Arma 3
HR Garage
34 Comments
Sugar Man ♠ 8 Jun @ 11:53pm 
I'm also having same Issue with @Oi_ozzy couldn't find the solution on Github. Can't garage helicopters using the module on editor, but later on I can manually add them into garage when the game starts with the init.sqf + HRConfig.inc ->
HR_Garage_Cnd_canAccessAir = {
true
};
Oi_ozzy 28 Jan @ 5:07am 
how do enable "air vehicles" garaging in areas outside of airbases?
ЖЕРТВА ПЕДОФИЛА 24 Dec, 2023 @ 10:14am 
а можно как то сделать этот гараж для разных сторон? Т.е за blufor и opfor были разные гаражи.
IgnorantSole92  [author] 24 Nov, 2022 @ 7:14am 
its already integrated into antistasi community version, for any version not based on the community version it should have no conflicts.

Unfortnualt i havent had time to update the github wiki, but everything is done through modules now, besides the config which can be run from initServer.sqf placed in the root of the mission, simply place a garage access point module and sync it to the object you want to use for the garage (you can have multiple), there are also mudules to use in zues if you need it
Maple Leaf 24 Nov, 2022 @ 5:04am 
I want to add this mod to the liberation map but have a few questions
Won't this mod interact with Antistasi?
Because my server map will also put the Antistasi map
I am afraid that there will be bugs in the player's playing process,
I saw that Github said that it can be put into the task directory for use, but I have been unsuccessful for a long time, maybe I didn't get it right
IgnorantSole92  [author] 23 Oct, 2022 @ 10:43am 
thank you for the report, problem identified and resolved
halipatsui 23 Oct, 2022 @ 8:36am 
I submitted the bug report with prt files, hope it helps!
IgnorantSole92  [author] 22 Oct, 2022 @ 4:17am 
as a temporary fix for infinite loading screen you can add this to the init field of the node

`
[] spawn {
While {true} do {
sleep 3;
'HR_Garage' call BIS_fnc_endLoadingScreen;
};
};
`
halipatsui 21 Oct, 2022 @ 10:58am 
I can probably at end of week
IgnorantSole92  [author] 21 Oct, 2022 @ 7:17am 
hi halipatsui can you create an issue on github with the rpt from the session attached?
you can find it in your local appdata
halipatsui 20 Oct, 2022 @ 5:52am 
Greetings, im trying to make a mp mission and we are encountering the infinite loading screen bug when trying to access carage. Is there some sort of troubleshooting we could try to get trough it or might it work with some other settings?
Ace 12 Oct, 2022 @ 4:44pm 
Thanks for explaining why it only works in multiplayer. I did not know that.

I did indeed put Github issues to report what bugs and issues I discovered, since I figured that is the best place to say such things. When this module does work, it works very well. I would like to see it developed further to make it more intuitive for mission makers to use, and can probably offer many suggestions.
IgnorantSole92  [author] 12 Oct, 2022 @ 12:16pm 
- the no singleplayer is due to how arma handles scripting differently for single player and multiplayer

- as this was originally developed for use in antistasi there was no moduels as such nothing is made with it in mind and rather addapted to allow setup with modules, you are right that it would be good to be able to change it with moduels

- the garage limit thing is indeed a bug

in general i try not to be offended by comments regardless of intention so no worries :)
also i would apreciate github issues if you can make them as it makes it easier to track for development.
Ace 11 Oct, 2022 @ 11:27am 
Also, the CBA settings don't show up unless you've already launched the server, I just realized. No wonder I couldn't find the settings anywhere.

Garage capacity is set to 0 by default. This seems like a bug... You REALLY should change it so that Eden can change the CBA settings *without* having to launch a server. Otherwise there is no way to change it in advance of a mission other than logging in with an admin...
Ace 11 Oct, 2022 @ 10:47am 
I do apologize if I come off as purely complaining. I am excited for the potential of this mod but the shortcomings have hit me with a snag, and I'm hoping this feedback might help rather than tick you off.
Ace 11 Oct, 2022 @ 10:46am 
"Theres not enough room to garage this vehicle."
I don't understand what the problem is. According to your github, if I am reading it properly, it should be set so that by default the pool is at least 10. That does not seem to be true.

Also why not working in single-player? Is it because you *have* to use CBA config settings to change it? It would be a lot better if you could configure this from within the module when placed by the eden editor. That would be way more intuitive, and would enable it to function with single player.

Same criticism for the blacklists. Or really, everything in config.inc should be possible to modify without having to make a config.inc file. It would be better if this was all doable from the module settings like other modules can do.

Zeus-placed things will however still need to rely on CBA, since Zeus cannot be configured in that way without scripting a whole GUI to go with it. It's doable, but way more complicated.
IgnorantSole92  [author] 11 Oct, 2022 @ 10:06am 
the garage itself should work with most mods, the vehicle mounting is only working for the above mentioned
Ace 11 Oct, 2022 @ 7:37am 
Is this mod really just limited to RHS, 3CB, and VN?

