Starbound

Starbound

Startroid: Booster Techs
28 Comments
Chet Walters 17 Jan @ 2:11pm 
I have a small request? Could you please make it possible to cancel out of a shinespark? For instance, if I press the jump button, the shinespark cancels - regardless of whereve I travel with it? I have that blue suit (which is actually just white). Any option to make it just subtle blue pulsating, or remove it altogether? It's not nice when ones character is just a 75% opaque solid white color, lol. Thanks man. Hope your year ahead is real nice.
Concoction of Constitution  [author] 21 Aug, 2022 @ 4:50pm 
Solid suggestions @Darkmega! I do wish to do another update to this mod when I get the time again, there's definitely some issues with the mod and places where I could improve it.

I do agree that Starbound's terrain does not lend itself well to shinespark in general. I've also wanted the idea of breaking blocks for worlds as a fun tool.
Darkmega 11 Feb, 2022 @ 10:03am 
part 2: also, if you're already going fast from say launching yourself and momentum or some other form of movement boost, maybe you can re-engage speed by just double tapping again in midair to turn back on the acceleration and re-transition back into speed booster to repeat the cycle? even if it's just to allow a midair trigger so you don't have to be fully grounded to turn it on in the first place. That would be really good.

Further, some kind of damage to foes based on defense level when booster is fully active or protection from foes+damage while sparking could be a decent idea also (obviously diminished in micro-booster and amplified in blue suit) and a non-block destructive blast upon colliding with a solid surface aswell that stops the shinespark and hence energy drain so you don't keep flying in place would further make this real good.
Darkmega 11 Feb, 2022 @ 10:03am 
part 1: G'day. would I be able to maybe suggest a control change and functionality upgrade for starbound for these techs? I say this because starbound is a game with wider ranges of movement and less very obvious locations for application for this tech, so it needs some "flexibility" to it.

By this I mean. Boost should maybe build up faster but not be quite as speedy across the board.
Shinespark should be chargeable by pressing down while grounded like usual.

but then when you double tap again to initiate it, can you make it able to go in towards the mouse? like the tracer dash ability here from the workshop but more straight and constant once it engages? you could reverse engineer it perhaps? just slightly less zippy/instant.

tracer dash to look at for your directional shinesparking needs: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=734325897
MARI 14 Nov, 2021 @ 11:23am 
If you want the Speed Booster sound effect to use, I recommend getting the practice romhack, going to the Speed Booster room in Norfair (pretty sure you might be able to teleport there, either way it's actually not that difficult to get), recording the game in video form, and then using the Speed Booster there. There might be some rocky lava sound effects or whatever, but it's the best way to get the sound effect.

(NOTE: Use save states when doing so.)
Gammaboy45 8 Nov, 2021 @ 6:46pm 
Perhaps not always practical, but I feel like it's especially necessary with the mini booster... downward shinespark? I find myself unable to break out of a shinespark, and if I miss a low wall I kinda' have to awkwardly hover over it until my energy runs out. Also see a lot more use out of it for limiting falling momentum for reaching lower areas, being a safer alternative to pulse jump techs for preventing fall damage.
Ryu Ketsueki 19 Oct, 2021 @ 5:13pm 
All effects of the speed boosters stay active if you beam up. I did something here where I beamed back to the ship during shinespark and the sound effect kept playing until I shinesparked again and then stopped. There could be something else on the script saying that if speed = 0, set all effects to false.
ledbullet1 14 Oct, 2021 @ 1:13pm 
also for some reason this causes crashes for me
ledbullet1 14 Oct, 2021 @ 11:32am 
can we expect any suits? a guy named Malorne did the light and varia suits can we expect you to do some?
Cabbage 24 Sep, 2021 @ 1:49pm 
nice!
Concoction of Constitution  [author] 24 Sep, 2021 @ 12:13pm 
@Cabbage Just released a new version of this mod that allows you to use both jumps and distortion sphere while speedboosting. Enjoy ;]
Cabbage 24 Sep, 2021 @ 6:39am 
could the ability to use double/multi jumps while speed boosting be added?
Concoction of Constitution  [author] 23 Sep, 2021 @ 1:39pm 
Unfortunately, I'm unable to find sfx from both Super Metroid and Fusion to replace them with. If someone has a link or something to that, however, I would include them in the mod :]
Soldierex 23 Sep, 2021 @ 1:04pm 
Perhaps the Speed Booster/Shinespark sound effects from Metroid Fusion could be added?
Silver Sokolova 20 Sep, 2021 @ 2:31pm 
no problem :o
there is a way to check if the quest was completed, however
Concoction of Constitution  [author] 20 Sep, 2021 @ 12:58pm 
Nope, I just wanted the tech to unlock at the point in the game where you unlock the dash tech, which means that if you've already passed that then it should already be unlocked (which the game has no way of knowing), so console commands are required to unlock it instead. An item that ties to unlocking the techs can't be tied to the mission in any way that helps characters that have already completed it, unless I'm missing something. Thanks anyways :)
Silver Sokolova 20 Sep, 2021 @ 12:52pm 
Do you need help with making an unlock item or something for the techs?
Concoction of Constitution  [author] 20 Sep, 2021 @ 12:37pm 
No worries! I made the text showing how to unlock it more noticeable in the post for future visitors :]
Chet Walters 20 Sep, 2021 @ 12:35pm 
@Concoction of Constitution - ooooh! I just noticed it. Sorry. I added this to an existing character. So I guess I'll be adding it via admin console. Thanks a lot bud! And for the information how to get it.
Concoction of Constitution  [author] 20 Sep, 2021 @ 12:33pm 
@Chet Walters Did you follow the steps to unlock them in this mod page? If you're using an existing character, you must use a command to get them to show up, as you might have already completed the dash tech quest in the outpost. Try using /admin, then /maketechavailable speedbooster
Chet Walters 20 Sep, 2021 @ 12:31pm 
Hmm... buddy, I have problem. I subscribed to this item, but it doesn't show up in the Tech Station? :/ I have Elithian Races, Arcana, RemiTech 2 and RPG Growth. Dunno if it's them, or?...
Silver Sokolova 20 Sep, 2021 @ 8:59am 
@licflagg ;-; but fast is good...
Chet Walters 17 Sep, 2021 @ 1:39pm 
@Concoction of Constitution - Beam weapons would also be nice. Especially "Hyper" beam from Super Metroid.
licflagg 16 Sep, 2021 @ 6:01pm 
I would like to point out also:
With this mod and the Hermes boots mod. Combine the normal speed booster with the Spectre boots, and you're quite quickly able to reach the game's speed limit of 200 blocks a second.
I would raise a word of caution with this.
Silver Sokolova 16 Sep, 2021 @ 5:20pm 
:D
licflagg 16 Sep, 2021 @ 5:02pm 
For the beam weapons, i would be more than happy to help out with functionality.
Concoction of Constitution  [author] 16 Sep, 2021 @ 4:50pm 
I'm quite interested in making the other abilities, but I'm not exactly sure what I want to do next... maybe the beam weapons or space jump/screw attack :]
Chet Walters 16 Sep, 2021 @ 4:05pm 
This looks very very promising. I'll be sure to check it out tomorrow how it works! Do you have any plans to add more of Super Metroid moves? The Screw Attack (with and without Space Jump) would be really handy to have. Also, it looked best in Metroid Fusion.