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I haven't encountered this issue, but you can replace the 4g main program to solve it.
Link: {LINK REMOVED}https://share.weiyun.com/boGYkPuo Password: hujemv
"id" : "TRINKET_CK_DMGH_7",
"stat_type" : "combat_stat_multiply",
"stat_sub_type" : "damage_low",
"amount" : 0.07,
"remove_if_not_active" : false,
"rule_type" : "always",
"is_false_rule" : true,
"rule_data" : {
"float" : 0,
"string" : ""
It increases the damage low stat by 7%. though the is false rule confuses me as I think it implies this does nothing at all. this buff is found in the trinket file for the mod. It does not add flat damage or increase the max dmg you can do. Assuming I'm not missing anything it just increases the minimum damage you do by 7%. I'd like to see a better version of this at some point as this iteration seems quite weak and unintuitive.
Revised and reduced the self-damage of combat abilities.
I think this makes it a little easier to use.
Thank you for your feedback!!!
I am glad that many people like this mod.
first of all, good job! Favourite covenant hands down!
Second: maybe you could put "mark" on replenish bullet? Is more in line with other "bloodborne" new classes through the mods and without it, could be limited in use! Iplayed quite a lot and it's really the only thing i miss
third, fear the old blood <3
Thank you for many feedback!!!!
As for Numbing mist, this skill is like a flavor to recreate the motif character.
I think it is effective against blood suckers and enemies of Darkest Dungeon. However, blood suckers are highly resistant to Debuff, so the situations where they are really effective may be quite limited...
You may still feel that adjustments are needed.
I'm sorry for making you feel dissatisfied.
At a later date, I will rebalance the skill based on the feedback.
I'm sorry, but please wait a moment.
- I feel like the Human/Normal form is pretty weak so not much reason at all to use it. Two main reasons: The base slash is pretty weak maybe if it s just a minus 20% it would feel a little better. The second thing is riposte is straight poo poo, I get the dmg being a bit low since it has a chance to stun which is fine a good idea even but the duration is too low it only lasts one turn considering consumes health to activate, not worth. The acc is pretty low too so I do not see why it should be such low duration and consume my hp.
- Numbing mist I have no idea when I would use this at all, like the only mob in the game I can think of that heals is the sailor.
- Finally the bleed amount applied seems a bit much like taking 15 dmg when I swap seems a little high imo maybe if it was 9 it would feel better but does not bother me that much.
All in all tho I do like the mod great job!
I don't think it's impossible,but I don't know which basic class is suitable.
The work of thinking about the lines of the character is very difficult, so I don't want to make it if possible... X(
But I think it's boring to see the system text, so I temporarily filled the string with "..." or make the text box invisible.
In addition, I have added and changed to some trinkets. (I hope it's working properly ...
I would like to delete or modify one of the existing trinkets and set it with a newly added trinket.
Please wait a moment.
Bless you with blood.
Nice mod btw and any plans on adding CC trinkets in the future?
When I recruited a level 0 hero , I find him has level 5 equipment.....