RimWorld

RimWorld

Allow Everything
63 Comments
Stellar Harbour 14 Jul @ 6:57pm 
Is there a way to forbid item types by default?
Like insect jelly for example, so my idiots won't run back and forth around hives
Andrew R.L.  [author] 28 Jun @ 10:28am 
changelog:

- 1.6 (unstable branch)
Prayermoon 16 Jun @ 9:59pm 
is there any chance to upgrade this mod to 1.6? will be very appreciate if you can do it.
csfireworks 29 Oct, 2024 @ 8:25am 
very useful ~
BobRusk 24 May, 2024 @ 8:48am 
DOESN'T WORK
Andrew R.L.  [author] 14 Apr, 2024 @ 4:00am 
Hi @CanAdam420 This mod aims to make all ❌ go away. My other "Allow X" mods are for people with more specific needs (corpses only etc.).
CanAdam420 13 Apr, 2024 @ 3:36pm 
Does this mod cover the items from your other allow mods (eggs, corpses) or do I need them as well??
Love the mods just dunno if I need all of them. Thanks.
Andrew R.L.  [author] 21 Mar, 2024 @ 8:53am 
@Stellar Harbour: From what I can see so far 1.5 is very unstable atm (game speed doesn't work and makes entire screen grey) so maybe it's because of that (idk). I will check again when another 1.5 build comes out.

One important thing about this mod is that is check items periodically and game speed influences it. So at normal x1 game speed this happens rather rarely but 3x as often at game speed x3.
Andrew R.L.  [author] 21 Mar, 2024 @ 8:41am 
@Stellar Harbour: Does this happen will all the weapons or only weapons that belong to a specific mod(s)?
Stellar Harbour 21 Mar, 2024 @ 5:17am 
1.5, will try again later
Andrew R.L.  [author] 21 Mar, 2024 @ 4:47am 
@Stellar Harbour: Are you running 1.4 or 1.5? I would like to reproduce that, so if you could share a save file where this happens that would be probably the best way to do that.
Stellar Harbour 20 Mar, 2024 @ 2:17pm 
For some reason Allow Everything won't work on weapons
Elv原则 22 Feb, 2024 @ 10:35pm 
anyone have same problem like mine? the button to enable all don't exist
Ithaldir 1 Nov, 2023 @ 2:14pm 
Mod works perfectly!
Angrysquirrel 15 Sep, 2023 @ 11:35am 
This is a fantastic mod dude. Thanks!
Andrew R.L.  [author] 28 Jul, 2023 @ 12:46am 
Hi @Markanian If you can share a save file I will look into it
El Tiqui-Tiqui 27 Jul, 2023 @ 2:59pm 
its not auto allowing things that my pawns drop like if there hands got damaged or if they got scared and ran away while leaving there stuff on the ground.
Eggbert 13 Apr, 2023 @ 10:39pm 
seems to be working at the moment, but i change my mod mix every day. It wasnt working with modded in weapons with vanilla weapons expanded nonlethal, fixed the that by adding wheres my weapon mod and havnt noticed since
Andrew R.L.  [author] 4 Apr, 2023 @ 12:15pm 
@CrackaJack @Phil McRacken, Mod works fine on my machine so pls share your save files where this is evident so I can reproduce this issue. My initial suspicion is that this is mod collision of some kind maybe.

Here is info where to find save files:
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/2592726874/3764482829416220849/
Eggbert 31 Mar, 2023 @ 7:50am 
sometimes this mod works sometimes it doesnt. Usually it doesnt work.
CrackaJack 7 Mar, 2023 @ 2:27am 
awesome mod. doesnt always work tho, i´ve been spending 20 minutes to find a forbidden monosword despite it :D
Andrew R.L.  [author] 18 Feb, 2023 @ 6:05am 
Thank you @woodiestmink, that is very kind of you.
SkimmingDawg 17 Feb, 2023 @ 9:36pm 
you deserve 2 of the take my points, a simple but amazing mod
Andrew R.L.  [author] 13 Feb, 2023 @ 2:30pm 
Oh I almost forgot there is an option you can send me your save file that illustrates an issue well so I can investigate it and maybe find what is wrong this way. Maybe.
To do this you can create your own discussion thread or post here: https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/2592726874/3764482829416220849/
Andrew R.L.  [author] 13 Feb, 2023 @ 1:46pm 
Thanks guys for reporting. Resolving unclear cases like this is tricky so let me know if you ever notice even a semi-reliable way to reproduce this issue.
Vardath 13 Feb, 2023 @ 3:11am 
I've seen a few things here and there which remain unallowed, but it's usually things I tell my colonists to remove. This also happens so rarely it's not a bother at all.
Andrew R.L.  [author] 13 Feb, 2023 @ 3:00am 
@shilum_nehum If this happened once - can be just a fluke of some kind - but if this happens often or every time - please let me know. List of steps to reproduce this would be ideal but it's rarely known, so any info is welcome.
shilum_nehum 11 Feb, 2023 @ 3:16pm 
had an enemy pawn die, but had to manually allow his body and the items he dropped
Vardath 11 Jan, 2023 @ 8:34pm 
This is THE allow mod you need. Unless you actually enjoy micromanaging every lost object on a map.
oorin 4 Jan, 2023 @ 9:13pm 
Is it possible to get a setting to make this mod bound on a key instead of automatically?
ASS 2 Jan, 2023 @ 4:47am 
it is resurrector mech serum from base game.
Andrew R.L.  [author] 2 Jan, 2023 @ 4:30am 
@Pirate Omg, I am so sorry! Never happened to me in vanilla so I am not sure how to reproduce that. Is it DLC or mod feature?

