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Glad to have a quick response and I look forward to seeing what you come up with for it.
I myself made note of how usefull it was, finding it aaround T2 dungeon, but wound up switching to something else for build synergy
Frankly, I'd change the all res% entirely and give it, say, mind and confusion res based on will, but still with a cap. Could also go further on the concept of it and drop the stun res in favor of saves also based on Wil.
Broken belt aside, very cool mod. Spices up and expands the loot tables in a nice way.
Do you know if there is a way to get error log for when a zone fails to load and you get stuck on loading screen? I doubt it related to this mod. just a mod somewhere I try to finaggle with mods between saves, and deaths. fix what i can, make note of something that i should remove or update. its alot lol
Here is character. Link.
https://te4.org/characters/135116/tome/cb843c87-229b-4fa5-a34a-100296a8d3a4
I was Ogre Temporal Warden at the time.
There are alot of addons activated. Little that effects skills, egos, and classes. I actualy did some notepad++ ctrl F to find the error source.
Your ego and artifacts add alot of niche, depth,and synergy with class. Would love to help iron it out. thanks!
Lua Error: /engine/interface/ActorTalents.lua:351: /engine/interface/ActorTalents.lua:324: /engine/interface/ActorTalents.lua:190: /data-loot/new_world-artifacts.lua:884: attempt to index local 'target' (a nil value)
stack traceback:
/data-loot/new_world-artifacts.lua:884: in function 'check'
/mod/class/Actor.lua:6200: in function 'fireTalentCheck'
/mod/class/interface/Combat.lua:2051: in function 'spellCrit'
/data/general/objects/egos/weapon.lua:418: in function 'fct'
/mod/class/interface/Combat.lua:982: in function 'attackTargetHitProcs'
/mod/addons/cults/superload/mod/class/interface/Combat.lua:30: in function 'attackTargetWith'
/mod/class/interface/Combat.lua:187: in function 'attackTarget'
/data/talents/chronomancy/blade-threading.lua:103: in function 'teleport_hit'
/data/talents/chronomancy/blade-threading.lua:109: in function </data/talents/chronomancy/blade-threading.lua:86>
[C]: in function 'xpcall'
/engine/interface/ActorTalents.lua:186: in function </engine/interface/ActorTalents.lua:173>
It didn't happen often, but it was nervewracking when it did.
....Now, I don't suppose this interacts with Burning star in any way? Started getting different lua errors :P
Doubt it, thought, and I'll be bugging the forums for that bit. Thanks again!
Downside is that it won't actively fix any existing shields in the game that have rolled that ego, like in your inventory or on enemies in zones/levels you have already visited, but everything else going forward should have the proper version.
If any other errors rear their heads, please pop em in here.
Overall really enjoying the mod though, even if I have to use... alternative means.... during lua errors. (All effects on them remain, but turns remaining go into negatives, they can't be damaged by anything, aoe, passive or not. I managed to find that reflected damage can still kill them, though I had to lower their HP with cheat engine first.
If you encounter and strangeness, let me know and I can scope it out.