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Just saying: the mod author will fix everything [when he fixes it, if he does it at all].
Yeah, it might be a bit of a shame, but maintaining the mod is not Tom's job, he's not paid for it and he technically has no obligations. He can only do it at his own discretion and to the best of his ability.
So don't poke him with a stick - it's unlikely to change anything other than being annoying.
Of the 30 files which were changed by both the mod and by vendor patches, 21 can be reconciled by automatically merging both sets of changes. Nine files cannot be automatically fixed.
Some of those 9 files have very few changes. A couple have a lot of changes.
Note that using an automated approach lets us see if the changes can be merged (due to each set of changes affecting different lines of the files). However, it does not tell us if it's actually appropriate to keep both sets of changes.
I'll probably look into manually fixing those nine and submitting the results to Thom for review.
I used the unix/linux utilities "diff" and "patch" in a script to isolate the different changes to each file and attempt to reconcile them. Analysis is pretty easy. Automated reconciliation was only partially successful.
Here's an overview of the analysis:
The mod contains 45 files:
6 files existing only in the mod (readme, mod icon, etc).
9 files that were changed by the mod by not changed by recent vendor patches.
30 files which were changed by both the mod and by vendor patches.
Post too long; continued in next post.
How do u play the game on the older patches tho?
The mod stopped working after the March 2024 update.
I'll add though for anyone who does want to try this, it does work still on the older patch - if you can live without the academy changes.
But to answer the original question - it seems that yes, it disables achievements, as does any mod (I'm not sure about those that make only cosmetic changes) that makes adjustments to the balance of the game.
Needs an update because I just can't play with Artificial Idiot anymore when he's stupid like in the base game.
In general, I’m obediently waiting for you to catch up with the latest patch
Are there ways to make these 2 mods work together somehow?
We are allied. Open / Closed borders is not an issue.
Anyways my "test" turned into a full game with bucket-loads of fun, so thank you very much for creating this mod. The AI is much more engaging now.
In the meantime, how exactly do I change the load order of mods? Should the inflation mod be first on the list, or last? It seems that if I put this mod at the end of the list immediately after your mod, then the game gives an error and does not want to start the round
In the meantime, great mod - it's just impossible to play against these bastards on Endless difficulty, and I love it! For the first time in a long time, I turned off win by conquest, as one of the competitors will definitely conquer 2/3 of the Galaxy by the time I manage to collect my destruction fleet.
Great job!