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All halabardiers units have "Cavalry Bane" in SFO, this one is missing that
"melee_weapons_tables" column "Contact Phase" should have "wh_main_unit_contact_halberd"
I think I have tested every unit of this mod and they are quite well balanced for SFO except for the Reiksguard elite (Demigryph knights). They have 32 entities per unit and only 6k health, while normal Demigryph knights are 24 with 13k hp. This makes this unit basically banish once they engage due to low entity health.
I remember a standar bearer mod to do something similar to Demigryph and Chaos Chosen units back then, but now the only standar bearers I have are the SFO integrated ones.
Again, thank you for taking the time to valance the other units.
Bye!
But only can recruit them in Reikland yup.So i make other one submod.
Although I have also made a submod for the Sigmar heirswith this mod, I have not deleted one of them imperial foot for the time being.Because Sigmar heirs need much time to debug and reblance other.
Use this mod and Sigmar heirs,i suggest use the new submod(Old one can't recruit Gelatinous's imperial foot and Reiksguard sword&shield): https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2608491673
And texture bug is not appear for me,are you use other graphic mod?In my game SFO imperial foot looks is different with Gelatinous imperial foot.
and i think there is a bug..when recruiting the reiksguard sword and shield unit, it doesnt have this skin but the normal sfo skin
My blance is base on Ultra size,other size maybe unblance...that is not in my control.
Not many knights in the background. It is not in line with the background to increase their models. This is just my opinion,sorry for that.