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This is related to this fix from 2 May:
- FIX: Last known position icon won't follow the real unit position anymore when toggling the IFF HUD on and off
That fixed a bug I guess I introduced in a rewrite from many moons ago. The current implementation is the intended one (which was already working if you had the IFF HUD always active).
That said, if you are 100% sure you have LOS again and the icon doesn't update, then that's indeed a problem that I should look into, although I don't recall touching that part of the code since the mentioned update.
@ nipletgaming: For that you need to press the IFF HUD key, which displays both enemies and friendlies, but you might to use an IFF Device (such as combat goggles) depending on your settings.
@Relic!: I'll add an option to disable last known position markers in the next update. Just remember that it's not wallhacking, as that's what your guy's and the rest of the team AI consider their last known position to be, which unless the enemy is static, it's probably wrong (but gives you some hints about enemy direction). That said, yes, I understand that it leads to situations with a lot of question mark spam. Actually, I might also add an option so they disappear after a specified time. That probably should have been the default behaviour, now that I think of it.
@Xherdos: In "Settings 1" > "00" > set "Display Known Enemies" to "always". You can also do the same for friendlies.
Just having a single red indicator to show where my AI has spotted something, but without being overwhelmed by red markers. It's great. Thanks again
Yep the problem is fixed. Much appreciated. I'm so glad this problem got fixed cos it's one of my favourite mods on the whole of the steam workshop because i only play single player and this mod makes finding AI callouts actually useful lol. If i find any other errors i will let you know :)
As you can read in the changelog this hotfix disables the ability to track last known positions of air vehicles. Right now you will either see them or not. This only applies to flying air vehicles. Stationary ones should work as expected.
It turns out that the invisible object that I use to track last known positions was causing this behavior. I have to dig around to see if something has changed in the latest Arma updates that messed up with the ability for air vehicles (particularly helicopters) to ignore hidden objects, as any other type of unit does... or should.
Again, thank you both for reporting this. If any other further problem arises, just let me know.
Yeah i'm only playing SP. For me at least, it only happens when i am a passenger. The helicopters work fine for the AI, it just happens when the player is in the helicopter, grouped or not.
The helicopter begins to lean forward to fly, but then tilts back up and gains altitude, this is repeated over and over and over etc (basically just wobbles forward and backward while gaining altitude). It happens with every helicopter too, RHS, CUP, Vanilla, etc.
Try loading up Stratis in the editor, go to camp maxwell and place a transport heli (Vanilla or modded) on the helipad (on the ground, not in the air), put you guy in and drag him in the heli as a passenger, put a couple of "move" waypoints down and put a final "land" waypoint at the helipad at Camp Rogain, then press play and see if the heli does what is described above. Thats how i was diagnosing the bugged mod when i was testing.
When does it happen, exactly? Does it only happen to helos in your group? Only when you are a passenger? Only to enemies? In every single case? etc.
But, most importantly, we are all talking about SINGLEPLAYER, right? Because, as the first line of the description states (and I've repeated ad nauseam), this is a singleplayer only mod. Using it in MP is beyond its scope and it's not supported.
I've been having the same issue, I've been trying to find the mod that's doing it and this was the mod. When it's disabled the helicopters act normal.
Check your other mods or the scripting of your mission. It's pretty likely the problem lies there somewhre.
There's also many other options you can enable or disable to try to boost it.
Anyway, has performance lowered for you since the last update (which added friendly identification)? Or was it always bad with your system specs?
Thanks for reporting this, in any case.
Latest update brings more roles support for RHS, CUP, CWR III and PLA.
I also ended up dividing the settings in two parts (Squad Feedback - Settings 1 and 2), so be aware of that. This should alleviate the quite heavy scrolling that happened whenever you wanted to tinker with them.
- You can now see nearby known friendly units.
- Activation and deactivation of the HUDs will play a sound. This sound can be muted or changed in the settings.
- Unarmed units, ammo bearers and assistants are now identified in the Squad HUD.
- "Enemy Tracking Devices" renamed to "IFF Devices", as now they can display both enemies and friendlies.
- New default keybinds. This won't affect you if you already personalized them.
- The toggle keybinds are now deprecated. You can now set the keybinds to toggle or not in the main settings.
- Rework of how the "IFF Devices" behave. You can now turn them on and off at will (previously they were forced to be always on), among other things.
- Fixed bad HUD display when in vehicles, particularly when manning turrets. It should now work correctly no matter which position in a vehicle you are. It also works with drones.
- Option to only display the last known enemy positions
- Option to change the enemy icon colors based on their current side or the side of their faction
- Option to change enemy icons of BLUFOR to NATO ones
- Defaultl support for the "Integrated Visual Augmentation System (IVAS) Headset" mod
Kinda simulates your squad telling you the location but without the cheating feeling of individual icons.
Great mod anyway
I'm afraid that's not currently possible. I might add that option in a future update, though. And glad you like it in any case :)
I must ask however.
If I am playing OPFOR and I am versing BLUEFOR, I want the enemy to show the NATO flag instead.
Is there a way you could ad this in to the mod?
Great mod regardless
Thanks! Not for the time being, but you can make them compatible already by adding the classnames of their HMDs to the "HUD Display - Advanced" section of the Addon Settings panel.
There you would need to add to your HMD list:
TIOW_IVAS_Tan, TIOW_IVAS_Black, TIOW_IVAS_White, TIOW_IVAS_Green, TIOW_IVAS_TanTI, TIOW_IVAS_BlackTI, TIOW_IVAS_WhiteTI, TIOW_IVAS_GreenTI
I modified the paths of the local folders where the project is and didn't update the path in the Arma Publisher tool, so the last update was actually an older version and it didn't include any of the fixes and feature mentioned in the Change Notes and my previous comment
I just uploaded a new version which includes all those fixes plus new ones.
Sorry about that!
--
I've just updated with some fixes and changes, the most important is probably the ability to view the currently assigned target with a different color. This will make easier to track those targets your squad leader or vehicle commander orders you to engage, as they will be displayed even after the vanilla target reticule disappears.
There's also a related option where you will always see your current target, regardless of you being currently using the enemy HUD display or not. This is enabled by default, but can be disabled in the Addon settings.
I just updated this project with some tweaks and additions, including an option to disable visibility checks for known enemy locations, so you are always aware of their exact position.
I wasn't too convinced about adding this option but, considering that this whole project is highly customizable already and that this feature might make sense with some sci-fi mods AND this is singleplayer only... well, I guess it's a reasonable addition. The option is disabled by default, so you'll have to enable it in the addon settings.
I'm afraid multiplayer support is not planned, sorry!