Also: lol wth :D
ASS 2 Jan, 2023 @ 1:57am 
very funny mod, got corpse who was supposed to be resurrected butchered.
Andrew R.L.  [author] 7 Dec, 2022 @ 2:34am 
@diannetea Resolving issue like this yourself is not stupid nor small feat as most ppl would not be able to do this what you just did on your own. Thank you for being awesome! : )
diannetea 6 Dec, 2022 @ 7:45pm 
I figured it out, it's not a conflict, it was a keybind issue where allow unforbid was shared with another common keybind I use. Ignore my stupid kthx
diannetea 6 Dec, 2022 @ 2:18pm 
I did disable it, and it no longer happens, it is probably a conflict but I have no idea with what, the only other thing that I have that should touch allowing is Allow Tool and that has no automatic allowance ability. I can attempt to go through mods and disable them one at a time to see if I can figure out what the conflict is in a little bit.
Andrew R.L.  [author] 6 Dec, 2022 @ 10:13am 
Hi @diannetea,
I was not able to replicate this behavior. Please disable this mod to make sure it is not some other mod that does this ok?
diannetea 6 Dec, 2022 @ 8:17am 
I'm having an issue where it is unforbidding things that I've manually marked forbidden. I turned on messages to see if I could figure out what is going on (there is also no error in dev), basically I'm trying to keep glitterworld meds forbidden for now, but I think once every game day it says something similar to "Unforbid 1 item across map" which is my medicine. If I forbid it again it leaves it alone for a bit but then a while later it's re-unforbidden.
Andrew R.L.  [author] 11 Oct, 2022 @ 1:24am 
changelog
- 1.4
Demognomicon 10 Oct, 2022 @ 6:07pm 
1.4?
Andrew R.L.  [author] 11 Jul, 2022 @ 2:40pm 
@Man with no name: I tried to reproduce this but with no success so far. Let me know if you have more info on how to reproduce it (very specific set of mods maybe?)
Man with no name 8 Jul, 2022 @ 7:07pm 
Note: that by remove I mean just not adding it to the load order, I still have subscribed to it, just not loaded up for my games.
Man with no name 8 Jul, 2022 @ 7:06pm 
Not 100% sure but I noticed that there was an issue with the mining of silver and gold after I subscribed to your mod and it reverted back to normal after I removed it.
Andrew R.L.  [author] 23 Jun, 2022 @ 11:35pm 
@Man with no name: Are you 100% sure it is this mod that caused this and not something else?

@nex: This mod deals with items so far, but I will look into this
Man with no name 23 Jun, 2022 @ 8:27am 
I noticed that silver and gold mined in a quarry mod appeared as 1 piece per mining. When I removed your mod the silver and gold went back to a stack of silver and god.
nex 11 May, 2022 @ 8:48am 
when a raider destroys one of my walls and i have auto rebuild on it forbids the walls can you add that to this mod?
ŅĚǾ人ŖŨŠ 17 Jan, 2022 @ 12:47am 
Yep, works perfectly. Thanks!
Andrew R.L.  [author] 16 Jan, 2022 @ 6:46am 
Update on 1/16/2022 3:15:52 PM.

changelog:

- internal mod name changed to "Allow Everything"
- DLL files renamed accordingly

Side effect : mod disappears from saved mod lists. Add it again please. Sorry for the inconvenience.
Andrew R.L.  [author] 16 Jan, 2022 @ 3:03am 
changelog:

- fixes: mod not working (yikes!)
Andrew R.L.  [author] 9 Jan, 2022 @ 1:32am 
@ ŅĚǾ人ŖŨŠ
Thanks for letting me know! I'm investigating what is going on there. Definitely something broken that needs to be fixed