Half-Life: Alyx

Half-Life: Alyx

Reliable information #dejavu
21 Comments
vincent_g 28 Oct, 2022 @ 3:13am 
my playthrough ---> https://youtu.be/UTKHyZiYXsU
Cuser  [author] 13 May, 2022 @ 11:19am 
Try lowering the difficulty. It is pretty easy on easy
Glockstr 13 May, 2022 @ 10:12am 
Had to quit... there were so many combine put every corner imaginable that there was no reliable cover I could find. I quit after an hour of trying. If you've played this to a successful conclusion, my hats off to you! :steamsad:
Cuser  [author] 9 Nov, 2021 @ 8:27pm 
That's because I tried to make them unpredictable, so I don't tell them where they have to appear or attack. They spawn at random locations and they can choose where to position themselves to attack you. It is not scripted, they simply have many openings and shooting locations and I let the AI decide, so sometimes they choose poorly.

I could have scripted them, but then it would have been more predictable, like it was always the same fight and I wanted to avoid players from knowing beforehand when and where they were going to attack.

Maybe it wasn't a good choice XD
Skummeh 9 Nov, 2021 @ 8:09pm 
Yeah I'm not sure, unless another mod I used at one time deactivated it. I'll test later on other maps. In any event, my main issue was the enemies running blindly at me at times. Fun to shoot them , though :)
Cuser  [author] 9 Nov, 2021 @ 7:21pm 
Oh, interesting, I think I have seen it working well on other playthroughs
Skummeh 9 Nov, 2021 @ 5:04pm 
My updated playthru here. For some reason I still didn't see any of the gameinstructor messages. https://youtu.be/A7gQrQq7CEw
Cuser  [author] 7 Oct, 2021 @ 10:59am 
Thank you, I will check your feedback
Cuser  [author] 5 Oct, 2021 @ 12:46pm 
Many thanks!, I will check your review
λrokh 5 Oct, 2021 @ 10:35am 
Very fun map, probably the most combat challenging in the #dejavu contest - much enjoyed it. Thanks! Runs smooth, well placed voices.
Looks like inside HL2 citadel.
I got so deep into the combat, I forgot that I need to escape.
Liked the endfight, minimal cover with strong enemies.
Video: https://youtu.be/XhywBxx8DGM
Skummeh 30 Sep, 2021 @ 2:19pm 
Here is my playthru with no rating attached for now; I will update them with my personal ratings when the contest is finished: https://youtu.be/1L2Tj3fQhos
Cuser  [author] 26 Sep, 2021 @ 5:24am 
By the way

BIG SPOILERS BELOW THIS POST
Cuser  [author] 26 Sep, 2021 @ 5:24am 
Oh, nice, I thougth you didn't notice it, but I didn't want to make spoilers
collindrennen 26 Sep, 2021 @ 5:22am 
The reason I didn't see the breach is because I was too busy hiding due to the flashbang the Combine set off at the beginning of their assault. And oh boy, are the effects of that flashbang long, if you get caught by it.
Cuser  [author] 26 Sep, 2021 @ 1:42am 
Yes, it is your imagination XD, they are vanilla combine.

I am glad you liked that combat, it took me much time to make it not too difficult.

The human is there to show the player there is a sniper on the building. It could have been done better, but I was running out of time and ended up with this.

Well the chargernator can't be an easy prey. I wanted it to be tough and overpowered.

Hahaha, tough hombre! I am so glad you liked it. Many thanks for your review.
Cuser  [author] 26 Sep, 2021 @ 12:26am 
Thanks for your comments collindrennen.I will answer you in order

Good performance is one of my top priorities when making a map.

Well, they are empty corridors, their purpose is to allow combine to surround you on the corridor fight.

I have never seen combine using health machines. It is a great idea though.

The wall doesn't crumble, combine make a breach with explosives to try to flank you. There is an explosion you can see.
collindrennen 25 Sep, 2021 @ 10:35pm 
- Running into the one human outside the building was weird, in that there was no context of why he was there. it was almost like he was a plot device meant to keep the story moving.
- When the final boss showed up, I had mixed feelings about him. My first couple of encounters with the Boss were tough; like no matter how many times I shot him he would not go down. On the 3rd attempt, I must've gotten lucky and gotten the right number of head shots in, because the Boss went after 4 clips with the Combine 'pulse gun'.

Overall, this felt like a combat simulator that trained me to be mobile and lethal. I definitely felt like a tough hombre after playing this level. Thanks for the fun time.
collindrennen 25 Sep, 2021 @ 10:35pm 
- Trying to get out of the building was tough for myself. I thought enemies coming out from behind the force fields would be easy pickings, but some of them suckers were fast sprinters were fast sprinters who got the draw on me. Staying in one place did not work for me, and I was near constantly moving around,because staying in place always felt like I was letting myself get pinned.
I did have a couple of occurrences to where I got to shoot some enemies point blank in the face, and they did not seem to die. It was almost like I had to be a certain distance away from them before shooting. Maybe I was imagining things.
The combat during this time was very tense and had me watching my ammo quite closely. Getting out of the building felt like an accomplishment.
collindrennen 25 Sep, 2021 @ 10:34pm 
- The first time I got to the Time Travel room, I did so without accessing the weapons room near the entrance of the building. Boy, was that a mistake! One should definitely visit the weapons room first.
- While I was gratetful for all of the health machines around, I did definitely wonder why I'm the only one ever using them. I occasionally wish the Combine would try to use them to, so I could gun them down while they are getting healed (that certainly happened to me a few times in this level).
- The Time Travel Room had a nice Terminator feel to it, and the enemy encounters there were fierce, but not too difficult (once I did some room-scale shooting and ducking behind cover). The wall that crumbled, revealing some more enemies was unexpected, but I couldn't help wonder why it crumbled in the first place (it's not like I threw a grenade at the wall).
collindrennen 25 Sep, 2021 @ 10:33pm 
Played on a i7-8700, 16GB RAM, GTX 1070Ti on a Valve Index (90 Hz refresh rate with motion smoothing). Observations are as follows:
- Smooth game play throughout with no noticeable frame skips, jitter, or reprojection.
- Smooth locomotion and smooth turning worked great.
- The main building itself was impressive, and quite grand in scale, representing an Egyptian Pyramid in some fashion for myself. The biggest 'disappointment' was that 9/10's of the blocked-off doors (by energy force fields) looked like empty corridors on the other side and nothing else. While this was not a deal-breaker, it gave the feeling of an empty warehouse, reducing the grandeur of the building.