Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://youtu.be/gADC0V3BemM
you spend more detail on the frame killing graphics than the actual gameplay itself. terrible map. you dont even stop to look at the detail half the time either, you're more worried about a zombie coming up your ass around a corner
https://twitter.com/TerrakGames
https://www.terrakgames.com
https://discord.com/invite/YVAmVJtjAF
https://www.youtube.com/watch?v=WRjstgBqVMY
my playthough here: https://www.youtube.com/watch?v=KkPObo-FxQY&t=1s
https://www.youtube.com/watch?v=124--1cFEyA
The map has astonishing detail but it has a few flaws:
-The second floor is literally a giant catwalk from The Giant, makes the map extremely easy, try adding spawners on some cells perhaps?
-The brutus health is way too low, can kill it with an upapped pistol in roun 20 (intended?)
-Theres shadow issues in electric cherry area
Thats it by now, keep it up Logical.
https://www.youtube.com/watch?v=m4enDE1n9Hk
After Week 6, I am taking another week long break and then returning to the streams and map release schedule on Oct. 3rd.