it intentional that Shrine of Ulric shows Flagellants and Warrior Priests as recruitable? They are not available in custom battles.
Just an odd bit of compatibility issue I noticed.
Also added in the Good Boys Hunting Hounds RoR!
Updated anti-Beastmen skills to apply vs Chaos and Norsca as well
Redid Boris's starting trait to be against B/C/N instead of Empire
Added new abilities to the faction trait against B/C/N
Fixed missing .loc for faction effect bundle
As to SFO - I've never used SFO, so won't be making a submod for it. However, anyone else who wants to? Go right ahead!
https://www.youtube.com/watch?v=VJgdRrnR-28&t=595s
Bloodkin of Ulric (Wolf-Kin Great Weapons): Even those amongst the Wolf-Kin look upon the Bloodkin of Ulric with something akin to awe. So dedicated in their desire to cleanse the world of the taint of Chaos are they that they perform feats of unimaginable endurance on the battlefield, covered in the ichor of their fallen foes.
The Steadfast (Warriors of Ulric): The Steadfast are the most certain of Ulric's warriors. Even in the face of near-certain calamity, they hold their ground and inspire those around them to hold theirs. Such deliberate willpower has inspired many a tale, and won many a battle.