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btw can you make a few Rebel Moon Mods?
@Inerael The MSI portraits male and female are now together and not separated any longer
@LossCoss only mods who only change the UI, music or language can be achievement friendly. Due to this, this is not achievement friendly.
but i dont see what i make false, that i dont see any change when i create a new species..
i still cannot create a growable robot. for me it looks like the mod wouldnt work.. i dont know why..
or i try to search the "no limit" features on wrong page of the species creation? (maybe i have to change the language..
I believe you cannot start a new game with a pre-created mod species with this mod deactivated. But it is possible to load a savegame and play with the mod disabled. As the mod doesnt add any new portraits and only unlocks portraits which already exist. So the game still finds them.
No limit focuses on giving you more options by removing locks in the code, which prevent you to customize your empires freely (as long it does not break the game) and unlocking hidden content.
Its not about giving more trait/civic points, ascension perks/tradition trees or multiple origins at once. There are already other mods out there who do this.
also your mod origins, civics. just the megastructures works
and, should a created species with your mods also work after disabling of the mods to play it with other players where not using mods?
btw: is there with no limit also meaning that i can set more points than usually?
@DeinonychusCowboy This mod unlocks all the vanilla portraits. I assume the mod you are talking about added new custom machine/robot portraits? I cannot take or update someone elses content without their permission.