Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
---------------
-Updated for RimWorld 1.6
Abridged Alucard
For some time I really did, because a Biotech version would have relieved many compatibility issues. Since then, however, I found other methods to do just that, so there isn't any motivation for me to set up and maintain a parallel Biotech version anymore. As far as Anomaly goes, that would be a total restructuring of the research system and probably the ghoul race as well. I may make a patch mod for it, but I have other projects which take priority first. Anyway, hope you enjoy the mod.
Make sure your mod version is up to date - should be 1.53 but sometimes Steam doesn't update them and you could have to unsub & resub. Other than that maybe you're using any other mods that modify Combat Extended functionalities? Also just to be clear since it's easy to mix them up, only this mod (Hellsing ARMS) is CE compatible, Hellsing ARMS Ultimate with the factions and races is not.
I tested out almost all of the ranged weapons and found no abnormalities with the latest CE version updated July 1st for RW 1.5. My testing modpack is small, so it's possible that a mod conflict could cause issues. If you have a problem, please be specific.
I'll straighten it out soon.
Not a bad idea. I'll do that next update, but nice job figuring it out yourself.
---------------
-Updated apparel functionality to correspond with a VEF update
---------------
BASE RIMWORLD:::
-Compatibility with RimWorld 1.5
-Split Captain's Uniform into two pieces: Greatcoat and Cap
-Added Sanctus, Decay, and Soul Rend weapon functionalities...
^As well as HSAU compatibility patches for weapons, monsters
-Added new weapons
^Cruciform Cleaver
^Cross Laser
-Ported weapons from Ultimate:
^Hellsing Sabre
^Valentine Razor
^Modded AR15
^Modded AK47
^Blood Blaster
^Beatified Bayonets
^Explosive Bayonets
^Panzerfaust
^Panzerschreck
^Modded FN P90
-Ported apparel from Ultimate:
^Helldiver Suit, Helmet
COMBAT EXTENDED:::
-Compatibility for ported content
-Fixed some incorrect values
-Added Blessed (BLS) Ammo chambered in 5.56x45mm and 7.62x39mm
^Usable for AR-15, AK-47, etc.
-Added Cursed (CRS) Ammo chambered in 7.63x25mm and 5.7x28mm
^Usable for Mausers, FN P90, etc.
---------------
DEPENDENCIES
-Enable Oversized Weapons is no longer required
-Vanilla Expanded Framework is now required
^Used for oversized weapon offsets, shields, MVCF
BASE RIMWORLD
-Added additional projectiles for Jackal, Harkonnen, mMGL
-Blessed Bayonets regarded as melee weapons (still throwable)
-Updated Alucard's outfit graphics
-Ported over content from Ultimate:
^BooDoo Shield
^Papal Tower Shield
^Extended Extended Mauser C96
^Katana Muramiesa
^Impaler Greatsword
^Fons Pietatis (just decorative here)
^Paladin Glasses, Glasses + Wig, Robes
^Captain's Greatcoat + Cap
COMBAT EXTENDED
-CE compatibility for ported content
-Fixed ammo issue with newer CE version
Either this one or the Ultimate edition, just hook your pawn up with the hairstyle or wig and any 1 of 3 uniform variants.
And I am the bitches
Thanks again, nice find.
Thanks for the report.
Downloading a previous Version of CE fixes the weapons again.
I have tested this using only CE, this mod and any mod requiered for CE and this mod to run.
Yeah it sounds like the patch is not applying but I don't see the reason. My version of this mod from the workshop applies the patch without issue. It's good that you tested it on a limited mod list but if I can't replicate the issue then there's not much I can do. Maybe a log from hugslib would help.
Strange. I do not have this issue. What weapons specifically or is it all of them? Are you on RimWorld 1.3 or 1.4? Is this the CE you're using?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2890901044
They work correctly on my end so I can't do much with that amount of information. You mentioned Combat Extended on the other mod, so I'm guessing you're using that. Are you using the latest versions of RimWorld and CE?
---------------
BASE
-Updated content for RimWorld 1.4
-Removed Giant Scythe, Jezail Musket, and Ionic Playing Cards
-Added Enchantable Weapon Parts (Simple and Complex)
^Changed recipes for enchanted weapons to focus around these
^Luciferium is used as the catalyst for enchantment
-Changed a lot of values generally toward HSA Ultimate
-Added hairstyles based on Alucard, Seras, Pip, and Anderson
-Added tattoos based on Incognito and Zorin
-Added Silver Cross and Throne of Dark Immortal (buildings)
-Updated graphics for Casull, Jackal, and Blessed Bayonets
-Some apparel now gives carryingCapacity if using VE Framework
COMBAT EXTENDED
-Merged the Combat Extended Patch with this mod
^Now the separate patch mod is redundant; will be privated
-Blessed Bayonet projectiles are now unlimited
@Sairus323 By eating magic candy called the Ultimate Bloodbreaker. I plan on changing the system when I figure out how to do more C# stuff. Hellsing vampires are in the Hellsing ARMS Ultimate mod by the way, not this one.