RimWorld

RimWorld

Hellsing ARMS
149 Comments
Baskerville  [author] 3 Jul @ 9:55pm 
HSA 1.54:
---------------
-Updated for RimWorld 1.6
NekoJess 1 Dec, 2024 @ 5:36am 
That moment when you accidentally a war. :D
Angry Durian 31 Oct, 2024 @ 1:35am 
Hooray, it's the Catholic Church!
NoOne_ReaVen 14 Oct, 2024 @ 9:28am 
Hahahaha....

Abridged Alucard
Baskerville  [author] 7 Aug, 2024 @ 6:58pm 
@orion♪
For some time I really did, because a Biotech version would have relieved many compatibility issues. Since then, however, I found other methods to do just that, so there isn't any motivation for me to set up and maintain a parallel Biotech version anymore. As far as Anomaly goes, that would be a total restructuring of the research system and probably the ghoul race as well. I may make a patch mod for it, but I have other projects which take priority first. Anyway, hope you enjoy the mod.
orion♪ 7 Aug, 2024 @ 6:31pm 
Really excited to try this mod!!! Just out of curiosity, do you have any plans to make a version of Hellsing Arms Ultimate utilizing content from Biotech and Anomaly?
Baskerville  [author] 7 Aug, 2024 @ 11:27am 
@Zake
Make sure your mod version is up to date - should be 1.53 but sometimes Steam doesn't update them and you could have to unsub & resub. Other than that maybe you're using any other mods that modify Combat Extended functionalities? Also just to be clear since it's easy to mix them up, only this mod (Hellsing ARMS) is CE compatible, Hellsing ARMS Ultimate with the factions and races is not.
Zake 7 Aug, 2024 @ 11:08am 
Hmm if it’s a mod conflict i can def test it again, my issue was that the guns were not shooting or even showing up the option to shoot despite being able to reload it
Baskerville  [author] 6 Aug, 2024 @ 8:13pm 
@Xalimur @Zake
I tested out almost all of the ranged weapons and found no abnormalities with the latest CE version updated July 1st for RW 1.5. My testing modpack is small, so it's possible that a mod conflict could cause issues. If you have a problem, please be specific.
Zake 5 Aug, 2024 @ 8:48pm 
Thanks a lot i appreciate it :steamhappy:
Baskerville  [author] 4 Aug, 2024 @ 8:16am 
@Xalimur @Zake
I'll straighten it out soon.
Zake 3 Aug, 2024 @ 4:48pm 
Please patch with CE 1.5 Guns don't seem to work
Xalimur 21 Jul, 2024 @ 11:40pm 
Is this compatible now with CE new update?
Baskerville  [author] 30 Mar, 2024 @ 12:19pm 
@Yatoro煜
Not a bad idea. I'll do that next update, but nice job figuring it out yourself.
Yatoro煜 30 Mar, 2024 @ 11:54am 
I tried swapping the order of the two bullets, and now it will automatically use AP bullets. Yeah!
Yatoro煜 30 Mar, 2024 @ 11:42am 
The jackal's default bullet has poor accuracy,can you switch it from HEAT to AP?It causes you to be completely unable to hit any moving enemies while shooting automatically......
Baskerville  [author] 29 Mar, 2024 @ 1:01pm 
HSA 1.53:
---------------
-Updated apparel functionality to correspond with a VEF update
Baskerville  [author] 27 Mar, 2024 @ 7:27pm 
HSA 1.52:
---------------
BASE RIMWORLD:::
-Compatibility with RimWorld 1.5
-Split Captain's Uniform into two pieces: Greatcoat and Cap

-Added Sanctus, Decay, and Soul Rend weapon functionalities...
^As well as HSAU compatibility patches for weapons, monsters

