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HR_Garage_Cnd_canAccessAir = {
true
};
Unfortnualt i havent had time to update the github wiki, but everything is done through modules now, besides the config which can be run from initServer.sqf placed in the root of the mission, simply place a garage access point module and sync it to the object you want to use for the garage (you can have multiple), there are also mudules to use in zues if you need it
Won't this mod interact with Antistasi?
Because my server map will also put the Antistasi map
I am afraid that there will be bugs in the player's playing process,
I saw that Github said that it can be put into the task directory for use, but I have been unsuccessful for a long time, maybe I didn't get it right
`
[] spawn {
While {true} do {
sleep 3;
'HR_Garage' call BIS_fnc_endLoadingScreen;
};
};
`
you can find it in your local appdata
I did indeed put Github issues to report what bugs and issues I discovered, since I figured that is the best place to say such things. When this module does work, it works very well. I would like to see it developed further to make it more intuitive for mission makers to use, and can probably offer many suggestions.
- as this was originally developed for use in antistasi there was no moduels as such nothing is made with it in mind and rather addapted to allow setup with modules, you are right that it would be good to be able to change it with moduels
- the garage limit thing is indeed a bug
in general i try not to be offended by comments regardless of intention so no worries :)
also i would apreciate github issues if you can make them as it makes it easier to track for development.
Garage capacity is set to 0 by default. This seems like a bug... You REALLY should change it so that Eden can change the CBA settings *without* having to launch a server. Otherwise there is no way to change it in advance of a mission other than logging in with an admin...
I don't understand what the problem is. According to your github, if I am reading it properly, it should be set so that by default the pool is at least 10. That does not seem to be true.
Also why not working in single-player? Is it because you *have* to use CBA config settings to change it? It would be a lot better if you could configure this from within the module when placed by the eden editor. That would be way more intuitive, and would enable it to function with single player.
Same criticism for the blacklists. Or really, everything in config.inc should be possible to modify without having to make a config.inc file. It would be better if this was all doable from the module settings like other modules can do.
Zeus-placed things will however still need to rely on CBA, since Zeus cannot be configured in that way without scripting a whole GUI to go with it. It's doable, but way more complicated.
Or do you mean you've only tested it with those? I see no particular reason why something like this can't work with, say, CUP vehicle classes--unless it's hard coded to only seek from a list of known vehicles.
the return from the getter can be passed to the loader to restore the saved state of the garage, simply store this in profilenamespace if youd like with a unique identifier.
Hope this helps.
for PYLON editing you need an ammo truck and the setting "Allow pylon editing" needs to be checked in configure addons
regarding the interface issue, was the players in question unable to interact with the game? and can you add the players rpts to the issue aswell.
16:58:26 Render target memory points PIP3_pos & PIP3_dir not found.
16:58:26 Server: Object 4:31 not found (message Type_278)
16:58:26 222570b6580# 1816509: c_poloshirt.p3d REMOTE: Getting out while IsMoveOutInProgress
16:58:59 A null object passed as a target to RemoteExec(Call) 'deletevehicle'
17:00:03 Error: Item of aggregateReflectors is not an array
17:00:05 In Vehicle: cup\wheeledvehicles\cup_wheeledvehicles_datsun\cup_datsun_civil.p3d missing gunner get in direction point
17:00:05 Render target memory points PIP3_pos & PIP3_dir not found.
17:02:07 Render target memory points PIP3_pos & PIP3_dir not found.
17:02:35 2021-10-07 15:02:35:596 | HR Garage | Info | File: HR_Garage_fnc_addVehicle | By: BeardSix [__________] | Type: A3_Soft_F_Offroad_01 | Vehicle ID: 2 | Lock: true | Source: -1
17:02:35 Trying to call RemoteExec(Call) with 0 targets for func 'call'. Maximum is 1000
Sorry for any inconvinience
Regarding the frozen screen ill look into it, thanks for the report