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Munitions Armoury
Drone Upgrades (This)
The WNZ_MQ15 variants reference Arma3 Bohemia magazine classes that do not exist. Within the Base Arma3 Game there is 240Rnd_40mm_GPR_Tracer_Red_shells that is referenced for the Bluefor Variant that works fine. However the other Variants do not seem to exist which is causing issues for those drone variants.
240Rnd_40mm_GPR_Tracer_Green_shells (CFG does not exist) (Throws errors and no ammo in drone)
240Rnd_40mm_GPR_Tracer_Yellow_shells (CFG does not exist) ( No error but still no ammo in drone)
The Green Shells did end up keeping the mission file when placed in the editor from loading however only throws a model error when dropping it in Zeus.
We did look for an alternative but was unable to find one that was close to the one referenced. Maybe just use the same one for all variants?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2964055294
Otherwise the mod works great for me.
Allow me to make a suggestion:
I would like to see more "hybrid" drones that function similarly to the CUP AH-6X LittleBird ULB drone, so that as a player, for example, you can easily be transported and picked up by the AI without another player having to do the job. In particular, I imagine an armed version of the V-44 Blackfish or the AH-99 Blackfoot, where you only have ONE AI as pilot and you as player have to occupy the gunner's seats yourself, would be pretty cool!
Just a standard searchlight, not IR.
Sure, go ahead!
I've added the all drones that have the green hex textures available for use. I won't be adding the UCAV or MQ series, as they are already present in the standard CSAT roster in 'NATO' camo, and putting them into CSAT Pacific would just be making duplicates of the same vehicle - there's no point spending time configuring it.
probably not all of them, but I'll add the UGVs in green hex texture, and I'll see about some of the others if they fit
https://cnc.fandom.com/wiki/Battle_drone
Welp, time to send swarms of drones against the unit infantry again >:)
Its hilarious, thankyou for that
I've added a small red beacon light to the AR-xx drone variants, can be controlled via the UAV interface with the "Allow lights" option; Zeus can turn them on/off if using ZEN
Is there any way to enforce particles on for the LMG darter?
Spawned a drone swarm against the unit at night, but even with NVG's they were hard to see, and tracers just didn't show for 95% of the rounds fired at them
I can attach a flare to them but the tracers I can't do much about
You should be able to cycle through the weapons to the flare launcher as you would any other vehicle weapon
Should be fixed, had a class inheritance issue. Thanks again!
Thank you! Having a look at a fix now. Really appreciate the specifics, it makes it a lot easier to identify and fix
AL-6 package updated
Added Ti to the camera, NV for the pilot, and zoom function.
I couldn't yet figure out how to add a laser designator to the pilot camera that would aim where the camera does, the best I could manage was to get a fixed front facing laser that you couldn't aim, so I left it out.
Also couldn't get the spotlight to work. Pilot cameras work different to the turrets in the config file, so I'm not sure how to get this working, but it should suffice as is, with the added zoom levels and Ti modes. Enjoy!
After an initial look, it looks like the Pelican drone doesn't have a camera turret on the model, as it is intended as a cargo drone not recon. I'm considering ways to possibly implement a higher max zoom for the pilot camera view, and will add TI imaging. A front-facing pilot searchlight is a possibility, but I'm not sure about a laser designator.
I'm unsure about adding a turret to the vehicle, so will probably just make additions to the pilot camera if I can.