Or do you mean you've only tested it with those? I see no particular reason why something like this can't work with, say, CUP vehicle classes--unless it's hard coded to only seek from a list of known vehicles.
IgnorantSole92  [author] 15 Mar, 2022 @ 10:36am 
Cassie there are two saving related functions: HR_Garage_fnc_getSaveData, HR_Garage_fnc_loadSaveData.

the return from the getter can be passed to the loader to restore the saved state of the garage, simply store this in profilenamespace if youd like with a unique identifier.

Hope this helps.
IgnorantSole92  [author] 15 Mar, 2022 @ 10:32am 
Pvt. Biskup [1-505] Theres a limit to the garaged quantity, the server can modify this whit cba settings.
Cassie 14 Mar, 2022 @ 4:24pm 
Is there a way to trigger a save (export/import) without the vanilla save function? Testing this out with a persistent mission my friends and I play, but vehicles put in the garage don't save between server restarts
Biskup 14 Mar, 2022 @ 2:10pm 
Anytime I place the add vehicle module to the car it says it does not fit in garage
IgnorantSole92  [author] 24 Oct, 2021 @ 12:06pm 
sources are any vehicle that can supply x in game, ie ammo trucks for ammo source, fuel truck for fuel and repair truck for repair source.

for PYLON editing you need an ammo truck and the setting "Allow pylon editing" needs to be checked in configure addons
Cheburashka 24 Oct, 2021 @ 3:00am 
bro how to get fuel resssources and polygons avaible ? pls help
IgnorantSole92  [author] 11 Oct, 2021 @ 9:58am 
beardsix i recommend creating a issue at Bug report [github.com]

regarding the interface issue, was the players in question unable to interact with the game? and can you add the players rpts to the issue aswell.
SO3_BEARD_07 7 Oct, 2021 @ 8:14am 
From my dedicated server log

16:58:26 Render target memory points PIP3_pos & PIP3_dir not found.
16:58:26 Server: Object 4:31 not found (message Type_278)
16:58:26 222570b6580# 1816509: c_poloshirt.p3d REMOTE: Getting out while IsMoveOutInProgress
16:58:59 A null object passed as a target to RemoteExec(Call) 'deletevehicle'
17:00:03 Error: Item of aggregateReflectors is not an array
17:00:05 In Vehicle: cup\wheeledvehicles\cup_wheeledvehicles_datsun\cup_datsun_civil.p3d missing gunner get in direction point
17:00:05 Render target memory points PIP3_pos & PIP3_dir not found.
17:02:07 Render target memory points PIP3_pos & PIP3_dir not found.
17:02:35 2021-10-07 15:02:35:596 | HR Garage | Info | File: HR_Garage_fnc_addVehicle | By: BeardSix [__________] | Type: A3_Soft_F_Offroad_01 | Vehicle ID: 2 | Lock: true | Source: -1
17:02:35 Trying to call RemoteExec(Call) with 0 targets for func 'call'. Maximum is 1000
SO3_BEARD_07 7 Oct, 2021 @ 8:10am 
I used this mod to my server .players said that they saw loading screen 1 second than nothing happens or interface did not show up. is way to fix this issue?
IgnorantSole92  [author] 27 Sep, 2021 @ 9:30am 
Thank you for the report, bug has been identified and fixed (update published)
Sorry for any inconvinience
Harpseal 27 Sep, 2021 @ 8:08am 
Update: I seem to be having the issue as of today. I can probably send you any reports or details if i can help.
IgnorantSole92  [author] 27 Sep, 2021 @ 12:48am 
Regarding the ammo source, simply garage an ammo truck or equivalent that can rearm vehicles, same goes for fuel and repair sources.

Regarding the frozen screen ill look into it, thanks for the report
Harpseal 26 Sep, 2021 @ 1:13pm 
Also a possible bug- one of the users on my server appears to get stuck on a loading screen before the virtual garage. The only thing that would fix it is kicking him. Not sure if this generates a crash report as it isn't a crash and just causes him to be stuck in a loading screen. None of the other players on my server appear to have this issue.
Harpseal 26 Sep, 2021 @ 12:49pm 
Hey man thanks for the reply. Fantastic mod btw. Trying to figure out pylons now as it says that it needs an ammo source in order to edit pylons. Not sure how I can add an ammo source to the garage as syncing huron ammo containers dont work.
IgnorantSole92  [author] 26 Sep, 2021 @ 2:28am 
Hi you can modify the capacity of the garage in the cba settings
Harpseal 23 Sep, 2021 @ 12:12pm 
I'm getting a message that's telling me there's not enough space in garage to store the vehicle. how do i modify this?