Tales of Maj'Eyal

Tales of Maj'Eyal

Loot Expansion
33 Comments
Wayback  [author] 20 May, 2023 @ 1:20pm 
I appreciate the competing povs. Will ponder some options. Once of these days I need to circle back and implement a few more uniques I had planned, pretty much all set on new egoes for now I think.
Eventide Rider 19 May, 2023 @ 11:20pm 
@Wayback
Glad to have a quick response and I look forward to seeing what you come up with for it.
bearhiderug 19 May, 2023 @ 7:25pm 
dont nerf it, its unique. and you can easily find artifacts or other ego++ that are better, if changing though, should give it physical effect and magical effect resist, since willpower already bumps mental resist.
I myself made note of how usefull it was, finding it aaround T2 dungeon, but wound up switching to something else for build synergy
Wayback  [author] 19 May, 2023 @ 10:58am 
Glad you are enjoying it and thanks for the feedback, I will definitely take a look at the in game math since it should only be doing .2% per 1 Will since its taking 20% of the will stat. Setting a max % on it sounds reasonable though! The overall concept was supposed to be a mind over matter thing, giving physical toughness based on sheer willpower, changing the metal resits to physical resist and scaling down the % with a cap might be the best route to balance it. I could also potentially make it do heightened physical damage res and a Much smaller all res. Will play around with a few ideas and see how they pan out.
Eventide Rider 19 May, 2023 @ 4:25am 
Alright, I like this mod so far. Had a few runs with it and the egos and artifact seems overall pretty sane and interesting. But one thing sticks out as egregious: Cord of the Steeled Mind. That thing needs a cap, or /something/. 15% perhaps. An unbridled 0.5% per 1 Wil is way too strong.

Frankly, I'd change the all res% entirely and give it, say, mind and confusion res based on will, but still with a cap. Could also go further on the concept of it and drop the stun res in favor of saves also based on Wil.

Broken belt aside, very cool mod. Spices up and expands the loot tables in a nice way.
bearhiderug 6 Mar, 2023 @ 4:24pm 
Thankyou good sir!
Wayback  [author] 6 Mar, 2023 @ 3:03pm 
There are some log dumps that go into C:\Users\<your-name>\T-Engine\4.0\tome\error-logs\ and \error-reports\ respectively. The Reports are just specifically what caused the error, like what you put below and you can open them with notepad++. The Error-logs are a lot longer and probably have a better context of what was happening before the error but might take a bit of hunting for specifics if they aren't bundled into the very end. If that failure to load doesn't generate a lua error and it is just hung somewhere indefinitely, I'm not sure where that info might be, but the discord has been useful so you might be able to send your save to a dev to poke at.
bearhiderug 5 Mar, 2023 @ 5:14pm 
I will transmorgriphy then. Realy appreciate it.

Do you know if there is a way to get error log for when a zone fails to load and you get stuck on loading screen? I doubt it related to this mod. just a mod somewhere I try to finaggle with mods between saves, and deaths. fix what i can, make note of something that i should remove or update. its alot lol
Wayback  [author] 5 Mar, 2023 @ 2:57pm 
Thanks! I went ahead and re-wrote the crit effect using a different Callback type and it looks like it functions identically without having to worry about any issues from spell crits or procs. The existing item is still going to be stuck with the issue but any new ones spawned should no longer have the issue. If anything else comes up, let me know!
bearhiderug 5 Mar, 2023 @ 9:28am 
Okay, so it happened when activating blink blade or even bump attacking with proc. Looks like activating on spell crit. With that cap equiped.
Here is character. Link.
https://te4.org/characters/135116/tome/cb843c87-229b-4fa5-a34a-100296a8d3a4
bearhiderug 5 Mar, 2023 @ 9:03am 
Looks like we had just missed one another.
I was Ogre Temporal Warden at the time.
There are alot of addons activated. Little that effects skills, egos, and classes. I actualy did some notepad++ ctrl F to find the error source.
Wayback  [author] 4 Mar, 2023 @ 4:38pm 
I've got a test character set up with the item and some weapons. What race/class were you using and I can try to replicate things in the meantime? Or if you have a link to your character on the vault here https://te4.org/characters-vault and I can look it up.
Wayback  [author] 4 Mar, 2023 @ 4:23pm 
Thanks! If it is related to Blade Threading, I think it is because spells don't pass back their target for the Callback I am using to trigger the crit effect. I think potentially reworking it to be a melee only callback and then have that check on crit may work, but I haven't modded this in quite a while so it might take me some time to re-acclimate to things.
bearhiderug 4 Mar, 2023 @ 4:08pm 
okay, give me a little bit i will poke it some when i find it next =]