-Added new weapons
^Cruciform Cleaver
^Cross Laser

-Ported weapons from Ultimate:
^Hellsing Sabre
^Valentine Razor
^Modded AR15
^Modded AK47
^Blood Blaster
^Beatified Bayonets
^Explosive Bayonets
^Panzerfaust
^Panzerschreck
^Modded FN P90

-Ported apparel from Ultimate:
^Helldiver Suit, Helmet

COMBAT EXTENDED:::
-Compatibility for ported content
-Fixed some incorrect values
-Added Blessed (BLS) Ammo chambered in 5.56x45mm and 7.62x39mm
^Usable for AR-15, AK-47, etc.
-Added Cursed (CRS) Ammo chambered in 7.63x25mm and 5.7x28mm
^Usable for Mausers, FN P90, etc.
Baskerville  [author] 6 Mar, 2024 @ 4:47pm 
HSA 1.51:
---------------
DEPENDENCIES
-Enable Oversized Weapons is no longer required
-Vanilla Expanded Framework is now required
^Used for oversized weapon offsets, shields, MVCF
BASE RIMWORLD
-Added additional projectiles for Jackal, Harkonnen, mMGL
-Blessed Bayonets regarded as melee weapons (still throwable)
-Updated Alucard's outfit graphics
-Ported over content from Ultimate:
^BooDoo Shield
^Papal Tower Shield
^Extended Extended Mauser C96
^Katana Muramiesa
^Impaler Greatsword
^Fons Pietatis (just decorative here)
^Paladin Glasses, Glasses + Wig, Robes
^Captain's Greatcoat + Cap
COMBAT EXTENDED
-CE compatibility for ported content
-Fixed ammo issue with newer CE version
Pimp Lucius 22 Dec, 2023 @ 11:53pm 
hell yeah :steamthumbsup:
Baskerville  [author] 22 Dec, 2023 @ 8:05pm 
@The Dude
Either this one or the Ultimate edition, just hook your pawn up with the hairstyle or wig and any 1 of 3 uniform variants. :cool_eol:
Pimp Lucius 21 Dec, 2023 @ 3:41pm 
alright but what mod adds the police lady with them yiddies:melon::melon:
Mr. Shadow | Folfie 19 Oct, 2023 @ 9:11am 
Bitches love cannons

And I am the bitches
Baskerville  [author] 23 Jun, 2023 @ 11:51am 
@Khaisz
Thanks again, nice find.
Khaisz 23 Jun, 2023 @ 10:25am 
@Baskerville On CE discord it says they made a change in the code from "BaseBullet" to "BaseBulletCE", I tried to change it myself in the xml and it fixed the weapons.
Baskerville  [author] 23 Jun, 2023 @ 7:16am 
@Khaisz
Thanks for the report.
Khaisz 23 Jun, 2023 @ 4:10am 
Latest Version of CE 1.4.5.3 seem to break this mod as weapons from this mod now empty their clip without shooting any bullets.

Downloading a previous Version of CE fixes the weapons again.

I have tested this using only CE, this mod and any mod requiered for CE and this mod to run.
FluffyTowels 30 May, 2023 @ 2:58pm 
Unfortunately for whatever reason I can't upload a hugslib log. I will continue trying things to fix this one my own and get back about it later
Baskerville  [author] 30 May, 2023 @ 10:51am 
@FluffyTowels
Yeah it sounds like the patch is not applying but I don't see the reason. My version of this mod from the workshop applies the patch without issue. It's good that you tested it on a limited mod list but if I can't replicate the issue then there's not much I can do. Maybe a log from hugslib would help.
FluffyTowels 30 May, 2023 @ 8:32am 
I am on 1.4, that is the version of CE I'm using. And all of the weapons are not working. I think the patch is failing to fire somehow. Tested with a mod list that's just all DLCs, better log, CE, this mod and all dependancies, automatically sorted by rimpy
Baskerville  [author] 30 May, 2023 @ 5:28am 
@FluffyTowels
Strange. I do not have this issue. What weapons specifically or is it all of them? Are you on RimWorld 1.3 or 1.4? Is this the CE you're using?

