Total War: WARHAMMER II

Total War: WARHAMMER II

Grand Master - Lord Voss (Revamped)
25 Comments
King Jager III 12 Mar @ 12:20pm 
C:steamthumbsup:rashes for me without the following mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2588592961
I mean using them together seems obvious, just seems weird it's not listed as a required mod.
lwhのsama 13 Nov, 2024 @ 1:12am 
很好:steamthumbsup: 但是我就打了mixu unlock和这个模组两个现在都进不去了
sKj0RTa 27 Nov, 2022 @ 4:36am 
Update to wh3 pls
Macallan 16 Sep, 2022 @ 9:59am 
is this save comp? I already started a campaign and missed this mod :(
Benk 21 Jun, 2022 @ 4:14am 
Possible to resize him please? I use total unit resize and he look giant next to other lords XD ( i have the same problem with a bretonnian mod ( with Friar and Brigand hero.)
qazasd5690 18 Dec, 2021 @ 6:48pm 
need sfo...
DarkChocLover 3 Dec, 2021 @ 9:13am 
Does this work if you are using your all in one knightly orders as opposed to the knight of the raven pack, I assume using the Raven mod and the all in one causes conflicts?
daotri93 15 Sep, 2021 @ 3:31am 
There seems to be something wrong with the recruitment of the knight raven landmark to get Voss. It does not allow me to recruit knights ravens in the building 1st level although I can get the RoR unit.
Kaguya(伏龙芝肄业) 13 Sep, 2021 @ 12:03am 
@Alranz Need a new SFO submod i think,when this mod update Sir Rolph i will try to make a new submod for it.
Alranz 10 Sep, 2021 @ 7:34pm 
will this work with the SFO submod for Lord Voss or does it need another mod?
graetor  [author] 9 Sep, 2021 @ 5:17pm 
Did you read the description? and thats up to you
Purge8642 9 Sep, 2021 @ 11:19am 
I'm confused, what's the difference between the two Lord Voss mods? Which one should I be using?
Cloud Jumper 7 Sep, 2021 @ 10:52pm 
wow this is an awesome looking lord
Cyniical 7 Sep, 2021 @ 1:55pm 
can you make a mod making him his own faction in Mixu's?
Alecthelm 5 Sep, 2021 @ 2:22pm 
ok, so ill watch for the update of petr and Berry and then add him, ok, thx for fast answer!
graetor  [author] 5 Sep, 2021 @ 7:23am 
it should work, thing is this mod doesnt stop recruitment of the voss in that mod. however, i am currently updating that mod, and im going to remove voss in that mod (as he is here already)
Alecthelm 5 Sep, 2021 @ 6:55am 
nice one, just one perhaps silly question: as i didnt see petr and berry(thats how i name my seconds petr all the Time:D) beeing updated same Time, does this work with it, or should i stay on Pete and bee?:
Grenando 3 Sep, 2021 @ 10:10pm 
dude your characters are so cool
RexJayden 3 Sep, 2021 @ 9:04pm 
These mods get better and better! Thanks, gelatinous. :Monokuma2_DGR:
graetor  [author] 3 Sep, 2021 @ 4:59pm 
Might consider that in the future
Kosmos 3 Sep, 2021 @ 8:18am 
Hey, cool mod.
could you put the mods together into one big one?(Sir Rolph, Knights of the Raven and Grand Master - Lord Voss (Revamped))
graetor  [author] 3 Sep, 2021 @ 7:58am 
Required items are, well, required
this mod
Knights of the raven
mixus unlocker

In this order
Anax 3 Sep, 2021 @ 7:49am 
do we need the other 2 mods aswell to load with this? if yes what is the load order??
graetor  [author] 3 Sep, 2021 @ 5:22am 
you'd still need a new campaign for some changes to take effect, so me updating that mod with the changes will still kill your campaigns, so might as well upload a new one.
secondly, rolph is delayed because im working on a future update for my grand master mod, will work on rolph after that

then again, its your choice to use which version, both still very much works
Noir 3 Sep, 2021 @ 5:09am 
I´m slightly confused now, since you have two Lord Voss mods out now...the revamped one and the old one. I get the changes and stuff but Sir Rolph for exmple is not included in this one atm? So if you want to play with him you need the old mod with the "old Voss" since they are probably not compatible with each other, right?

Why didn´t you simply change the old mod or wait with this one until everthing is ready? Might be me not getting sth, so no offense...