Garry's Mod

Garry's Mod

Call of Duty World War II Fritz X Bomb (Prop)
21 Comments
Askasta 11 Sep, 2022 @ 4:16pm 
All you have to do is move it in blender when you used blender to port over. Blender has that one middle point when u start the programm. Thats its orgin axis. All you have to do is select the "prop" and rightclick on it and select to put the point into its center/middle. Boom you have a normal behaving entity.
Stefano (BackToGetCommissions)  [author] 11 Sep, 2022 @ 4:12pm 
I forgot a thing to say: I NEVER made entities before. And I NEVER worked with them as well. I only port props
Askasta 11 Sep, 2022 @ 4:09pm 
the script uses the entitys orgin axis, i can ofc approach it a different way but it makes everything more complicated wich you want to avoid as coder. If you would have just done a PROPER entity this wouldnt be a problem at all
Stefano (BackToGetCommissions)  [author] 11 Sep, 2022 @ 4:07pm 
"you literlly flooded the whole workshop with corrupted entities" <- Sure...
Anyway, I just have a question: why didn't you just rotate it (in the video about using it as entity), using the proper tool...?
Askasta 11 Sep, 2022 @ 4:02pm 
No, like i said. Time to take matters into my own hands
Stefano (BackToGetCommissions)  [author] 11 Sep, 2022 @ 3:58pm 
Next comment?
Stefano (BackToGetCommissions)  [author] 11 Sep, 2022 @ 3:57pm 
Edit: I give up...
Askasta 11 Sep, 2022 @ 3:55pm 
you literlly flooded the whole workshop with corrupted entities, the other fritz x bomb the green/blue colored one has its orgin axe not even inside the prop/entity itself its outside but atleast its more centered to it actually behaves better then the grey fritz x bomb
Askasta 11 Sep, 2022 @ 3:53pm 
i literlly showed you two examples of the problem i encountered because its not setup right. But you brush away the problem by saying "its not intended to be used for that, its just for posing". All it has to be done is origin axes being put in the middle of the missle instead completly left, right, top or under
Stefano (BackToGetCommissions)  [author] 11 Sep, 2022 @ 3:46pm 
"I'm lazy..." sure...
But still, I don't see the problem
Askasta 11 Sep, 2022 @ 3:44pm 
the problem is, its cheap work and you are lazy to do it properly all good. I will try to solve it myself
Stefano (BackToGetCommissions)  [author] 11 Sep, 2022 @ 3:42pm 
I still don't see the problem. If you are going to use it for posing it, just use the tool I recommended and you're done. It's a prop, after all
Askasta 11 Sep, 2022 @ 3:29pm 
Askasta 11 Sep, 2022 @ 3:28pm 
-- because of the orgin axes being at the tip of the bomb it behaves weird and not realistic

https://i.gyazo.com/0b7166f0f101d51d99ac199cd8fefb60.mp4 -- here is a example when you spawn it, it falls very slow to the side wich makes no sense a normal missile would tip over instantly.

https://i.gyazo.com/04e8932499365a0b02362b69db4e82cd.mp4 -- i was also working with the gredwitch bomb base to make guided missiles out of fun because its satifying to watch it track down a plane. Because of the orgin axes being the tip the missile dosent turn left, right, up, down
Askasta 11 Sep, 2022 @ 3:24pm 
1 moment
Stefano (BackToGetCommissions)  [author] 11 Sep, 2022 @ 3:23pm 
I don't have it. Show a pic here, because I can't really find any problem with model
Askasta 11 Sep, 2022 @ 3:23pm 
can i add you in discord to show you what i mean
Stefano (BackToGetCommissions)  [author] 11 Sep, 2022 @ 1:56pm 
Uhm, what...?
Askasta 11 Sep, 2022 @ 1:29pm 
for what is the adv bone tool required ?. Also why is the orgin axis on the tip of the prop ? you know this causes the entity to behave weird and not realisticly
⚓G011d3n⚓ 6 Sep, 2021 @ 6:58pm 
"Roma left the server"
PerkeleMan 31 Aug, 2021 @ 4:42am 
yay! thanks for model i waiting this 6 years, you are great thank you.