Your ego and artifacts add alot of niche, depth,and synergy with class. Would love to help iron it out. thanks!
Wayback  [author] 4 Mar, 2023 @ 3:39pm 
Thanks for posting the error. Looks like it somehow tried to do its crit effect on a target that didn't exist. Can you share examples of some of the circumstances of what you were doing/fighting when it would throw the error, or what ability you were using? Seems like it might be tied to blink blade usage if that sounds right. If you have any combat logs surrounding when the error goes off, that would be useful
bearhiderug 4 Mar, 2023 @ 1:22pm 
removeing "maradek's murderous cap" prevents the error
bearhiderug 4 Mar, 2023 @ 12:35pm 
I have not had many issues actualy. I am able to close error and continue playing as well.
bearhiderug 4 Mar, 2023 @ 12:34pm 
Game version (character creation): tome-1.7.4
Lua Error: /engine/interface/ActorTalents.lua:351: /engine/interface/ActorTalents.lua:324: /engine/interface/ActorTalents.lua:190: /data-loot/new_world-artifacts.lua:884: attempt to index local 'target' (a nil value)
stack traceback:
/data-loot/new_world-artifacts.lua:884: in function 'check'
/mod/class/Actor.lua:6200: in function 'fireTalentCheck'
/mod/class/interface/Combat.lua:2051: in function 'spellCrit'
/data/general/objects/egos/weapon.lua:418: in function 'fct'
/mod/class/interface/Combat.lua:982: in function 'attackTargetHitProcs'
bearhiderug 4 Mar, 2023 @ 12:34pm 
/mod/class/interface/Combat.lua:666: in function 'attackTargetWith'
/mod/addons/cults/superload/mod/class/interface/Combat.lua:30: in function 'attackTargetWith'
/mod/class/interface/Combat.lua:187: in function 'attackTarget'
/data/talents/chronomancy/blade-threading.lua:103: in function 'teleport_hit'
/data/talents/chronomancy/blade-threading.lua:109: in function </data/talents/chronomancy/blade-threading.lua:86>
[C]: in function 'xpcall'
/engine/interface/ActorTalents.lua:186: in function </engine/interface/ActorTalents.lua:173>
Wayback  [author] 28 Dec, 2022 @ 6:55pm 
Can you post some examples of the errors in a discussion topic on this page? The last time the game was updated was in August 2021 and this mod's last version is from December 2021, so nothing new should suddenly have broken. What other mods, if any, are you using?
SillySausage 24 Dec, 2022 @ 4:10am 
update please every 5th item throws lua error
alanek 2002 8 Dec, 2021 @ 6:04pm 
Thank you!
It didn't happen often, but it was nervewracking when it did.

....Now, I don't suppose this interacts with Burning star in any way? Started getting different lua errors :P

Doubt it, thought, and I'll be bugging the forums for that bit. Thanks again!
Wayback  [author] 6 Dec, 2021 @ 8:34pm 
I think I figured it out actually since there is only one shield ego that interacts with ongoing buffs, the perseverance one that, on block, has a chance to increase the duration of a beneficial effect. Was able to reproduce (from the player side) the error that you are likely seeing and made a quick tweak to it.

Downside is that it won't actively fix any existing shields in the game that have rolled that ego, like in your inventory or on enemies in zones/levels you have already visited, but everything else going forward should have the proper version.

If any other errors rear their heads, please pop em in here.
Wayback  [author] 6 Dec, 2021 @ 8:03pm 
Sorry to hear that, will take a look at them and see what I can try and reproduce. Any chance you were able to grab a screenshot of the lua error? That or what ego was rolled on the shield if you were able to get it off of the enemy after killing it or any text on the log that might indicate what triggered, like maybe "<name> perseverance extends the duration of <ability>". I have an idea of which one it might be, but ever little bit helps for troubleshooting.
alanek 2002 6 Dec, 2021 @ 10:30am 
Getting a Lua error with shields every so often; It only seems to happen when the enemy has "blocking" enabled; The only other thing I have that should interact with items is the better item descriptions mod, which you mentioned it being fine with.

Overall really enjoying the mod though, even if I have to use... alternative means.... during lua errors. (All effects on them remain, but turns remaining go into negatives, they can't be damaged by anything, aoe, passive or not. I managed to find that reflected damage can still kill them, though I had to lower their HP with cheat engine first.
Jazz 7 Nov, 2021 @ 6:29pm 
very cool mod
bearhiderug 20 Oct, 2021 @ 11:23pm 
thats what i use, thankyou!
Wayback  [author] 20 Oct, 2021 @ 11:20pm 
So far it works fine, I have been using 'Better Item Descriptions' throughout the whole time I was designing it and didn't encounter any issues. It might depend on what mod you use for item description changes and what specific it is changing.

If you encounter and strangeness, let me know and I can scope it out.
bearhiderug 20 Oct, 2021 @ 8:53pm 
How does this work with a mod that changes how egos are represented in item descriptions? If you know, I know thats an oddity. I will still try this out with it on my next run!
Wayback  [author] 20 Oct, 2021 @ 7:37pm 
More egos and items added as of just now. Almost done with my main set of planned egos, so it will be on to completing the set of Artifacts and then calling it 1.0 ready! Please let me know of any bugs on here or on the Tome discord.
Zurdo 20 Oct, 2021 @ 4:20pm 
Added! :D
bearhiderug 15 Oct, 2021 @ 4:46pm 
Looks real cool!
Wayback  [author] 3 Oct, 2021 @ 9:23am 
New Update Posted!