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2890901044
FluffyTowels 29 May, 2023 @ 2:48pm 
I am having an issue with compatibility between this mod and CE. It seems like the mod fails to properly patch the weapons(log tells me they have no melee) and the ammo is absent. I am using the latest workshop versions of both CE and this mod
Baskerville  [author] 24 May, 2023 @ 2:38pm 
@DOCTOR CROW
They work correctly on my end so I can't do much with that amount of information. You mentioned Combat Extended on the other mod, so I'm guessing you're using that. Are you using the latest versions of RimWorld and CE?
DOCTOR CROW 24 May, 2023 @ 12:55pm 
i have a bug report i cant use walters weapon or the 454 caliber and i cant even melee fight if the enemy is too close.
Baskerville  [author] 17 Dec, 2022 @ 11:38pm 
@StrangeDream Yes.
StrangeDream 14 Dec, 2022 @ 11:54pm 
Compatible with biotech?
Baskerville  [author] 14 Oct, 2022 @ 4:54pm 
HSA 1.50:
---------------
BASE
-Updated content for RimWorld 1.4
-Removed Giant Scythe, Jezail Musket, and Ionic Playing Cards
-Added Enchantable Weapon Parts (Simple and Complex)
^Changed recipes for enchanted weapons to focus around these
^Luciferium is used as the catalyst for enchantment
-Changed a lot of values generally toward HSA Ultimate
-Added hairstyles based on Alucard, Seras, Pip, and Anderson
-Added tattoos based on Incognito and Zorin
-Added Silver Cross and Throne of Dark Immortal (buildings)
-Updated graphics for Casull, Jackal, and Blessed Bayonets
-Some apparel now gives carryingCapacity if using VE Framework
COMBAT EXTENDED
-Merged the Combat Extended Patch with this mod
^Now the separate patch mod is redundant; will be privated
-Blessed Bayonet projectiles are now unlimited
Baskerville  [author] 10 Sep, 2022 @ 8:18am 
@thaipuff288 Good :MHRISE_OK:
@Sairus323 By eating magic candy called the Ultimate Bloodbreaker. I plan on changing the system when I figure out how to do more C# stuff. Hellsing vampires are in the Hellsing ARMS Ultimate mod by the way, not this one.
Sairus323 10 Sep, 2022 @ 1:14am 
how do true vampires get more souls?
thaipuff288 31 Jul, 2022 @ 5:33pm 
I shall say this one perfectly fit with "Rim of Madness - Vampires" mod.:steamthumbsup:
Baskerville  [author] 28 Jul, 2022 @ 7:36am 
@Realm Imp Currently it just has the Alucard Hat + Wig and Seras Wig.
Realm Imp 28 Jul, 2022 @ 12:40am 
does this one adds the hairs?
Baskerville  [author] 10 Jul, 2022 @ 2:08pm 
@Voah Glad you like it.
Voah 10 Jul, 2022 @ 12:47pm 
Just finished Hellsing Ultimate and I love it. Thanks so much for making this mod!!! <3
☠Millennium☠ 10 Jul, 2022 @ 1:53am 
lol.. what??? erhm :steamthumbsup:
Baskerville  [author] 8 Jul, 2022 @ 7:41am 
@Bashixa I like the idea but I'm not sure how hard it would be to implement. At some point I'll take a look into it.
Bashixa 8 Jul, 2022 @ 6:02am 
Would it be possible to make the harkonnen turret bruise the colonist using it per shot?
Camalie 28 Jun, 2022 @ 8:07pm 
got it, good luck!
Baskerville  [author] 28 Jun, 2022 @ 8:06pm 
@Camalie Aiming for early-mid July. Almost done!
Camalie 28 Jun, 2022 @ 7:28pm 
ahh okay, I'm still looking forward to it. Do you have an estimate as to when you think you'll be releasing the mod?